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	<title>Comments on: Designing for the Social Web: The Usage Lifecycle</title>
	<atom:link href="http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/feed/" rel="self" type="application/rss+xml" />
	<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/</link>
	<description>A Blog about Social Web Design</description>
	<pubDate>Sat, 30 Aug 2008 05:26:06 +0000</pubDate>
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		<title>By: Bruce P. Henry</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-215877</link>
		<dc:creator>Bruce P. Henry</dc:creator>
		<pubDate>Fri, 11 Jul 2008 18:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-215877</guid>
		<description>There seem to be two kinds of social interactions that each have different challenges. I don't know what to call them but I'll try:
1) Communicative social software
2) Collaborative social software

Communicative social software is where a single user controls a thing (like their profile) and then interacts with other users via some mechanism (e.g. Twitter, Facebook, LinkedIn).

Collaborative social software is where multiple users at different lifecycle stages need to collaboratively interact (e.g. Wikipedia, SourceForge).

Our company builds online project management software. I don't think that project management software is often thought of as "social" but since (ideally) it's designed to facilitate interactions between people, I think it should be social. That's why I read this blog; we want health social interactions built into our product. Our product is a good example of "collaborative social software".

The thing that vexes me is having different users at different stages in their lifecycle. This seems to be easier to cope with in the communicative model than in the collaborative one.

How the heck do you design for these different stages simultaneously? It feels like trying to build a single chair that is perfect for infants, teens, adults, and seniors all at once.</description>
		<content:encoded><![CDATA[<p>There seem to be two kinds of social interactions that each have different challenges. I don&#8217;t know what to call them but I&#8217;ll try:<br />
1) Communicative social software<br />
2) Collaborative social software</p>
<p>Communicative social software is where a single user controls a thing (like their profile) and then interacts with other users via some mechanism (e.g. Twitter, Facebook, LinkedIn).</p>
<p>Collaborative social software is where multiple users at different lifecycle stages need to collaboratively interact (e.g. Wikipedia, SourceForge).</p>
<p>Our company builds online project management software. I don&#8217;t think that project management software is often thought of as &#8220;social&#8221; but since (ideally) it&#8217;s designed to facilitate interactions between people, I think it should be social. That&#8217;s why I read this blog; we want health social interactions built into our product. Our product is a good example of &#8220;collaborative social software&#8221;.</p>
<p>The thing that vexes me is having different users at different stages in their lifecycle. This seems to be easier to cope with in the communicative model than in the collaborative one.</p>
<p>How the heck do you design for these different stages simultaneously? It feels like trying to build a single chair that is perfect for infants, teens, adults, and seniors all at once.</p>
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		<title>By: Bullets of &#8220;Designing for the Social Web&#8221; by Joshua Porter &#171; My Perspective</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-200867</link>
		<dc:creator>Bullets of &#8220;Designing for the Social Web&#8221; by Joshua Porter &#171; My Perspective</dc:creator>
		<pubDate>Tue, 24 Jun 2008 02:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-200867</guid>
		<description>[...] The Usage Lifecycle [...]</description>
		<content:encoded><![CDATA[<p>[...] The Usage Lifecycle [...]</p>
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		<title>By: Jeff Hock</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-191041</link>
		<dc:creator>Jeff Hock</dc:creator>
		<pubDate>Wed, 11 Jun 2008 19:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-191041</guid>
		<description>I'm not buying into this whole concept of "usage lifecycle", it's a half baked idea. Geoffrey Moore's "crossing the chasm" hits the nail on the head regarding this topic. You can try to spin it your own way as much as you'd like, but that dog don't hunt.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not buying into this whole concept of &#8220;usage lifecycle&#8221;, it&#8217;s a half baked idea. Geoffrey Moore&#8217;s &#8220;crossing the chasm&#8221; hits the nail on the head regarding this topic. You can try to spin it your own way as much as you&#8217;d like, but that dog don&#8217;t hunt.</p>
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		<title>By: Jessica Enders</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-178624</link>
		<dc:creator>Jessica Enders</dc:creator>
		<pubDate>Thu, 29 May 2008 12:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-178624</guid>
		<description>Hi Joshua

Love your thoughts and writing - always full of gems.

Reading this article I was struck by similarities with a behaviour change model put out by Alan R Andreasen in his 1995 book "Marketing Social Change" (search on Amazon). Andreasen's model describes four basic stages people go through when adopting a new behaviour: pre-contemplation; contemplation; action and maintenance.

I think you've nicely captured the ideas underlying Andreasen's model and applied them to the social web context. Maybe you can do a similar adaptation to take his ideas about how to move people from one stage to the next in a social &lt;em&gt;marketing&lt;/em&gt; context into the social &lt;em&gt;web&lt;/em&gt; space.

