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	<title>Comments on: Game Mechanics for Interaction Design: An Interview with Amy Jo Kim</title>
	<atom:link href="http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/feed/" rel="self" type="application/rss+xml" />
	<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/</link>
	<description>A Blog about Social Web Design</description>
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		<title>By: Josh</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-287940</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 06 Jun 2009 02:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-287940</guid>
		<description>@Daniel - sorry about that...totally my fault. I&#039;ve changed it in the text...</description>
		<content:encoded><![CDATA[<p>@Daniel &#8211; sorry about that&#8230;totally my fault. I&#8217;ve changed it in the text&#8230;</p>
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		<title>By: Lorraine Chisholm</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-287809</link>
		<dc:creator>Lorraine Chisholm</dc:creator>
		<pubDate>Wed, 03 Jun 2009 22:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-287809</guid>
		<description>Been following the comments on this all along. The interesting thing is how much of this has incubated in my brain into actionable ideas.. Thanks for this Josh and Amy Jo.</description>
		<content:encoded><![CDATA[<p>Been following the comments on this all along. The interesting thing is how much of this has incubated in my brain into actionable ideas.. Thanks for this Josh and Amy Jo.</p>
]]></content:encoded>
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		<title>By: Daniel Burka</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-287540</link>
		<dc:creator>Daniel Burka</dc:creator>
		<pubDate>Wed, 13 May 2009 01:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-287540</guid>
		<description>Great interview Josh. For the record... I&#039;m the creative director at Digg... not the CTO. John Quinn might kick my butt if he heard I was going around claiming to be the CTO!</description>
		<content:encoded><![CDATA[<p>Great interview Josh. For the record&#8230; I&#8217;m the creative director at Digg&#8230; not the CTO. John Quinn might kick my butt if he heard I was going around claiming to be the CTO!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Mechanics for Interaction Design &#124; betÃ¶rend</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-286533</link>
		<dc:creator>Game Mechanics for Interaction Design &#124; betÃ¶rend</dc:creator>
		<pubDate>Tue, 31 Mar 2009 09:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-286533</guid>
		<description>[...] Interesting interview about mechanics from computer games being implicitly used on websites like Youtube or Twitter.  Filed under Uncategorized  &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] Interesting interview about mechanics from computer games being implicitly used on websites like Youtube or Twitter.  Filed under Uncategorized  | [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Bliv Synlig</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-286258</link>
		<dc:creator>Bliv Synlig</dc:creator>
		<pubDate>Sun, 29 Mar 2009 16:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-286258</guid>
		<description>Excellent interview. I especially enjoyed the &quot;What do designing video games and designing online reputation have in common? How do they differ?&quot; questions.</description>
		<content:encoded><![CDATA[<p>Excellent interview. I especially enjoyed the &#8220;What do designing video games and designing online reputation have in common? How do they differ?&#8221; questions.</p>
]]></content:encoded>
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		<title>By: Jon</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-286134</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sat, 28 Mar 2009 19:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-286134</guid>
		<description>Great article.  I very much enjoyed it!  Thanks.
&lt;a href=&quot;//www.ultra-mall.com/?p=1â€&quot; rel=&quot;nofollow&quot;&gt;MTX Jackhammer&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great article.  I very much enjoyed it!  Thanks.<br />
<a href="//www.ultra-mall.com/?p=1â€" rel="nofollow">MTX Jackhammer</a></p>
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		<title>By: dorothy</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-286109</link>
		<dc:creator>dorothy</dc:creator>
		<pubDate>Sat, 28 Mar 2009 15:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-286109</guid>
		<description>Excellent interview i thought, and it was a very good read. I&#039;d love to see some more of this. Im off to try photograb now.

