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<channel>
	<title>Bokardo - Social Design by Joshua Porter</title>
	<atom:link href="http://bokardo.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://bokardo.com</link>
	<description>A Blog about Social Web Design</description>
	<lastBuildDate>Tue, 09 Feb 2010 13:30:39 +0000</lastBuildDate>
	
	<language>en</language>
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			<item>
		<title>Five User Experience Trends</title>
		<link>http://bokardo.com/archives/gene-smiths-five-user-experience-trends/</link>
		<comments>http://bokardo.com/archives/gene-smiths-five-user-experience-trends/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 13:22:35 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Link]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1614</guid>
		<description><![CDATA[Since my blog has been broken a lot recently I missed this excellent overview of Five User Experience trends by Gene Smith. 
I can&#8217;t help but agree with all of them: 

Services as Software &#8211; Gene is one of the first people in the UX industry to admit that good enough, fast and cheap tools [...]]]></description>
			<content:encoded><![CDATA[<p>Since my blog has been broken a lot recently I missed this excellent overview of <a href='http://nform.ca/blog/2010/01/five-user-experience-trends-il'>Five User Experience trends</a> by Gene Smith. </p>
<p>I can&#8217;t help but agree with all of them: </p>
<ol>
<li>Services as Software &#8211; Gene is one of the first people <em>in the UX industry</em> to admit that good enough, fast and cheap tools like <a href="http://usertesting.com">usertesting.com</a> will have a real impact. While most people still feel the need to argue &#8220;User testing is important&#8221;&#8230;the market is moving past that. &#8220;How fast can you measure?&#8221; is as important as &#8220;Did we find everything?&#8221;</li>
<li>User Experience Analytics &#8211; Gene references a post I wrote called <a href="http://bokardo.com/archives/what-metric-are-you-designing-to-improve-today/">What Metric are you designing to improve today?</a> and I think he&#8217;s absolutely right (obviously). This is where I&#8217;m focusing for the next year or more as I believe metrics-driven design is the future. I&#8217;ll be talking about this at <a href="http://uxlondon.com">UXLondon</a> and am working hard on this at <a href="http://www.performable.com">Performable</a>.</li>
<li>Content Strategy &#8211; My friend Kristina Halvorson saw this coming&#8230;here is an excellent post in which she explains how <a href="http://blog.braintraffic.com/2010/01/content-strategy-more-than-a-bunch-of-tactics/">content strategy is more than a bunch of tactics</a>.</li>
<li>Return of the Mobile Web &#8211; Gene suggests that building apps using web standards is the eventual future of the mobile web, not getting locked into platforms like iPhone and Android. I would add to this by saying I actually think Apple would partially agree here&#8230;they are pushing HTML5 like gangbusters so that this can be a reality.</li>
<li>A Real Experience Economy &#8211; Are people moving away from a world of things to one that values experience more? I think Gene&#8217;s right on with this one.</li>
</ol>
<p>Read the rest here: <a href='http://nform.ca/blog/2010/01/five-user-experience-trends-il'>Five User Experience Trends I&#8217;ll be Watching in 2010</a>.</p>
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		<item>
		<title>Google: Forms &amp; Landing Pages are Key</title>
		<link>http://bokardo.com/archives/google-forms-landing-pages-are-key/</link>
		<comments>http://bokardo.com/archives/google-forms-landing-pages-are-key/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:01:22 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Link]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1606</guid>
		<description><![CDATA[A fascinating post by Googler Gavin Doolan:

If you are considering making changes to your website design, take a moment to consider the potential revenue impact of your redesign. (This graph) shows a theoretical overview of the ROI impact of various parts of your website.

I love that: &#8220;theoretical overview&#8221;. In other words, they really have no [...]]]></description>
			<content:encoded><![CDATA[<p>A fascinating post by Googler Gavin Doolan:</p>
<div class="screenshot"><img src="http://1.bp.blogspot.com/_4ElEDoqRkxs/S2_me5a0ztI/AAAAAAAAAXM/yVK9SDt_RXg/s320/gavin1.png" alt="" /></div>
<blockquote><p>If you are considering making changes to your website design, take a moment to consider the potential revenue impact of your redesign. (This graph) shows a theoretical overview of the ROI impact of various parts of your website.</p>
</blockquote>
<p>I love that: &#8220;theoretical overview&#8221;. In other words, they really have no idea. But, if this is true, think about how it would rewire the way the design world works. Almost all money is pushed into technology and branding. Homepage, site redesigns, and custom CMSes are the cash cows of the design industry&#8230;imagine if most projects were not about those things but about simply improving these decision-oriented pages. Probably won&#8217;t happen, but fun to think about. </p>
<p>via <a href='http://conversionroom.blogspot.com/2010/02/improve-your-web-forms-and-increase.html'>Conversion Room: Improve your web-forms and increase conversions</a>.</p>
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		<title>Dreamers of Day</title>
		<link>http://bokardo.com/archives/dreamers-of-day/</link>
		<comments>http://bokardo.com/archives/dreamers-of-day/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:25:15 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Link]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1599</guid>
		<description><![CDATA[I recently posted this quote on the 52weeksofUX site, but I like it so much I&#8217;m going to post it here as well: 
“All men dream; but not equally.
