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	<title>Comments on: Finding Innovation in Design</title>
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	<link>http://bokardo.com/archives/dont-design-for-the-future-design-for-now/</link>
	<description>Interface Design &#38; UX by Joshua Porter</description>
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		<title>By: More links &#124; Podnosh</title>
		<link>http://bokardo.com/archives/dont-design-for-the-future-design-for-now/#comment-290348</link>
		<dc:creator>More links &#124; Podnosh</dc:creator>
		<pubDate>Sat, 08 Aug 2009 12:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=1327#comment-290348</guid>
		<description>[...] Finding Innovation in Design &#8211; Bokardo &#8211; Joshua Porter is interesting on how websites should start by mimicking existing and current behaviour, before attempting to lead users towards some new combination of behaviour. [...]</description>
		<content:encoded><![CDATA[<p>[...] Finding Innovation in Design &#8211; Bokardo &#8211; Joshua Porter is interesting on how websites should start by mimicking existing and current behaviour, before attempting to lead users towards some new combination of behaviour. [...]</p>
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		<title>By: Josh</title>
		<link>http://bokardo.com/archives/dont-design-for-the-future-design-for-now/#comment-289881</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 23 Jul 2009 08:45:58 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=1327#comment-289881</guid>
		<description>@Dave, I&#039;m not sure I understand your criticism...it sounds like we&#039;re pretty much in agreement. Your example of Renault sounds like a good one...they&#039;re making some existing activity (powering your car) easier. If they didn&#039;t have the confidence that this was going to be successful (say, if they were inventing a new activity) then it would be a fool&#039;s errand. 

And, by pointing out how all of these three designs model existing behavior, I&#039;m showing how important that is! Design isn&#039;t about inventing something new for people to do, it&#039;s about inventing better ways to do what we already do...that&#039;s what these services have done.</description>
		<content:encoded><![CDATA[<p>@Dave, I&#8217;m not sure I understand your criticism&#8230;it sounds like we&#8217;re pretty much in agreement. Your example of Renault sounds like a good one&#8230;they&#8217;re making some existing activity (powering your car) easier. If they didn&#8217;t have the confidence that this was going to be successful (say, if they were inventing a new activity) then it would be a fool&#8217;s errand. </p>
<p>And, by pointing out how all of these three designs model existing behavior, I&#8217;m showing how important that is! Design isn&#8217;t about inventing something new for people to do, it&#8217;s about inventing better ways to do what we already do&#8230;that&#8217;s what these services have done.</p>
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		<title>By: Mike</title>
		<link>http://bokardo.com/archives/dont-design-for-the-future-design-for-now/#comment-289873</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 22 Jul 2009 21:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=1327#comment-289873</guid>
		<description>This raises a lot of interesting questions about what innovation is and whether designers should be doing it. What innovations make Netflix work? DVDs that are small enough to be mailed, cheap internet access and cheap web application infrastructure. What makes Google innovative? PageRank, a more accurate algorithm for generating search results which means faster access to information. Electric cars are innovative because they can run on non-fossil fuel energy sources, making it less environmentally costly. Lower transportation costs lets people go on vacation on the other side of the world, etc.

From these examples, it seems like innovation is just a fancy word for &quot;cheaper&quot;. People have always wanted what these technologies provide, and the innovation is in making it cheap enough that it can be made widely available. As a designer, it&#039;s not clear how I would participate in this. Do designers innovate by reducing the complexity of a product/service, making using it a more efficient use of mental resources? Isn&#039;t the point of user-centered design that many technologies often shift costs on to the users? &quot;We introducing a brand new system to make things much more efficient! We&#039;ll be having a 4-day training program...&quot; In fact, aren&#039;t some of these new user-incurred costs *caused* by the new system&#039;s innovations.

