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	<title>Comments on: Personas and the Advantage of Designing for Yourself</title>
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	<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/</link>
	<description>Interface Design &#38; UX by Joshua Porter</description>
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		<title>By: Personas &#8211; Friend or Foe? &#171; NORBERG A.D.</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-290475</link>
		<dc:creator>Personas &#8211; Friend or Foe? &#171; NORBERG A.D.</dc:creator>
		<pubDate>Mon, 10 Aug 2009 22:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-290475</guid>
		<description>[...] Personas and the Advantage of Designing for Yourself &#8211; bokardo.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Personas and the Advantage of Designing for Yourself &#8211; bokardo.com [...]</p>
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		<title>By: Steve Jobs on why Apple doesn&#8217;t do market research - Bokardo</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-290041</link>
		<dc:creator>Steve Jobs on why Apple doesn&#8217;t do market research - Bokardo</dc:creator>
		<pubDate>Wed, 29 Jul 2009 15:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-290041</guid>
		<description>[...] elaborates on how Apple designs for themselves. (I wrote about the same idea here.) &#8220;It&#8217;s not about pop culture, and it&#8217;s not about fooling people, and it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] elaborates on how Apple designs for themselves. (I wrote about the same idea here.) &#8220;It&#8217;s not about pop culture, and it&#8217;s not about fooling people, and it&#8217;s [...]</p>
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		<title>By: eLearning-Blog.org &#187; Persona Method â€“ Selected Articles</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-282204</link>
		<dc:creator>eLearning-Blog.org &#187; Persona Method â€“ Selected Articles</dc:creator>
		<pubDate>Mon, 23 Feb 2009 15:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-282204</guid>
		<description>[...] Personas and the Advantage of Designing for Yourself by Joshua Porter [...]</description>
		<content:encoded><![CDATA[<p>[...] Personas and the Advantage of Designing for Yourself by Joshua Porter [...]</p>
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		<title>By: Goos</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-156174</link>
		<dc:creator>Goos</dc:creator>
		<pubDate>Fri, 18 Apr 2008 09:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-156174</guid>
		<description>I always enjoy using personas ass well. They really get you going but the difficulty is knowing when to let go of them. Nice article Josh!</description>
		<content:encoded><![CDATA[<p>I always enjoy using personas ass well. They really get you going but the difficulty is knowing when to let go of them. Nice article Josh!</p>
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		<title>By: Designing for yourself at gradient dropshadow curve</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-156145</link>
		<dc:creator>Designing for yourself at gradient dropshadow curve</dc:creator>
		<pubDate>Wed, 16 Apr 2008 17:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-156145</guid>
		<description>[...] Porter&#8217;s Bokardo.com featured an article earlier this year entitled personas and the advantages of designing for yourself, which went into some detail about the use of personas (personae?) For those not in the know, [...]</description>
		<content:encoded><![CDATA[<p>[...] Porter&#8217;s Bokardo.com featured an article earlier this year entitled personas and the advantages of designing for yourself, which went into some detail about the use of personas (personae?) For those not in the know, [...]</p>
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		<title>By: Monica Granfield</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-155444</link>
		<dc:creator>Monica Granfield</dc:creator>
		<pubDate>Thu, 20 Mar 2008 19:24:56 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-155444</guid>
		<description>This is a great conversation that addresses both sides of the issue. Nice to see some debate over UX processes going on.

To me personas are a great way to quickly gain focus and communicate if you are working in or with a large organization. However, I find that all too often they are used as a crutch and can prevent the designers from getting out and spending time with the users and sometimes they can get in the way of taking risks and innovating. We may be creatures of habit but thankfully habits can change.

I think if they are used correctly personas are a great tool but not the only one. Thanks for a good discussion!</description>
		<content:encoded><![CDATA[<p>This is a great conversation that addresses both sides of the issue. Nice to see some debate over UX processes going on.</p>
<p>To me personas are a great way to quickly gain focus and communicate if you are working in or with a large organization. However, I find that all too often they are used as a crutch and can prevent the designers from getting out and spending time with the users and sometimes they can get in the way of taking risks and innovating. We may be creatures of habit but thankfully habits can change.</p>
<p>I think if they are used correctly personas are a great tool but not the only one. Thanks for a good discussion!</p>
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		<title>By: Corporate Underpants &#187; Blog Archive &#187; The Persona Non Grata article is a gift. Really.</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-154254</link>
		<dc:creator>Corporate Underpants &#187; Blog Archive &#187; The Persona Non Grata article is a gift. Really.</dc:creator>
		<pubDate>Tue, 26 Feb 2008 02:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-154254</guid>
		<description>[...] Porter on Personas and the advantage of designing for yourself. Nice (long! but who the hell am I to talk.) scholarly look at what we really mean by personas. [...]</description>
		<content:encoded><![CDATA[<p>[...] Porter on Personas and the advantage of designing for yourself. Nice (long! but who the hell am I to talk.) scholarly look at what we really mean by personas. [...]</p>
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		<title>By: Robert Barlow-Busch</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-153089</link>
		<dc:creator>Robert Barlow-Busch</dc:creator>
		<pubDate>Wed, 06 Feb 2008 14:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-153089</guid>
		<description>Love the thoughts in this post about the effect of &quot;passion&quot;, Josh. Agreed that nothing beats a situtation in which you have a sense of ownership and a passion for solving the problem at hand.