Those who dream by night in the dusty
recesses of their minds
Awake to find that it was vanity; 
But the dreamers of day are dangerous men. 
That they [...]]]></description>
			<content:encoded><![CDATA[<p>I recently posted this quote on the <a href="http://52weeksofux.com">52weeksofUX</a> site, but I like it so much I&#8217;m going to post it here as well: </p>
<blockquote><p>“All men dream; but not equally.<br />
Those who dream by night in the dusty<br />
recesses of their minds<br />
Awake to find that it was vanity;<br /> <br />
But the dreamers of day are dangerous men. <br />
That they may act their dreams with open <br />
eyes to make it possible.”</p>
</blockquote>
<p>T. E. Lawrence (aka Lawrence of Arabia)</p>
]]></content:encoded>
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		<title>On the Origins of Avatars</title>
		<link>http://bokardo.com/archives/on-the-origins-of-avatar/</link>
		<comments>http://bokardo.com/archives/on-the-origins-of-avatar/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 12:47:11 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1582</guid>
		<description><![CDATA[As I sit looking at Tweetdeck this morning, scanning over 40 avatars of people I know and don't know, I wonder how much of my interaction is influenced by what a particular avatar looks like. Am I more willing to converse with someone who has a realistic avatar? A smiling avatar? Does the offbeat, non-human, text-based avatar inspire better communication or worse? ]]></description>
			<content:encoded><![CDATA[<p><strong>Updated:</strong> Thanks to several commenters, I&#8217;ve updated the piece to cover some more early references to avatars.</p>
<p>As I sit looking at Tweetdeck this morning, looking over 40 avatars of people I know and don&#8217;t know, I wonder how much of my interaction is influenced by what a particular avatar looks like. Am I more willing to converse with someone who has a realistic avatar? A smiling avatar? Does the offbeat, non-human, text-based avatar inspire better communication or worse? </p>
<p>I have my hunches, and will write them up after I have done more research on the subject. In the meantime, here is some info on the origins of avatar. </p>
<p>From the <a href="http://en.wikipedia.org/wiki/Avatar_(computing)">Wikipedia entry for Avatar</a>:</p>
<blockquote><p>&#8220;An avatar (from the Sanskrit word for &#8220;a form of self&#8221;) is a computer user&#8217;s representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon (picture) used on Internet forums and other communities, or a text construct found on early systems such as MUDs. It is an object representing the embodiment of the user. The term &#8220;avatar&#8221; can also refer to the personality connected with the screen name, or handle, of an Internet user.&#8221;</p>
</blockquote>
<p>One of the first references of avatars as digital representations was in the 1985 game Ultima IV: Quest of the Avatar. In this game the users goal was to become an avatar&#8230;it wasn&#8217;t until later versions that the user&#8217;s representation was called an avatar. </p>
<p>The first use of the term avatar in its current incarnation is possibly the work done at Lucasfilm Habitat Chronicles, created in 1986. Here is a nice piece in New York Times Magazine which digs into this a bit: <a href="http://www.nytimes.com/2008/08/10/magazine/10wwln-guest-t.html">On Language: Avatar</a>. In this piece Aaron Britt interviews Randy Farmer, one of the creators of Habitat Chronicles, where the term was used to describe the online form of users. Says Randy: </p>
<blockquote><p>&#8220;Chip (Morningstar) came up with the word <em>avatar</em> because back then, pre-Internet, you had to call a number with your telephone and then set it back into the cradle. You were reaching out into this game quite literally through a silver strand. The avatar was the incarnation of a deity, the player, in the online world. We liked the idea of the puppet master controlling his puppet, but instead of using strings, he was using a telephone line.</p>
</blockquote>
<p>Here is a promotional video of Habitat which shows the avatars in action: <a href="http://www.youtube.com/watch?v=VVpulhO3jyc">Lucasfilm&#8217;s Habitat Promotional Video</a>. Also check out <a href="http://www.fudco.com/chip/lessons.html">The Lessons of Lucasfilm&#8217;s Habitat</a>.</p>
<p>Another early exploration of avatars was in Neal Stephenson&#8217;s 1992 book <a href="http://www.amazon.com/gp/product/0553380958?ie=UTF8&#038;tag=bokardo-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0553380958">Snow Crash</a><img src="http://www.assoc-amazon.com/e/ir?t=bokardo-20&#038;l=as2&#038;o=1&#038;a=0553380958" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. Here is a fascinating excerpt, in which Stephenson foresees a time when social norms build up around the fidelity of avatars, with sophistication being communicated in the rendering of realism: </p>
<blockquote><p>&#8220;As Hiro approaches the Street, he sees two young couples, probably using their parents&#8217; computers for a double date in the	 in the Metaverse, climbing down out of Port Zero, which is the local port of entry and monorail stop.</p>
</p>
<p>He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse. Hiro&#8217;s avatar is now on the Street, too, and if the couples coming off the monorail look over in his direction, they can see him, just as he&#8217;s seeing them. They could strike up a conversation: Hiro in the U-Stor-It in L.A. and the four teenagers probably on a couch in a suburb of Chicago, each with their own laptop. But they probably won&#8217;t talk to each other, any more than they would in Reality. These are nice kids, and they don&#8217;t want to talk to a	solitary crossbreed with a slick custom avatar who&#8217;s packing a couple of swords.</p>
<p>You can look any way you want it to, up to the limitations of your equipment. If you&#8217;re ugly, you can make your avatar beautiful. If you&#8217;ve just gotten out of bed, your avatar can be wearing beautiful clothes and professionally applied makeup. You can look like a gorilla or a dragon or a giant talking penis in the Metaverse. Spend five minutes walking down the Street and you will see all of these.</p>