Cheers
Jessica</description>
		<content:encoded><![CDATA[<p>Hi Joshua</p>
<p>Love your thoughts and writing - always full of gems.</p>
<p>Reading this article I was struck by similarities with a behaviour change model put out by Alan R Andreasen in his 1995 book &#8220;Marketing Social Change&#8221; (search on Amazon). Andreasen&#8217;s model describes four basic stages people go through when adopting a new behaviour: pre-contemplation; contemplation; action and maintenance.</p>
<p>I think you&#8217;ve nicely captured the ideas underlying Andreasen&#8217;s model and applied them to the social web context. Maybe you can do a similar adaptation to take his ideas about how to move people from one stage to the next in a social <em>marketing</em> context into the social <em>web</em> space.</p>
<p>Cheers<br />
Jessica</p>
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		<title>By: Weekend Reader - friendfeed, blogging, technology, programming, wordpress &#171; // Internet Duct Tape</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-174694</link>
		<dc:creator>Weekend Reader - friendfeed, blogging, technology, programming, wordpress &#171; // Internet Duct Tape</dc:creator>
		<pubDate>Sun, 25 May 2008 18:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-174694</guid>
		<description>[...] [SOCIALSOFTWARE] Designing for the Social Web: The Usage Lifecycle, bokardo.com [...]</description>
		<content:encoded><![CDATA[<p>[...] [SOCIALSOFTWARE] Designing for the Social Web: The Usage Lifecycle, bokardo.com [...]</p>
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		<title>By: Austin Govella</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-172806</link>
		<dc:creator>Austin Govella</dc:creator>
		<pubDate>Fri, 23 May 2008 18:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-172806</guid>
		<description>Your cycle echoes the marketing discipline's "AIDA" concept. Might be fuel for more thought.

Also, at Comcast, we've noticed every experience has two distinct cycles.

1. The acquisition cycle (roughly parallels your cycle above) is about how users come into contact with and begin interacting with the experience.

2. The consumption lifecycle is about how users interact with the service space your experience impacts. (Not very clear, but bear with me.)

Our example is fancast.com. We have a very clear acquisition cycle designed to make users aware of the site and then move them gently from first-time to comes every day users.

The consumption cycle, though is about for Fancast talks about how people consume entertainment. There's a dovetail at the end of the two cycles: people will come all the time, if we help them consume appropriately.

I've found thinking about the two cycles individually helps focus specific interactions on the site.

There's a corollary thought here as well. Design is always about affecting user behavior. With Fancast, we have an image of an ideal user being someone who watches lots of entertainment and talks about and shares lots of entertainment with their friends.

Part of our design focus is based on moving users from one behavior group into our desired behavior group. (Of course the assumption is the desired behavior group would make us lots f money).

So maybe that's three cycles to consider when designing an experience?

