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	<title>Comments on: How to Get Over People Breaking Your Design</title>
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	<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/</link>
	<description>Interface Design &#38; UX by Joshua Porter</description>
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	<item>
		<title>By: Mexican Breakfast Food</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-281751</link>
		<dc:creator>Mexican Breakfast Food</dc:creator>
		<pubDate>Tue, 17 Feb 2009 22:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-281751</guid>
		<description>I&#039;ll try it to see what are the results. back to you with my comments.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try it to see what are the results. back to you with my comments.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: edwin john</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-101161</link>
		<dc:creator>edwin john</dc:creator>
		<pubDate>Wed, 07 Mar 2007 15:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-101161</guid>
		<description>Very interesting, a really good design and structure will do more work.</description>
		<content:encoded><![CDATA[<p>Very interesting, a really good design and structure will do more work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher Cooper</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-80429</link>
		<dc:creator>Christopher Cooper</dc:creator>
		<pubDate>Tue, 30 Jan 2007 20:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-80429</guid>
		<description>If we were to help or instruct creators to be more open to feedback and understand how to take it on positively - what would we tell them?

Its similar to actors being able to work with Direction to mature the character and make for a better performance.</description>
		<content:encoded><![CDATA[<p>If we were to help or instruct creators to be more open to feedback and understand how to take it on positively &#8211; what would we tell them?</p>
<p>Its similar to actors being able to work with Direction to mature the character and make for a better performance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-69728</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 12 Jan 2007 09:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-69728</guid>
		<description>Interestings</description>
		<content:encoded><![CDATA[<p>Interestings</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: çˆ±æ™šå°šæ˜Ž - ä¿ºçš„ç›®æ ‡ï¼šæŠŠä¸œè¥¿æžå &#187; Links for 2006-12-04</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-40254</link>
		<dc:creator>çˆ±æ™šå°šæ˜Ž - ä¿ºçš„ç›®æ ‡ï¼šæŠŠä¸œè¥¿æžå &#187; Links for 2006-12-04</dc:creator>
		<pubDate>Mon, 04 Dec 2006 14:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-40254</guid>
		<description>[...] How to Get Over People Breaking Your Design [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Get Over People Breaking Your Design [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PoÄasÃ­</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-39715</link>
		<dc:creator>PoÄasÃ­</dc:creator>
		<pubDate>Sat, 02 Dec 2006 19:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-39715</guid>
		<description>Good article about design :-)</description>
		<content:encoded><![CDATA[<p>Good article about design <img src='http://bokardo.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guida di Italia</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-39218</link>
		<dc:creator>Guida di Italia</dc:creator>
		<pubDate>Thu, 30 Nov 2006 20:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-39218</guid>
		<description>Nice article. I think so.</description>
		<content:encoded><![CDATA[<p>Nice article. I think so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alixis Edwin</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-37031</link>
		<dc:creator>Alixis Edwin</dc:creator>
		<pubDate>Thu, 23 Nov 2006 08:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-37031</guid>
		<description>Today&#039;s everything is available on net and everyone put thier information online using any source. So this is necessary to make a rule on this topic.</description>
		<content:encoded><![CDATA[<p>Today&#8217;s everything is available on net and everyone put thier information online using any source. So this is necessary to make a rule on this topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duk</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-36826</link>
		<dc:creator>Duk</dc:creator>
		<pubDate>Wed, 22 Nov 2006 14:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-36826</guid>
		<description>Interesting</description>
		<content:encoded><![CDATA[<p>Interesting</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel Szuc</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-35159</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Fri, 17 Nov 2006 08:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-35159</guid>
		<description>If we were to help or instruct creators to be more open to feedback and understand how to take it on positively - what would we tell them?

Its similar to actors being able to work with Direction to mature the character and make for a better performance.</description>
		<content:encoded><![CDATA[<p>If we were to help or instruct creators to be more open to feedback and understand how to take it on positively &#8211; what would we tell them?</p>
<p>Its similar to actors being able to work with Direction to mature the character and make for a better performance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trusted Worlds &#187; Is game security a technical problem or a social problem?</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-34092</link>
		<dc:creator>Trusted Worlds &#187; Is game security a technical problem or a social problem?</dc:creator>
		<pubDate>Mon, 13 Nov 2006 17:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-34092</guid>
		<description>[...] Very short, but intriguing post quoting Google&#8217;s VP of Engineering, Doug Merrill. [...]</description>
		<content:encoded><![CDATA[<p>[...] Very short, but intriguing post quoting Google&#8217;s VP of Engineering, Doug Merrill. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; From Bokardo - How to Get Over People Breaking Your Design - Best Web Design Blogs</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33859</link>
		<dc:creator>&#187; From Bokardo - How to Get Over People Breaking Your Design - Best Web Design Blogs</dc:creator>
		<pubDate>Sun, 12 Nov 2006 22:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33859</guid>
		<description>[...] I read an interesting quote from this short bio of Douglas Merrill, VP of Engineering at Google: There are no lasting technical solutions to social problems, and most interesting problems are social problems. &#8220;The particular tools and systems we give [people] yield certain kinds of problems,&#8221; he says. Merrill sees it as his job to [&#8230;] Read more&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] I read an interesting quote from this short bio of Douglas Merrill, VP of Engineering at Google: There are no lasting technical solutions to social problems, and most interesting problems are social problems. &#8220;The particular tools and systems we give [people] yield certain kinds of problems,&#8221; he says. Merrill sees it as his job to [&#8230;] Read more&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bill H-D</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33251</link>
		<dc:creator>Bill H-D</dc:creator>
		<pubDate>Sat, 11 Nov 2006 05:18:24 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33251</guid>
		<description>Another way to talk about this is breaking free from &quot;idiot proofing&quot; your design. Not only is that a bad thinking because it&#039;s not possible, but it also means that you think your users are idiots!

The alternative is to think of users as the source of innovation - the smart thing to do is to listen/watch when they push the boundaries of your product and then work to support the functions they need and want.</description>
		<content:encoded><![CDATA[<p>Another way to talk about this is breaking free from &#8220;idiot proofing&#8221; your design. Not only is that a bad thinking because it&#8217;s not possible, but it also means that you think your users are idiots!</p>
<p>The alternative is to think of users as the source of innovation &#8211; the smart thing to do is to listen/watch when they push the boundaries of your product and then work to support the functions they need and want.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mobmash blog &#187; Blog Archive &#187; links for 2006-11-11</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33165</link>
		<dc:creator>mobmash blog &#187; Blog Archive &#187; links for 2006-11-11</dc:creator>
		<pubDate>Sat, 11 Nov 2006 00:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33165</guid>
		<description>[...] Bokardo - Social Web Design Â» How to Get Over People Breaking Your Design (tags: design business social-software) [...]</description>
		<content:encoded><![CDATA[<p>[...] Bokardo &#8211; Social Web Design Â» How to Get Over People Breaking Your Design (tags: design business social-software) [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Starked SF, Unforgiving News from the Bay &#187; Blog Archive &#187; Talk of the Town: Friday</title>
		<link>http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33010</link>
		<dc:creator>Starked SF, Unforgiving News from the Bay &#187; Blog Archive &#187; Talk of the Town: Friday</dc:creator>
		<pubDate>Fri, 10 Nov 2006 13:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/how-to-get-over-people-breaking-your-design/#comment-33010</guid>
		<description>[...] Bokardo: How to get over people &#8220;breaking your design.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Bokardo: How to get over people &#8220;breaking your design.&#8221; [...]</p>
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