<p>Hiro&#8217;s avatar just looks like Hiro, with the difference that no matter what Hiro is wearing in Reality, his avatar always wears a black leather kimono. Most hacker types don&#8217;t go in for garish avatars, because they know that it takes a lot more sophistication to render a realistic human face than a talking penis. Kind of the way people who really know clothing can appreciate the fine details that separate a cheap gray wool suit from an expensive hand-tailored gray wool suit.&#8221;</p>
</blockquote>
<p>And, of course, the upcoming movie Avatar. </p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/cRdxXPV9GNQ&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cRdxXPV9GNQ&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>More on avatars: </p>
<p><a href="http://bokardo.com/archives/how-important-are-avatars/">How Important are Avatars?</a></p>
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		<title>The Most Important Feature of a Multi-Device Web: Syncing</title>
		<link>http://bokardo.com/archives/the-most-important-feature-of-a-multi-device-web-syncing/</link>
		<comments>http://bokardo.com/archives/the-most-important-feature-of-a-multi-device-web-syncing/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 14:24:03 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1570</guid>
		<description><![CDATA[If you sync seamlessly across devices, people will love you for it.]]></description>
			<content:encoded><![CDATA[<p>As the ecosystem of devices proliferates, with the iPhone and Android platforms coming into their own (along with the ever-impending iTablet), we&#8217;re seeing a single feature become the most important and critical piece of new technology: <em>syncing</em>. </p>
<p>If you sync seamlessly across devices, people will love you for it. It&#8217;s why I love the Apple ecosystem. I add a calendar event to my desktop, iPhone, or web app, and it automagically appears on the others. All of my mail is synced in all of these places so I never have to worry about missing email or knowing whether I replied or having to delete the same messages over again. The amount of time that this saves is invisible, yet invaluable. </p>
<div class="screenshot"><a href="http://dropbox.com" title="Dropbox - Files - Secure backup, sync and sharing made easy. by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2802/4117556454_6e3bbcdb18_o.png" width="249" height="80" alt="Dropbox - Files - Secure backup, sync and sharing made easy." /></a><br /><span style="font-size:70%;color:gray;">Thanks to <a href="http://www.flickr.com/photos/bokardo/4117556454/">Flickr</a> for hosting this pic</span></div>
<p>Yesterday during dinner with a few tech folks we hit on the topic of <a href="http://dropbox.com">Dropbox</a>, a file-syncing application that teams can use to collaborate. Dropbox is as simple as an app gets&#8230;simply install it, throw some files into your Dropbox folder, and it syncs to other computers or other people you want to share with. The reason people love it is that it <em>just works</em>, automagically. It simply syncs your files&#8230;that&#8217;s all it does. But it does it so well that people use the language of love to describe it. </p>
<p>Isn&#8217;t that a bit odd? Saying things like &#8220;I LOVE Dropbox!&#8221;? Well, in a world where we value any time savings like it were gold, seamless syncing becomes the gold standard. There is nothing worse than trying to figure out which copy of data is the latest, best, or primary copy. We know what we did last&#8230;if all of our devices knew then software would seem truly smart. </p>
<p>Today <a href="http://twitter.com/Scobleizer/status/5853700479">Robert Scoble tweeted about his love for the Kindle</a>: </p>
<p><a href="http://www.flickr.com/photos/bokardo/4117537804/" title="Scoble loves Kindle's Syncing by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2534/4117537804_f1c901952e_o.png" width="515" height="75" alt="Scoble loves Kindle's Syncing" /></a></p>
<p>This is not ridiculously sophisticated functionality. It&#8217;s straight-forward&#8230;when Scoble reads something on his Kindle and then views the same thing on his laptop the software remembers where he was. It&#8217;s a bookmark, that&#8217;s it. And because it&#8217;s such a simple feature it might get overlooked&#8230;</p>
<p>So if you&#8217;re building an app used across devices consider focusing like gangbusters on the simple ability to seamlessly sync everything, so that people can immediately start in using one device where they left off using another. After seeing the rapturous language people use around this simple feature, I&#8217;m convinced it might be THE feature of a multi-device web. </p>
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		<item>
		<title>Looking for examples of microcopy</title>
		<link>http://bokardo.com/archives/looking-for-examples-of-microcopy/</link>
		<comments>http://bokardo.com/archives/looking-for-examples-of-microcopy/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 13:53:17 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1564</guid>
		<description><![CDATA[I've set up a new Flickr group with the express intent of aggregating examples of microcopy, that tiny copy (often shorter than a sentence) that helps clarify, explain, reduce commitment, or otherwise assuage someone performing (or considering) a task. You can find the group here: 

<a href="http://www.flickr.com/groups/1308865@N22/">Flickr: Microcopy</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve set up a new Flickr group with the express intent of aggregating examples of microcopy, that tiny copy (often shorter than a sentence) that helps clarify, explain, reduce commitment, or otherwise assuage someone performing (or considering) a task. You can find the group here: </p>
<p><a href="http://www.flickr.com/groups/1308865@N22/">Flickr: Microcopy</a></p>