Note however that solving someone else&#039;s problem can be tremendously satisfying too; in fact, passion can flare bright &amp; hot when you &lt;strong&gt;know&lt;/strong&gt; you can vastly improve improve someone&#039;s life or their job through your work. Some of my favorite projects have involved understanding completely unfamiliar domains (e.g., protein research &amp; radiology to name two) and producing designs that have a real consequence. That sort of work... well, it simply ROCKS!

Personas -- or specifically the persona &lt;i&gt;process&lt;/i&gt; -- can really fire up that passion and provide a much-needed focus when you&#039;re not designing for yourself. To the question of &quot;Why create these fictional characters, why not just design for the real customers you&#039;ve met in person?&quot;, I suggest it&#039;s a matter of focus. The hardest part about any strategy is deciding what you&#039;re NOT going to do, and the process of building personas helps with those decisions. Essentially, personas are segmentation for designers: they remind us who we&#039;re focusing on and who we&#039;re not.

FYI &lt;a href=&quot;http://chopsticker.com/2007/06/08/download-an-example-persona-used-in-the-design-of-a-web-application/&quot; rel=&quot;nofollow&quot;&gt;here&#039;s another example of a persona&lt;/a&gt;, from one of my past projects. The full story of how this work affected design &amp; marketing appears in a chapter in &lt;a href=&quot;http://www.amazon.com/User-Centered-Design-Stories-Interactive-Technologies/dp/0123706084?tag=word08-20?tag=word08-20&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;User-Centered Design Stories&lt;/i&gt;&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Love the thoughts in this post about the effect of &#8220;passion&#8221;, Josh. Agreed that nothing beats a situtation in which you have a sense of ownership and a passion for solving the problem at hand.</p>
<p>Note however that solving someone else&#8217;s problem can be tremendously satisfying too; in fact, passion can flare bright &amp; hot when you <strong>know</strong> you can vastly improve improve someone&#8217;s life or their job through your work. Some of my favorite projects have involved understanding completely unfamiliar domains (e.g., protein research &amp; radiology to name two) and producing designs that have a real consequence. That sort of work&#8230; well, it simply ROCKS!</p>
<p>Personas &#8212; or specifically the persona <i>process</i> &#8212; can really fire up that passion and provide a much-needed focus when you&#8217;re not designing for yourself. To the question of &#8220;Why create these fictional characters, why not just design for the real customers you&#8217;ve met in person?&#8221;, I suggest it&#8217;s a matter of focus. The hardest part about any strategy is deciding what you&#8217;re NOT going to do, and the process of building personas helps with those decisions. Essentially, personas are segmentation for designers: they remind us who we&#8217;re focusing on and who we&#8217;re not.</p>
<p>FYI <a href="http://chopsticker.com/2007/06/08/download-an-example-persona-used-in-the-design-of-a-web-application/" rel="nofollow">here&#8217;s another example of a persona</a>, from one of my past projects. The full story of how this work affected design &amp; marketing appears in a chapter in <a href="http://www.amazon.com/User-Centered-Design-Stories-Interactive-Technologies/dp/0123706084?tag=word08-20?tag=word08-20" rel="nofollow"><i>User-Centered Design Stories</i></a>.</p>
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		<title>By: graphpaper.com - Research + Interpret + Produce = Design</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152931</link>
		<dc:creator>graphpaper.com - Research + Interpret + Produce = Design</dc:creator>
		<pubDate>Mon, 04 Feb 2008 06:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152931</guid>
		<description>[...] follow up thought to the user personas discussion among Steve, Jared, Joshua, me, countless other people, and in particular to Peter Merholz&#8217;s thoughts about the value of [...]</description>
		<content:encoded><![CDATA[<p>[...] follow up thought to the user personas discussion among Steve, Jared, Joshua, me, countless other people, and in particular to Peter Merholz&#8217;s thoughts about the value of [...]</p>
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		<title>By: Christopher Fahey</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152528</link>
		<dc:creator>Christopher Fahey</dc:creator>
		<pubDate>Sun, 27 Jan 2008 16:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152528</guid>
		<description>@Bill Buxton: Thank you! 

Yes, there is no formula. All this talk of &quot;Method X is right, Method Y is wrong!&quot; has always bugged me, even though I myself have engaged in it sometimes. The real answer is to listen to design process success stories, going back fifty or even a hundred years, and to apply lessons learned to your own unique needs and processes. 

