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	<title>Comments on: The Lifecycle of Design: Part 1</title>
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	<link>http://bokardo.com/archives/the-lifecycle-of-design-part-1/</link>
	<description>Interface Design &#38; UX by Joshua Porter</description>
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		<title>By: Pauric</title>
		<link>http://bokardo.com/archives/the-lifecycle-of-design-part-1/#comment-21540</link>
		<dc:creator>Pauric</dc:creator>
		<pubDate>Wed, 20 Sep 2006 16:46:20 +0000</pubDate>
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		<description>Ok, I&#039;m having trouble understanding the paradox you&#039;ve setup between early adopters and the high end WS website.

I feel like I&#039;m a little hard of thinking today so forgive me if I&#039;m missing the obvious... 

I&#039;m confused about your response &quot;What I think the designers of the products in commodity realms like pans try to do is to reset the lifecycle&quot; and the orignal post &quot;Part of what Williams Sonoma tries to do is to reset the product lifecycle by innovating...by creating higher quality products.&quot;  Can the lifecycle be reset from both ends?  I&#039;m just not getting this reset concept too clearly.

Dont get me wrong, the article is 100% right in terms of lifecycle and design effort.  I work on both low end, commodity products.  Improving the initial designs from when they were early adopter devices, improving usability.  One of the few ways to differentiate in commodity markets I work on is the UI.  At the same time I&#039;m now rev&#039;ving commodity level features in to new high-end/early adopter devices along side the new cutting edge features I&#039;m designing.  Life cycle is a rolling design evolution for me, not something that gets reset back to square one every so often.

Great article, good read but can you tidy up the metaphor with WS v Walmart a little?

As an aside I believe cookware early adopters are chefs and restaurants, and I know they buy wholesale, not from WS.</description>
		<content:encoded><![CDATA[<p>Ok, I&#8217;m having trouble understanding the paradox you&#8217;ve setup between early adopters and the high end WS website.</p>
<p>I feel like I&#8217;m a little hard of thinking today so forgive me if I&#8217;m missing the obvious&#8230; </p>
<p>I&#8217;m confused about your response &#8220;What I think the designers of the products in commodity realms like pans try to do is to reset the lifecycle&#8221; and the orignal post &#8220;Part of what Williams Sonoma tries to do is to reset the product lifecycle by innovating&#8230;by creating higher quality products.&#8221;  Can the lifecycle be reset from both ends?  I&#8217;m just not getting this reset concept too clearly.</p>
<p>Dont get me wrong, the article is 100% right in terms of lifecycle and design effort.  I work on both low end, commodity products.  Improving the initial designs from when they were early adopter devices, improving usability.  One of the few ways to differentiate in commodity markets I work on is the UI.  At the same time I&#8217;m now rev&#8217;ving commodity level features in to new high-end/early adopter devices along side the new cutting edge features I&#8217;m designing.  Life cycle is a rolling design evolution for me, not something that gets reset back to square one every so often.</p>
<p>Great article, good read but can you tidy up the metaphor with WS v Walmart a little?</p>
<p>As an aside I believe cookware early adopters are chefs and restaurants, and I know they buy wholesale, not from WS.</p>
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		<title>By: Josh</title>
		<link>http://bokardo.com/archives/the-lifecycle-of-design-part-1/#comment-21508</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 20 Sep 2006 13:28:16 +0000</pubDate>
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		<description>Good question, Pauric. 

My claim is that what you get from Williams Sonoma is actually different than what you get at Target or Walmart...it&#039;s actually higher quality stuff. It does look good, but that&#039;s not the only differentiating factor. I don&#039;t think it&#039;s even the most important one. 

So, while visual design plays an important role, I think it plays a secondary role to other qualities. 

What I think the designers of the products in commodity realms like pans try to do is to reset the lifecycle...and once in a while they do it. For example, adding aluminum cores to pans might have been one of those important resets...where it became obvious that that&#039;s the way to make a better pan. It costs more to do, however, so the pans at Williams Sonoma have it, while the Targets and Walmarts wait a while.</description>
		<content:encoded><![CDATA[<p>Good question, Pauric. </p>
<p>My claim is that what you get from Williams Sonoma is actually different than what you get at Target or Walmart&#8230;it&#8217;s actually higher quality stuff. It does look good, but that&#8217;s not the only differentiating factor. I don&#8217;t think it&#8217;s even the most important one. </p>
<p>So, while visual design plays an important role, I think it plays a secondary role to other qualities. </p>
<p>What I think the designers of the products in commodity realms like pans try to do is to reset the lifecycle&#8230;and once in a while they do it. For example, adding aluminum cores to pans might have been one of those important resets&#8230;where it became obvious that that&#8217;s the way to make a better pan. It costs more to do, however, so the pans at Williams Sonoma have it, while the Targets and Walmarts wait a while.</p>
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		<title>By: Pauric</title>
		<link>http://bokardo.com/archives/the-lifecycle-of-design-part-1/#comment-21503</link>
		<dc:creator>Pauric</dc:creator>
		<pubDate>Wed, 20 Sep 2006 13:09:10 +0000</pubDate>
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		<description>I question this concept of &#039;Reseting the lifecycle&#039;, are you not talking about Brand Differentiation?

Brand differentiation is usually a constant over the lifecycle of a business or product.  Williams Sonoma doesnt have a lifecycle in terms you suggest, i.e. early adopter&gt;commoditization.  

You neglect to mention possibly the most significant factor behind the William Sonoma brand, they have chosen a target market that will pay a premium for  exclusivity.  Its Audi versus VW, exactly the same cars but one looks nicer and costs a little more.  This has nothing to do with lifecycle and everything to do with branding.

Visual design aids this differentiation.</description>
		<content:encoded><![CDATA[<p>I question this concept of &#8216;Reseting the lifecycle&#8217;, are you not talking about Brand Differentiation?</p>
<p>Brand differentiation is usually a constant over the lifecycle of a business or product.  Williams Sonoma doesnt have a lifecycle in terms you suggest, i.e. early adopter&gt;commoditization.  </p>
<p>You neglect to mention possibly the most significant factor behind the William Sonoma brand, they have chosen a target market that will pay a premium for  exclusivity.  Its Audi versus VW, exactly the same cars but one looks nicer and costs a little more.  This has nothing to do with lifecycle and everything to do with branding.</p>
<p>Visual design aids this differentiation.</p>
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		<title>By: Classyfeeds &#187; Poor design or a clean well-lit place?</title>
		<link>http://bokardo.com/archives/the-lifecycle-of-design-part-1/#comment-21412</link>
		<dc:creator>Classyfeeds &#187; Poor design or a clean well-lit place?</dc:creator>
		<pubDate>Wed, 20 Sep 2006 01:30:19 +0000</pubDate>
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		<description>[...] Joshua Porter points to an interview he did with Luke Wroblewski of Functioning Form about Visual Design. [...]</description>
		<content:encoded><![CDATA[<p>[...] Joshua Porter points to an interview he did with Luke Wroblewski of Functioning Form about Visual Design. [...]</p>
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