<p>Creating the group was prompted by <a href="http://twitter.com/RellyAB">Relly Annett-Baker</a>, a web copy-writer from England who is putting together some materials on the subject and asked if I had some good examples. I had a few, but most of the good ones have come from other folks who are working on cool things. It occurred to me that a Flickr group might be a good way to garner more interesting, curious and far-flung examples. </p>
<p>So feel free to add your examples directly to the group&#8230;it is open to the public. </p>
<p>And, if you&#8217;ve never heard this term before, read <a href="http://bokardo.com/archives/writing-microcopy/">Writing Microcopy</a>. </p>
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		<title>Is Twitter Successful?</title>
		<link>http://bokardo.com/archives/is-twitter-successful/</link>
		<comments>http://bokardo.com/archives/is-twitter-successful/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 10:52:39 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1537</guid>
		<description><![CDATA[The big question everyone has with Twitter is, and the very first one that <a href="http://www.businessinsider.com/live-twitter-ceo-evan-williams-at-web-20-summit-2009-10">John Battelle asked Twitter CEO Ev Williams</a> when he interviewed him yesterday, is "What's the revenue model?"]]></description>
			<content:encoded><![CDATA[<p>The big question everyone has with Twitter is, and the very first one that <a href="http://www.businessinsider.com/live-twitter-ceo-evan-williams-at-web-20-summit-2009-10">John Battelle asked Twitter CEO Ev Williams</a> when he interviewed him yesterday, is &#8220;What&#8217;s the revenue model?&#8221;</p>
<div class="screenshot"><img src="http://bokardo.com/images/twitter-bird.gif" alt="" /></div>
<p>And the answer Ev gave is exactly the same one they&#8217;ve been giving for a year now, which essentially is: &#8220;We&#8217;re not focused on revenue. We&#8217;re focused on growth&#8221;. When you hear a CEO say something like that, you know a lot of people&#8217;s reaction will be &#8220;They&#8217;re doomed. They&#8217;re a flash in the pan. They&#8217;re not successful yet, etc&#8221;. </p>
<p>But Twitter is not playing at the $1.00 blackjack table. They&#8217;re playing at the $1B blackjack table. Forget for a moment that Twitter has smart investors and they&#8217;re very aware of what&#8217;s going on at the company and that if they wanted revenue over growth right now things would be different. </p>
<p>The fact is that Twitter has made the business decision to focus on growth over revenue. That&#8217;s their prerogative. If you disagree with that choice, that&#8217;s one thing. But you can&#8217;t say that Twitter is unsuccessful because they haven&#8217;t made money yet. They&#8217;re not trying to! You end up measuring apples while they&#8217;re growing oranges. </p>
<p>There is another side to this story, the story of how Twitter makes design decisions to support its business goals. When I hear Ev say that they&#8217;re focused on growth and not revenue, from a design standpoint I think&#8230;they&#8217;re doing a damn good job! I think Twitter is <em>very successful</em> in this regard. Why? One simple reason&#8230;</p>
<p><strong>Twitter aligns design decisions with actionable business metrics.</strong></p>
<p>This sounds straight-forward, but it&#8217;s <em>really hard</em> to do. In fact, most companies fail to do it. <strong>Most companies fail to consistently align their design decisions with their business metrics</strong>. There are many reasons for this, including unclear business metrics, unclear design direction, politics, competing factions, and simply not knowing how. (I wrote <a href="http://bokardo.com/archives/what-metric-are-you-designing-to-improve-today/">What metric are you designing to improve today?</a> as a result of my frustration with this)</p>
<p>In Twitter&#8217;s case, their overall growth metric most likely includes some version of the following: </p>
<ol style="list-style:decimal">
<li><strong>Sign-up:</strong> (number of new user sign-ups per day/week/month)</li>
<li><strong>First-time Use:</strong> How many people actually start using the service. (one or more tweets)</li>
<li><strong>Use over time:</strong> A measure of how many of those users stay and use the service over time (often done with a <a href="http://www.avc.com/a_vc/2009/10/the-cohort-analysis.html">cohort analysis</a>)</li>
<li><strong>Engagement:</strong> A measure of how engaged those users are (often expressed as daily visits, time on site, # of tweets, or similar) </li>
</ol>
<p>(If you read my blog with any frequency you&#8217;ll know that these are the key stages in my <a href="http://www.slideshare.net/bokardo/designing-for-social-traction">Designing for Social Traction</a> talk. Take a look at my slide deck for more on design decisions in and around these key stages.)</p>
<p>In order to make these metrics go up over time, Twitter has to make changes in their design that lead to an improvement in the metrics. Here are several ways Twitter makes appropriate design decisions:  </p>
<p>As Ev suggested in the interview, they&#8217;ll be phasing out the <a href="http://blog.twitter.com/2009/03/suggested-users.html">Suggested Users List</a> as their <a href="http://blog.twitter.com/2009/09/soon-to-launch-lists.html">new lists functionality</a> comes online. (check out <a href="http://twitter.com/bokardo/lists/">the lists I&#8217;ve created</a> if you&#8217;re not familiar with the feature) The lists feature directly relates to first-time use as well as engagement. Lists can be used for first-timers to get them following valuable people and it can be used over time to help people organize those folks they follow. </p>
<p>Suggested Users, while it&#8217;s good to get people started, also carries the baggage that it shoots some people to the moon, inflating their follower numbers by several orders of magnitude. This, to put it gently, has an adverse affect on the morale of the community. Some people can&#8217;t stand others having such privileged treatment. </p>