(This, by the way, is why I think design/UX conferences should consist of nothing but case studies and why, also, I&#039;ve asked recently for persona pundits to show us some real user personas. I&#039;d rather see a real process in action than see a generalized -- and inevitably idealized -- &quot;methodology&quot; advocacy.)

I&#039;m not surprised to read this comment from the author of &quot;Sketching User Experiences&quot;, a book that advocates a dogma-free, open-minded approach to the design process. You should add Bill&#039;s book to your Abe&#039;s order of &quot;Designing for People&quot;.</description>
		<content:encoded><![CDATA[<p>@Bill Buxton: Thank you! </p>
<p>Yes, there is no formula. All this talk of &#8220;Method X is right, Method Y is wrong!&#8221; has always bugged me, even though I myself have engaged in it sometimes. The real answer is to listen to design process success stories, going back fifty or even a hundred years, and to apply lessons learned to your own unique needs and processes. </p>
<p>(This, by the way, is why I think design/UX conferences should consist of nothing but case studies and why, also, I&#8217;ve asked recently for persona pundits to show us some real user personas. I&#8217;d rather see a real process in action than see a generalized &#8212; and inevitably idealized &#8212; &#8220;methodology&#8221; advocacy.)</p>
<p>I&#8217;m not surprised to read this comment from the author of &#8220;Sketching User Experiences&#8221;, a book that advocates a dogma-free, open-minded approach to the design process. You should add Bill&#8217;s book to your Abe&#8217;s order of &#8220;Designing for People&#8221;.</p>
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		<title>By: Bill Buxton</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152519</link>
		<dc:creator>Bill Buxton</dc:creator>
		<pubDate>Sun, 27 Jan 2008 03:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152519</guid>
		<description>With all due respect to Alan Cooper, who popularized and refined the use of personnas, might I suggest reading Henry Dreyfuss&#039;s classic 1955 book, Designing for People?  

It is really worth tracking down a first edition (on abebooks.com, for example, because of the phenomenal design), but it is still in print.

There you will find a non-dogmatic, pragmatic use of approach described.

There is no formula.  Each problem demands its own approach.  That is why I dislike blind dogma.  And for me, going back more that 5 years in the history of design and UX is a good place to start.  Seeing the true roots of the concepts today is enlightening, to say the least.</description>
		<content:encoded><![CDATA[<p>With all due respect to Alan Cooper, who popularized and refined the use of personnas, might I suggest reading Henry Dreyfuss&#8217;s classic 1955 book, Designing for People?  </p>
<p>It is really worth tracking down a first edition (on abebooks.com, for example, because of the phenomenal design), but it is still in print.</p>
<p>There you will find a non-dogmatic, pragmatic use of approach described.</p>
<p>There is no formula.  Each problem demands its own approach.  That is why I dislike blind dogma.  And for me, going back more that 5 years in the history of design and UX is a good place to start.  Seeing the true roots of the concepts today is enlightening, to say the least.</p>
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		<title>By: Mark</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152481</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152481</guid>
		<description>They&#039;re also known as User Stories in Extreme Programming (XP).

http://en.wikipedia.org/wiki/User_story</description>
		<content:encoded><![CDATA[<p>They&#8217;re also known as User Stories in Extreme Programming (XP).</p>
<p><a href="http://en.wikipedia.org/wiki/User_story" rel="nofollow">http://en.wikipedia.org/wiki/User_story</a></p>
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		<title>By: Peter Jones</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152480</link>
		<dc:creator>Peter Jones</dc:creator>
		<pubDate>Fri, 25 Jan 2008 20:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152480</guid>
		<description>OK, everyone - Alan Cooper only invented the term persona. We called the User Profiles for many years before he switched from Visual Basic to UCD/UX and adapated old tools with new names. In UX, everything is new again, all the time. But User profiles were around in the 80&#039;s, and we used them to describe representative users in sufficient detail to support design rationale arguments to developers and product managers. We never used them as major design artifacts though, they are communications tools.