&lt;a href=&quot;http://www.allreborndolls.com&quot; rel=&quot;nofollow&quot;&gt;reborn dolls&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Excellent interview i thought, and it was a very good read. I&#8217;d love to see some more of this. Im off to try photograb now.</p>
<p><a href="http://www.allreborndolls.com" rel="nofollow">reborn dolls</a></p>
]]></content:encoded>
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		<title>By: Debbie Chan</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-286028</link>
		<dc:creator>Debbie Chan</dc:creator>
		<pubDate>Fri, 27 Mar 2009 18:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-286028</guid>
		<description>What an impressive lady...great interview

&lt;a href=&quot;//www.mortgageloan-network.com/HELOCs.phpâ€&quot; rel=&quot;nofollow&quot;&gt;HELOC&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>What an impressive lady&#8230;great interview</p>
<p><a href="//www.mortgageloan-network.com/HELOCs.phpâ€" rel="nofollow">HELOC</a></p>
]]></content:encoded>
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	<item>
		<title>By: links for 2009-03-17 &#124; Squirrel Hacker</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-284805</link>
		<dc:creator>links for 2009-03-17 &#124; Squirrel Hacker</dc:creator>
		<pubDate>Tue, 17 Mar 2009 12:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-284805</guid>
		<description>[...] Game Mechanics for Interaction Design: An Interview with Amy Jo Kim - Bokardo Putting the Fun in Functional (tags: webdesign design Games usability ui) [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Mechanics for Interaction Design: An Interview with Amy Jo Kim &#8211; Bokardo Putting the Fun in Functional (tags: webdesign design Games usability ui) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bookmarks from February 12th to February 13th &#124; BlobFisk.com</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-281635</link>
		<dc:creator>Bookmarks from February 12th to February 13th &#124; BlobFisk.com</dc:creator>
		<pubDate>Mon, 16 Feb 2009 17:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-281635</guid>
		<description>[...] Game Mechanics for Interaction Design: An Interview with Amy Jo Kim - Bokardo What are the primary principles in gaming that might be useful to interaction designers? [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Mechanics for Interaction Design: An Interview with Amy Jo Kim &#8211; Bokardo What are the primary principles in gaming that might be useful to interaction designers? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fantblog &#187; Blog Archive &#187; Putting the fun in functional</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-280390</link>
		<dc:creator>Fantblog &#187; Blog Archive &#187; Putting the fun in functional</dc:creator>
		<pubDate>Fri, 06 Feb 2009 08:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-280390</guid>
		<description>[...] bjorn &#124;  Joshua Porter pÃ¥ bokardo.com har intervjuvat beteendegurun Amy Jo Kim om hennes syn pÃ¥ tjÃ¤nster och hur mekanismer inom spel kan anvÃ¤ndas fÃ¶r att skapa [...]</description>
		<content:encoded><![CDATA[<p>[...] bjorn |  Joshua Porter pÃ¥ bokardo.com har intervjuvat beteendegurun Amy Jo Kim om hennes syn pÃ¥ tjÃ¤nster och hur mekanismer inom spel kan anvÃ¤ndas fÃ¶r att skapa [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HyperConnected Beings // From Social Web to Networked Consciousness at theory.isthereason</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-280141</link>
		<dc:creator>HyperConnected Beings // From Social Web to Networked Consciousness at theory.isthereason</dc:creator>
		<pubDate>Tue, 03 Feb 2009 19:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-280141</guid>
		<description>[...] enjoyability - how fun/indusive/addictive systems can be, based on Amy Jo Kim&#8217;s Game Mechanics [...]</description>
		<content:encoded><![CDATA[<p>[...] enjoyability &#8211; how fun/indusive/addictive systems can be, based on Amy Jo Kim&#8217;s Game Mechanics [...]</p>
]]></content:encoded>
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		<title>By: dave mcclure</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-279845</link>
		<dc:creator>dave mcclure</dc:creator>
		<pubDate>Fri, 30 Jan 2009 16:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-279845</guid>
		<description>fyi, amy jo has an updated presentation here:
  http://www.slideshare.net/amyjokim/fun-in-functional-2009-presentation</description>
		<content:encoded><![CDATA[<p>fyi, amy jo has an updated presentation here:<br />
  <a href="http://www.slideshare.net/amyjokim/fun-in-functional-2009-presentation" rel="nofollow">http://www.slideshare.net/amyjokim/fun-in-functional-2009-presentation</a></p>
]]></content:encoded>
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	<item>
		<title>By: Games &#187; Blog Archive &#187; The Guardian gamesblog&#8217;s newsbucket</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-279739</link>
		<dc:creator>Games &#187; Blog Archive &#187; The Guardian gamesblog&#8217;s newsbucket</dc:creator>
		<pubDate>Thu, 29 Jan 2009 08:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-279739</guid>
		<description>[...] &gt;&gt; npr.orgâ€¢ Game Mechanics for Interaction Design: An Interview with Amy Jo Kim &gt;&gt; bokardo.comâ€¢ Events Calendar &gt;&gt; gamesindustry.bizâ€¢ Guitar Hero: You Are Standing In Front Of Guitar [...]</description>
		<content:encoded><![CDATA[<p>[...] &gt;&gt; npr.orgâ€¢ Game Mechanics for Interaction Design: An Interview with Amy Jo Kim &gt;&gt; bokardo.comâ€¢ Events Calendar &gt;&gt; gamesindustry.bizâ€¢ Guitar Hero: You Are Standing In Front Of Guitar [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Newsref [News References] &#187; Blog Archive &#187; Interview on Borkado.com</title>
		<link>http://bokardo.com/archives/game-mechanics-for-interaction-design-an-interview-with-amy-jo-kim/comment-page-1/#comment-279659</link>
		<dc:creator>Newsref [News References] &#187; Blog Archive &#187; Interview on Borkado.com</dc:creator>
		<pubDate>Wed, 28 Jan 2009 03:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/?p=955#comment-279659</guid>
		<description>[...] Borkado just published an interview with Amy Jo Kim on applying Game Mechanics to interaction design. Check it [...]</description>
		<content:encoded><![CDATA[<p>[...] Borkado just published an interview with Amy Jo Kim on applying Game Mechanics to interaction design. Check it [...]</p>
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