<p>Twitter is also <a href="http://blog.twitter.com/2009/08/project-retweet-phase-one.html">going to support retweeting in their API</a>. This will allow both Twitter and 3rd party software vendors to better track conversations on the service. This relates directly to engagement&#8230;as retweeting gets easier to track it&#8217;s going to improve engagement over time. </p>
<p>Twitter recently announced they&#8217;re <a href="http://blog.twitter.com/2009/10/help-us-nail-spammers.html">adding anti-spam tools</a> so that the community can help weed out bad behavior. This relates to all of these things as well&#8230;when people see SPAM it degrades the Twitter experience&#8230;especially if they&#8217;re using Twitter for the first time. </p>
<p>Now, don&#8217;t get me wrong, Twitter has a lot of room for improvement and a lot of things they could do to help improve growth. I&#8217;m sure they&#8217;ve got a thousand ideas about what to do. For example, one easy thing they could do is what Friendfeed did earlier this year: offer a feature directly in the stream to invite your friends. Here is a screenshot: </p>
<p><a href="http://www.flickr.com/photos/bokardo/4031001909/" title="FriendFeed: Find people you know by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2449/4031001909_6b404cc4a8_o.png" width="780" height="676" alt="FriendFeed: Find people you know" /></a></p>
<p>This is an interesting feature for several reasons. One, it breaks the rules of the stream a little bit because it&#8217;s showing information that people haven&#8217;t explicitly subscribed to. But breaking the rules of the stream isn&#8217;t always a bad thing, as Socialcast found out with its <a href="http://bokardo.com/archives/feature-development-in-action-broadcast-stream-messages/">broadcast stream feature</a>. Two, the feature works really well. After Friendfeed added this widget to their streams, the activity level on their site shot up&#8230;and rumor is that it was effective generally. (a symptom I and others saw was an immediate increase in connections on the site). Three, flowing items in the stream is risky because it might upset people&#8230;the trick is to do it almost never&#8230;and only do it when you have a feature that works extremely well. Or, choose to add this item into streams as people are new to the service (and haven&#8217;t uploaded their address book yet). This will help newbies get up to speed during their early use. </p>
<p>These are some of the ways that Twitter is improving (and one way they could improve) their service. I, for one, am impressed with their laser-like focus on growth and their ability to align design decisions with business metrics. There are a million things Twitter could be doing, but they remain focused on nuts and bolts of their service. You might not agree on the metrics they&#8217;re currently trying to improve, but you can&#8217;t deny that Twitter isn&#8217;t successful.  </p>
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		<title>Communicating Value through Cause &amp; Effect on Fanfeedr</title>
		<link>http://bokardo.com/archives/communicating-value-through-cause-effect-on-fanfeedr/</link>
		<comments>http://bokardo.com/archives/communicating-value-through-cause-effect-on-fanfeedr/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:36:48 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1524</guid>
		<description><![CDATA[How Fanfeedr's intro page does well to communicate the value of the service.]]></description>
			<content:encoded><![CDATA[<p>A few months ago we held an event called <a href="http://www.catalyst-corp.com/testcase-index.html">Testcase</a> at <a href="http://betahouse.org/">Betahouse</a> in Cambridge, MA where we asked four startups to come and user test their web sites with local folks who showed up. Despite the super informal user testing method we used, we clearly saw that each startup struggled with communicating the value of their service. This is a common problem&#8230;founders have a really awesome idea but it just isn&#8217;t communicated to people clearly. </p>
<div class="screenshot"><a href="http://www.fanfeedr.com" title="FanFeedr: Personalized sports search. by bokardo, on Flickr"><img src="http://farm4.static.flickr.com/3492/3928895654_3948e049c9_o.png" width="246" height="66" alt="FanFeedr: Personalized sports search." title="Image hosted at Flickr: http://flickr.com/photos/bokardo/3928895654" /></a></div>
<p>One of the startups, <a href="http://www.fanfeedr.com/">Fanfeedr</a>, was in super-early alpha at the time. The primary finding from testing their site was that people didn&#8217;t immediately grok what the service was. A feed for fans wasn&#8217;t entirely clear&#8230;were the fans creating the feeds? What did the feed look like? Was it something people used on the site or off the site (like RSS)? These issues compounded to make the service unclear. </p>
<p>The end result was that people didn&#8217;t realize that the service was built around the idea that you declare your interests and then Fanfeedr essentially sets up a firehose of information for you around the teams you like. You come to Fanfeedr and get a personalized sports page. When talking with folks afterward, most people loved the concept and wanted a service to do this. The problem was that it wasn&#8217;t being communicated in the interface.   </p>
<p>Well, Fanfeedr has been evolving since Testcase and now has a nice intro screen (you might even call it a splash page) for new visitors. They&#8217;ve directly addressed some of the issues we saw in testing, and now it&#8217;s much more clear how the service works.</p>
<p><a href="http://www.flickr.com/photos/bokardo/3928090209/" title="FanFeedr: Annotated by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2549/3928090209_a0810c979b_o.png" width="913" height="469" alt="FanFeedr: Annotated" /></a></p>