As far as the axioms of designing for yourself, it depends. It seems people in UX are often not trained in Human Factors, or understand the psychology of tacit knowledge. You cannot do knowledge elicitation on yourself, and you cannot measure your own responses to interaction. If you are considering product design, it helps to have separation and empathic understanding. If you are a designer, you are NOT an expert in your user&#039;s work practice, but you can become a kind of participant observer if you are a good researcher. I design for doctors sometimes - I&#039;m not a doctor, but have learned a lot about their work practice and everyday drivers and constraints. So I advocate research-design cycles so that designers can learn over time.</description>
		<content:encoded><![CDATA[<p>OK, everyone &#8211; Alan Cooper only invented the term persona. We called the User Profiles for many years before he switched from Visual Basic to UCD/UX and adapated old tools with new names. In UX, everything is new again, all the time. But User profiles were around in the 80&#8242;s, and we used them to describe representative users in sufficient detail to support design rationale arguments to developers and product managers. We never used them as major design artifacts though, they are communications tools.</p>
<p>As far as the axioms of designing for yourself, it depends. It seems people in UX are often not trained in Human Factors, or understand the psychology of tacit knowledge. You cannot do knowledge elicitation on yourself, and you cannot measure your own responses to interaction. If you are considering product design, it helps to have separation and empathic understanding. If you are a designer, you are NOT an expert in your user&#8217;s work practice, but you can become a kind of participant observer if you are a good researcher. I design for doctors sometimes &#8211; I&#8217;m not a doctor, but have learned a lot about their work practice and everyday drivers and constraints. So I advocate research-design cycles so that designers can learn over time.</p>
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		<title>By: pepelicious</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152366</link>
		<dc:creator>pepelicious</dc:creator>
		<pubDate>Thu, 24 Jan 2008 00:03:30 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152366</guid>
		<description>My own personal experiences using personas in an online social networking company are definitley mixed. Everyone agreed they were valuable but I&#039;m not sure that everyone agreed on *why* they were valuable. I get the same feeling from reading your post. Even the experts don&#039;t really seem to be in concurrence! I think what everyone agrees on is that personas are too touchy feely for the bean counters and too abstract for engineers. One thing I&#039;ve noticed working in a number of technology companies is that business people and engineers seem to be trained to operate in a vacuum, outside of any customer/user influence. They are, after all, the experts. Creating a &#039;fake&#039; user is an order more preposterous than bringing in real life users to tell them how to develop their product or what features to build. If anything I&#039;ve found personas to be a great way for marketing and creative to build up their wall of B.S. Business people have the numbers and engineering has the holy grail, sorry, code.. now marketing can have their army of made up people.</description>
		<content:encoded><![CDATA[<p>My own personal experiences using personas in an online social networking company are definitley mixed. Everyone agreed they were valuable but I&#8217;m not sure that everyone agreed on *why* they were valuable. I get the same feeling from reading your post. Even the experts don&#8217;t really seem to be in concurrence! I think what everyone agrees on is that personas are too touchy feely for the bean counters and too abstract for engineers. One thing I&#8217;ve noticed working in a number of technology companies is that business people and engineers seem to be trained to operate in a vacuum, outside of any customer/user influence. They are, after all, the experts. Creating a &#8216;fake&#8217; user is an order more preposterous than bringing in real life users to tell them how to develop their product or what features to build. If anything I&#8217;ve found personas to be a great way for marketing and creative to build up their wall of B.S. Business people have the numbers and engineering has the holy grail, sorry, code.. now marketing can have their army of made up people.</p>
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		<title>By: Steve Buell</title>
		<link>http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152364</link>
		<dc:creator>Steve Buell</dc:creator>
		<pubDate>Wed, 23 Jan 2008 23:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://bokardo.com/archives/personas-and-the-advantage-of-designing-for-yourself/#comment-152364</guid>
		<description>Personas are neither good nor bad, useful nor a waste of effort. They are another tool to use when, and if, you need it. If you don&#039;t have the resources to conduct a wide spectrum user study or if you don&#039;t have personal experience in the target group, personas may be useful.
Take the area of people with disabilities, for example. 
If you are a designer with a disability,(raise your hand, if you&#039;ve got one to spare), you will be able to readily relate to people with a similar disability. You may want to accommodate other characteristics of people with disabilities but don&#039;t have the sphere of reference to make that personal knowledge determination. Here is where some type of personas may be helpful.
Most existing personas have some level of subjective interpretation and should not be used as the be-all and end-all of your design considerations.
Not all of your user base will interact with your design as you would expect. Acknowledging differences across your user base and being able to anticipate divergent user interactions will only increase the marketability of your product.</description>
		<content:encoded><![CDATA[<p>Personas are neither good nor bad, useful nor a waste of effort. They are another tool to use when, and if, you need it. If you don&#8217;t have the resources to conduct a wide spectrum user study or if you don&#8217;t have personal experience in the target group, personas may be useful.<br />
Take the area of people with disabilities, for example.<br />
If you are a designer with a disability,(raise your hand, if you&#8217;ve got one to spare), you will be able to readily relate to people with a similar disability. You may want to accommodate other characteristics of people with disabilities but don&#8217;t have the sphere of reference to make that personal knowledge determination. Here is where some type of personas may be helpful.<br />
Most existing personas have some level of subjective interpretation and should not be used as the be-all and end-all of your design considerations.<br />
Not all of your user base will interact with your design as you would expect. Acknowledging differences across your user base and being able to anticipate divergent user interactions will only increase the marketability of your product.</p>
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