This doesn&#039;t seem to cover all aspects of design -- aesthetic, cultural, psychological -- and this might mean that the scope of the word &quot;innovation&quot; doesn&#039;t cover design, or at least not completely. I think its extremely important that so many people are obsessed with the next new thing, and yet what designers do, exactly, seems to escape their notice. It&#039;s as if the notion of innovation has stagnated, and what we need today is not new practical innovations, but a new theory of innovation within which we can locate design.</description>
		<content:encoded><![CDATA[<p>This raises a lot of interesting questions about what innovation is and whether designers should be doing it. What innovations make Netflix work? DVDs that are small enough to be mailed, cheap internet access and cheap web application infrastructure. What makes Google innovative? PageRank, a more accurate algorithm for generating search results which means faster access to information. Electric cars are innovative because they can run on non-fossil fuel energy sources, making it less environmentally costly. Lower transportation costs lets people go on vacation on the other side of the world, etc.</p>
<p>From these examples, it seems like innovation is just a fancy word for &#8220;cheaper&#8221;. People have always wanted what these technologies provide, and the innovation is in making it cheap enough that it can be made widely available. As a designer, it&#8217;s not clear how I would participate in this. Do designers innovate by reducing the complexity of a product/service, making using it a more efficient use of mental resources? Isn&#8217;t the point of user-centered design that many technologies often shift costs on to the users? &#8220;We introducing a brand new system to make things much more efficient! We&#8217;ll be having a 4-day training program&#8230;&#8221; In fact, aren&#8217;t some of these new user-incurred costs *caused* by the new system&#8217;s innovations.</p>
<p>This doesn&#8217;t seem to cover all aspects of design &#8212; aesthetic, cultural, psychological &#8212; and this might mean that the scope of the word &#8220;innovation&#8221; doesn&#8217;t cover design, or at least not completely. I think its extremely important that so many people are obsessed with the next new thing, and yet what designers do, exactly, seems to escape their notice. It&#8217;s as if the notion of innovation has stagnated, and what we need today is not new practical innovations, but a new theory of innovation within which we can locate design.</p>
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		<title>By: Dave Malouf</title>
		<link>http://bokardo.com/archives/dont-design-for-the-future-design-for-now/#comment-289866</link>
		<dc:creator>Dave Malouf</dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=1327#comment-289866</guid>
		<description>Josh, I have a few issues w/ the above while at the same time acknowledge where your at. I think that for some people what you are professing makes sense. But for many more this is too narrow. I do not think in this case it makes sense to apply the tone of authority you have within this piece as a &quot;global truth&quot;. Instead it is an offering that fits a limited pool of design types.

Here are my issues though:
1. while at some high level the 3 examples you give do address existing activities, by saying that they do so, negates how much all 3 have radically changed the ways these activities are performed and thus the innovation of behavior they created. I.e. to say that netflix addresses the activity of watching movies is a bit off.

2. I also think that you are using the terms behavior and activity equally which I think causes the issue in #1. If you are clear that there is a high level activity but we can innovate the behaviors for achieving or accomplishing that activity then I think it might be more strong/sound.

3. At some point though (to my initial criticism) there are many people who are looking to invent activities and sometimes when your area of design is big enough, addressing one activity type, say transportation (horse &gt; car), may lead to the invention of new activities (filling gas, changing oil, washing car) that in turn create completely new activities around completely new services.

The best example of having to think forward today is how Nissan/Renault is bringing battery powered cars to Israel. They are not just selling the car, but installing a completely new infrastructure. W/o the new infrastructure (battery exchange stations) the entire project would fail.

Now you could say they discovered the need based on modeling existing behavior, but they also had to model future behavior along the way to understand the validity of their answers since you can&#039;t test it until it is built.

-- dave</description>
		<content:encoded><![CDATA[<p>Josh, I have a few issues w/ the above while at the same time acknowledge where your at. I think that for some people what you are professing makes sense. But for many more this is too narrow. I do not think in this case it makes sense to apply the tone of authority you have within this piece as a &#8220;global truth&#8221;. Instead it is an offering that fits a limited pool of design types.</p>
<p>Here are my issues though:<br />
1. while at some high level the 3 examples you give do address existing activities, by saying that they do so, negates how much all 3 have radically changed the ways these activities are performed and thus the innovation of behavior they created. I.e. to say that netflix addresses the activity of watching movies is a bit off.</p>
<p>2. I also think that you are using the terms behavior and activity equally which I think causes the issue in #1. If you are clear that there is a high level activity but we can innovate the behaviors for achieving or accomplishing that activity then I think it might be more strong/sound.</p>
<p>3. At some point though (to my initial criticism) there are many people who are looking to invent activities and sometimes when your area of design is big enough, addressing one activity type, say transportation (horse &gt; car), may lead to the invention of new activities (filling gas, changing oil, washing car) that in turn create completely new activities around completely new services.</p>
<p>The best example of having to think forward today is how Nissan/Renault is bringing battery powered cars to Israel. They are not just selling the car, but installing a completely new infrastructure. W/o the new infrastructure (battery exchange stations) the entire project would fail.</p>
<p>Now you could say they discovered the need based on modeling existing behavior, but they also had to model future behavior along the way to understand the validity of their answers since you can&#8217;t test it until it is built.</p>
<p>&#8211; dave</p>
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