<p>Notice that Fanfeedr is now being explicit about cause and effect. They say &#8220;Pick your favorite team and players, and we&#8217;ll give you the most up-to-date collection of news, videos, tweets, scores, and information about them&#8221;. This is it&#8230;the <em>primary value of the service in a single sentence</em>. If Fanfeedr is around five years from now this will still be their primary value proposition.</p>
<p>They&#8217;ve also got an example of <a href="http://bokardo.com/archives/writing-microcopy/">microcopy</a> in the line &#8220;we won&#8217;t publish anything to Facebook without asking you first&#8221;. This is a concern that lots of folks have with 3rd party sign-ins, and Fanfeedr is addressing it up front. </p>
<p>And finally they&#8217;ve included a nice list of how to get started. (I recently wrote about a variant of this technique that I call <a href="http://bokardo.com/archives/no-sign-up-necessary-the-strikethrough-method/">The Strikethrough Method</a>) </p>
<p>While screens like this are trivial to <em>build</em>, they are not always easy to <em>design</em>. In some cases, you simply don&#8217;t know how best to explain what you&#8217;re building (this is the elephant in the room in many startups). In other cases, the value you think you&#8217;re providing isn&#8217;t the same value that people are hearing (more common than one might think). Doing quick user tests can get you over this hurdle, teaching you about what people see as the core value, and also telling you about what microcopy you might need for contingencies. </p>
<p>The screen is not perfect, however. For one thing, the statement of value is by far the most important content on the page. Bolding that sentence, at the least, would help. In the current design attention is drawn to the red numbered list first (red is powerful at drawing attention, as is the visually outdented list) Some people won&#8217;t even read the starting paragraph containing the value proposition&#8230;they&#8217;ll simply skip it and start at the list. </p>
<p>Visual design aside, <a href="http://www.fanfeedr.com/">Fanfeedr</a>, in a few lines of html text, now give a much more clear picture of what the service does than they did back in April. This is the essence of design&#8230;iterate&#8230;test&#8230;iterate&#8230;test&#8230;ad infinitum </p>
<p>So who else communicates their value well? As part of my upcoming book <a href="http://oneflightbooks.net">Make them Care!</a>, I&#8217;m looking for exemplars of this sort of clear communication around service value. If you&#8217;ve got a service that does this well, or know of one, <a href="http://bokardo.com/contact/">let me know</a> and I&#8217;ll consider it for the book. </p>
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		<title>Feature Development in Action: Broadcast Stream Messages in Socialcast</title>
		<link>http://bokardo.com/archives/feature-development-in-action-broadcast-stream-messages/</link>
		<comments>http://bokardo.com/archives/feature-development-in-action-broadcast-stream-messages/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 13:20:35 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1487</guid>
		<description><![CDATA[One of the guiding principles of interaction design is to support existing behavior. This means to figure out what is already happening, what activities, tasks, and interactions people are already doing, and build support for them into software.]]></description>
			<content:encoded><![CDATA[<p><em>In which I describe how we discovered the broadcast stream message feature in Socialcast.</em></p>
<p>One of the guiding principles of interaction design is to <em>support existing behavior</em>. This means to figure out what is already happening, what activities, tasks, and interactions people are already doing, and build support for them into software. </p>
<p>This may not seem like a glamorous way to approach design, but from my experience it&#8217;s the fastest way to make people happy. Let them do what they already do faster/better/easier, and then you&#8217;ll have their attention in order to push the envelope after that. </p>
<div class="screenshot"><a href="http://socialcast.com" title="Socialcast"><img src="http://farm3.static.flickr.com/2563/3841850885_e4a5bb93dd_o.png" width="295" height="70" alt="Socialcast" /></a><br /><a href="http://www.flickr.com/photos/bokardo/3841850885/" title="Socialcast by bokardo, on Flickr" style="font-size:56%; color:#999;">http://www.flickr.com/photos/bokardo/3841850885/</a></div>
<p>Here is an example of a feature I worked on recently that supports existing behavior. The feature is called &#8220;broadcast stream messages&#8221;. It is part of the enterprise software collaboration tool <a href="http://socialcast.com">Socialcast</a>, a powerful activity-stream based application that allows people in a company to communicate in near real-time in a more efficient way than they can with email. </p>
<p>Here is how the feature works within the Socialcast software: When someone signs up to use Socialcast for their company, they automatically become the administrator of the account. As an admin, they can appoint others as admins as well. In many cases the initial user appoint executives of the company as admins so they have access to everything. </p>
<p>As an admin you have certain privileges. The new feature, broadcast messages, is a privilege that allows admins to post a message to the stream for everyone to see, regardless of who is following who. This is why it is called broadcast, because one person is broadcasting a message to all the rest. Here is a screenshot of a broadcast message I created using the account I have for Bokardo Design. </p>
<p><a href="http://www.flickr.com/photos/bokardo/3842650032/" title="Bokardo Design | Live Stream by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2649/3842650032_e2b685b4bd_o.png" width="570" height="248" alt="Bokardo Design | Live Stream" /></a></p>
<p>The message looks different than normal messages in the system. It has a blue background and a broadcast icon next to the avatar. Also, like the broadcast message itself, any discussion that starts around this message will be available for all to see.  </p>