1. How users become aware and then develop a relationship with your service.
2. How users consume the service your experience provides.
3. How you affect user behavior to benefit both you and them.</description>
		<content:encoded><![CDATA[<p>Your cycle echoes the marketing discipline&#8217;s &#8220;AIDA&#8221; concept. Might be fuel for more thought.</p>
<p>Also, at Comcast, we&#8217;ve noticed every experience has two distinct cycles.</p>
<p>1. The acquisition cycle (roughly parallels your cycle above) is about how users come into contact with and begin interacting with the experience.</p>
<p>2. The consumption lifecycle is about how users interact with the service space your experience impacts. (Not very clear, but bear with me.)</p>
<p>Our example is fancast.com. We have a very clear acquisition cycle designed to make users aware of the site and then move them gently from first-time to comes every day users.</p>
<p>The consumption cycle, though is about for Fancast talks about how people consume entertainment. There&#8217;s a dovetail at the end of the two cycles: people will come all the time, if we help them consume appropriately.</p>
<p>I&#8217;ve found thinking about the two cycles individually helps focus specific interactions on the site.</p>
<p>There&#8217;s a corollary thought here as well. Design is always about affecting user behavior. With Fancast, we have an image of an ideal user being someone who watches lots of entertainment and talks about and shares lots of entertainment with their friends.</p>
<p>Part of our design focus is based on moving users from one behavior group into our desired behavior group. (Of course the assumption is the desired behavior group would make us lots f money).</p>
<p>So maybe that&#8217;s three cycles to consider when designing an experience?</p>
<p>1. How users become aware and then develop a relationship with your service.<br />
2. How users consume the service your experience provides.<br />
3. How you affect user behavior to benefit both you and them.</p>
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		<title>By: Bookmarks for May 20th through May 22nd - 2.0 Webmania</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-171638</link>
		<dc:creator>Bookmarks for May 20th through May 22nd - 2.0 Webmania</dc:creator>
		<pubDate>Thu, 22 May 2008 19:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-171638</guid>
		<description>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo - [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo - [...]</p>
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		<title>By: Bookmarks de May 20th a May 22nd &#8212; rodapé &#38; marcadores</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-171600</link>
		<dc:creator>Bookmarks de May 20th a May 22nd &#8212; rodapé &#38; marcadores</dc:creator>
		<pubDate>Thu, 22 May 2008 18:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-171600</guid>
		<description>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo [...]</p>
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		<title>By: Designing for the Social Web: The Usage Lifecycle &#124; White Sands Digital</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-169497</link>
		<dc:creator>Designing for the Social Web: The Usage Lifecycle &#124; White Sands Digital</dc:creator>
		<pubDate>Tue, 20 May 2008 13:38:44 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-169497</guid>
		<description>[...] with the product (like, say, when parents become grandparents) to finally being passionate users.read more &#124; digg [...]</description>
		<content:encoded><![CDATA[<p>[...] with the product (like, say, when parents become grandparents) to finally being passionate users.read more | digg [...]</p>
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		<title>By: saucybeige blog &#187; Blog Archive &#187; links for 2008-05-20</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-169424</link>
		<dc:creator>saucybeige blog &#187; Blog Archive &#187; links for 2008-05-20</dc:creator>
		<pubDate>Tue, 20 May 2008 11:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-169424</guid>
		<description>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo The Usage Lifecycle describes how far a person has progressed in using your web application, helping to identify the hurdles someone needs to overcome to become regular, passionate users. Social design is design that focuses on the social lives of users. (tags: socialnetworking webdesign web2.0 usability) [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo The Usage Lifecycle describes how far a person has progressed in using your web application, helping to identify the hurdles someone needs to overcome to become regular, passionate users. Social design is design that focuses on the social lives of users. (tags: socialnetworking webdesign web2.0 usability) [...]</p>
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		<title>By: K.D</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-169282</link>
		<dc:creator>K.D</dc:creator>
		<pubDate>Tue, 20 May 2008 07:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-169282</guid>
		<description>1,Sometimes you aren't even aware of what yourself is doing,cuz you are doing beta.
2,Sometimes people feel interested with certain kind of service first, then they come across your product.</description>
		<content:encoded><![CDATA[<p>1,Sometimes you aren&#8217;t even aware of what yourself is doing,cuz you are doing beta.<br />
2,Sometimes people feel interested with certain kind of service first, then they come across your product.</p>
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		<title>By: Experience is Everything &#187; Designing for the Social Web: The Usage Lifecycle</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-169117</link>
		<dc:creator>Experience is Everything &#187; Designing for the Social Web: The Usage Lifecycle</dc:creator>
		<pubDate>Tue, 20 May 2008 03:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-169117</guid>
		<description>[...] goal: passionate users who spread their passion and build a community around your software  &#8211; Joshua Porter   May 19, 2008  Link    var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : [...]</description>
		<content:encoded><![CDATA[<p>[...] goal: passionate users who spread their passion and build a community around your software  &#8211; Joshua Porter   May 19, 2008  Link    var gaJsHost = ((&#8221;https:&#8221; == document.location.protocol) ? &#8220;https://ssl.&#8221; : [...]</p>
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		<title>By: links for 2008-05-19 at Ip&#8217;s.</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-168623</link>
		<dc:creator>links for 2008-05-19 at Ip&#8217;s.</dc:creator>
		<pubDate>Mon, 19 May 2008 15:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-168623</guid>
		<description>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo &#8220;The Usage Lifecycle describes how far a person has progressed in using your web application, helping to identify the hurdles someone needs to overcome to become regular, passionate users&#8221; (tags: design usability social lifecycle socialdesign socialsoftware marketing work interaction) [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing for the Social Web: The Usage Lifecycle - Bokardo &#8220;The Usage Lifecycle describes how far a person has progressed in using your web application, helping to identify the hurdles someone needs to overcome to become regular, passionate users&#8221; (tags: design usability social lifecycle socialdesign socialsoftware marketing work interaction) [...]</p>
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		<title>By: Identity Agnosticism &#171; Jason Kinner</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-167760</link>
		<dc:creator>Identity Agnosticism &#171; Jason Kinner</dc:creator>
		<pubDate>Sun, 18 May 2008 15:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-167760</guid>
		<description>[...] site. Even a simple registration process may be too heavy for some users. Joshua Porter has a great blog entry on how users evolve from one stage of engagement to the next by crossing &#8220;hurdles&#8221;. [...]</description>
		<content:encoded><![CDATA[<p>[...] site. Even a simple registration process may be too heavy for some users. Joshua Porter has a great blog entry on how users evolve from one stage of engagement to the next by crossing &#8220;hurdles&#8221;. [...]</p>
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		<title>By: one man writes &#187; Recently Read</title>
		<link>http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/#comment-166367</link>
		<dc:creator>one man writes &#187; Recently Read</dc:creator>
		<pubDate>Fri, 16 May 2008 16:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=768#comment-166367</guid>
		<description>[...] Designing for the Social Web: The Usage Lifecycle Pertinent to anyone working with an application that has any form of social web (web 2.0, community interaction, pick a term) features, or for those of us trying to build an online community around their product The lifecycle is particularly relevant to web-based software because the product is inextricable from the service. The product is the service. If a person has a question about what your software does, for example, you can literally build that answer into the software itself. [...]</description>
		<content:encoded><![CDATA[<p>[...] Designing for the Social Web: The Usage Lifecycle Pertinent to anyone working with an application that has any form of social web (web 2.0, community interaction, pick a term) features, or for those of us trying to build an online community around their product The lifecycle is particularly relevant to web-based software because the product is inextricable from the service. The product is the service. If a person has a question about what your software does, for example, you can literally build that answer into the software itself. [...]</p>
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