<p>Some people have called Socialcast &#8220;Twitter for the enterprise&#8221;, and while that does communicate some idea of what Socialcast does (it is a stream-based app), it is becoming clear that the two products are diverging. Broadcast messages are a good example of the divergence. </p>
<p>The feature was not received by everyone positively. At <a href="http://www.readwriteweb.com/enterprise/">ReadWriteWeb Enterprise</a>, Steve Walling has suggested the mere existence of a broadcast feature means the software is making decisions for people. In a piece titled <a href="http://www.readwriteweb.com/enterprise/2009/07/socialcast-thinks-your-ceos-status-should-be-louder-than-yours.php">Socialcast: CEO&#8217;s Status Should Be Louder Than Yours</a>, Steve says: </p>
<blockquote><p>&#8220;(Socialcast) thinks that HR and C-level executives deserve extra recognition in the corporate status stream. Its new Broadcast Message feature gives announcements by higher-ups priority if they want it, effectively creating the Reply All of the micro-messaging world.</p>
<p>For a startup whose entire value proposition is software that transforms work, the idea of enabling preexisting corporate hierarchies is an ill-considered move. Corporate hierarchy is what makes the enterprise tick, no doubt about it. But in communication, what&#8217;s needed is reducing noise, not the means to create more of it.</p>
<p>For our bet, the best part of enterprise microblogging is that every employee decides what messages they receive. The ability to filter and follow selectively within the company is the feature that makes it more attractive than email.</p>
</blockquote>
<p>In the open world of consumer activity streams such as Twitter or Friendfeed, I think Steve has a point: no user of the system should have the power to broadcast messages to everyone. This would quickly lead to undesirable behavior. (it&#8217;s why email is so SPAMMY) But in the corporate world things are different. First off, users are invited into the system and are all part of the same company. This means there is some level of accountability in the system: bad actors can be found and dealt with. Second, in the corporate world a hierarchy not only exists (as Steve admits) but it is important to the workings of a company. If the CEO needs to get a message out, then that&#8217;s what should happen. (S)he shouldn&#8217;t have to worry about who is following who or other details about how the software works. </p>
<p>I can imagine situations in which the broadcast message is abused, but that would be a result of the corporate culture (or the individual), not the software. In general <em>there are no lasting technological solutions to social problems</em>.</p>
<p>So back to the feature. Here is some of the thinking around use cases we talked about when working on it. </p>
<p>While many people are on Socialcast much of the workday, leaving it open in a browser window or using the desktop app (for many it is an <a href="http://bokardo.com/archives/everyday-app/">everyday app</a>), there are several times during the day that they step away from their computer. They go to lunch. They go home for the evening. They run errands. They&#8217;re in meetings all day. Even for a highly-engaged start-up, there can be long periods each day where people are away. This is very similar to email, with a slight difference. Socialcast is more synchronous than email. Sometimes people hold conversations in near-real-time on Socialcast. This comes from the nature of the software: messages are sent very quickly and as a result more messages get sent. </p>
<p>When people come back to the software after a break, they go through an updating activity, getting acquainted with what happened while they were away. We observed that when people do this they often skim extremely fast to find out if they missed anything. The slight fear of missing something important is a motivator in lots of social software, so it is with the corporate stream. </p>
<p>Over time, as people settle into using Socialcast and find an equilibrium they are comfortable with, their following habits normalize. Some people only follow those they work with on projects. This is powerful way for them to increase the signal/noise ratio of their stream. If the only people they follow are the ones they are working closely with, the messages they see are on average very valuable to them. This is the power of the <a href="http://bokardo.com/archives/relationship-symmetry-in-social-networks-why-facebook-will-go-fully-asymmetric/">asymmetric, or follower model of relationships</a>. </p>
<p>However, we observed that this behavior also created another problem, especially in some of the very large organizations who are using Socialcast. In some cases when an executive made a company announcement or had important news to share, some people didn&#8217;t get the message because they weren&#8217;t following. </p>
<p>It didn&#8217;t always have to be super important, either. For example, on one friday an executive of a relatively small, distributed company decided to give everyone the afternoon off to go see The Watchmen. The message went out to everyone following the boss and they were aware of what was going on. Some people were working remotely (an increasing trend) and not following that particular boss. They simply didn&#8217;t get the message. They were expecting to have people at the main office to work with that day. Well, they found out too late that their afternoon was going to be vastly different than what they had planned. </p>
<p>This is simply one instance of the follower model breaking down. (a relatively innocuous case) We have since seen several more cases like this. While the follower model is powerful it wasn&#8217;t supporting broadcast messages very well. Our resulting broadcast feature is designed to fix this. To put it another way, people were used to being able to send messages with relatively strong assurance that they would be read by everyone. That was the existing behavior. Once we identified it, it was easy to come up with the new broadcast message feature.</p>
<p>Since the feature has gone out, we&#8217;ve seen some interesting uses for it. Here are some of them: </p>
<ul>
<li><strong>Emergency Alerts</strong><br />
Emergency alerts at a University campuses that require faculty awareness and frequent updates.</li>
<li><strong>Companywide Congratulations</strong><br />
Congratulating a team on the major accomplishment of finishing off a multi-year project.</li>
<li><strong>Breaking News</strong><br />
Lots of teams have used the feature for breaking news, from mundane things like changes in company policy to important things like crisis response.</li>
<li><strong>Help &amp; Support</strong><br />
Helping people become aware of new resources on the intranet that they may not have found themselves.</li>
<li><strong>Company-wide Initiatives</strong><br />
Relaying organization-wide initiatives, informing all users of conversations being held by leadership, increasing transparency and diminishing ambiguity.</li>
<li><strong>Calendaring Updates</strong><br />
Sending quarterly meeting dates and basic agendas for people to put on their calendars and prepare for.</li>
<li><strong>Tool Tips &#038; Tricks</strong><br />
Explaining best practices for Socialcast to all members. Depending on the organization, there is a wide variety of people who may or may not have experience using streaming systems. Teams are helping each other out by pointing to resources and best practices.</li>
<li><strong>Required Reading</strong><br />
In an effort to get everyone on the same page, some companies have required reading lists. We&#8217;ve seen the broadcast feature used to inform folks of the latest readings that will be discussed at upcoming meetings/events.</li>
</ul>
<p>In general, we&#8217;re seeing uses of the feature that we didn&#8217;t anticipate. We think this is a good sign, as it suggests that broadcast messages are providing value in different ways. And, because all of the messages and resulting conversation are archived in a single place, it&#8217;s easy for people to reference going forward. (unlike email, where everyone has their own, incomplete copy)</p>
<p>While I was writing this piece I ran across <a href="http://pistachioconsulting.com/socialcast-broadcasting/">another review</a> of it from Bill Ives over at Pistachio Consulting. He also views broadcast messages as a good thing in general. He says: </p>
<blockquote><p>&#8220;Broadcasting is one examples of an emergent capability not appropriate for use on the broader web, that can work well within the enterprise. This feature would not even be relevant to Twitter because users have access to only one follower pool and the system depends on its distributed nature. In an enterprise you can have layers of participation and parallel systems for those who arenâ€™t microsharing yet. This feature can provide a greater sense of community within the enterprise as all levels of the organization can now respond to breaking broadcasted news through a channel that provides greater collaboration than email.  We look forward to more innovations like this one within the market as it adapts to the needs of the enterprise.&#8221;</p></blockquote>
<p>Bill sees the potential of broadcast messages: as a small, helpful feature that solves a particular problem in enterprise software. But, as with all features this one is a work in progress. For more information about the broadcast feature and the collaboration tool in general, check out <a href="http://socialcast.com">Socialcast.com</a>. </p>
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		<title>Using your Sign-up form as a Qualifier</title>
		<link>http://bokardo.com/archives/using-your-sign-up-form-as-a-qualifier/</link>
		<comments>http://bokardo.com/archives/using-your-sign-up-form-as-a-qualifier/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 16:26:30 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1479</guid>
		<description><![CDATA[I recently ran across an interesting way to qualify people using sign-up forms at <a href="http://monotask.com">monotask.com</a>.]]></description>
			<content:encoded><![CDATA[<p>In many industries people pay lots of money for a qualified lead. A qualified lead is a person who has expressed interest in a product or service and meets general buying criteria. For example, my neighbor told me that in the real-estate business agents often pay 1% of a resulting home sale for qualified home buyers. If someone can send an agent a home buyer who is serious about purchasing and eventually purchases, that referral is worth several thousand dollars. </p>
<p>I recently ran across an interesting way to qualify people using sign-up forms at <a href="http://monotask.com">monotask.com</a>. <a href="http://monotask.com">Monotask</a> is a yet-to-be-released application for simple attention management. It is being developed by Charlie Park, who also built <a href="https://www.pearbudget.com/">PearBudget</a>, a really simple budgeting and expense tracking service (which also has a strong sign-up process). To help build awareness of Monotask Charlie set up a landing page allowing people to sign up to be reminded when the software is released. Here is what it looks like: </p>
<p><a href="http://www.flickr.com/photos/bokardo/3836530133/" title="Monotask by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2543/3836530133_8ce5593569_o.png" width="561" height="456" alt="Monotask" /></a></p>
<p>This is a special kind of sign-up page. You&#8217;re not really signing up for the service, but you are signing up to be notified when the service is released. This type of page can be used to promote almost anything. It helps build up a little buzz and give you a list of people who are interested in your product. I&#8217;m using this same type of page for <a href="http://oneflightbooks.net">my new book</a>. </p>
<p>After someone signs up to be reminded, this is what they are presented with. </p>
<p><a href="http://www.flickr.com/photos/bokardo/3837324240/" title="Monotask Survey by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2658/3837324240_1cac5efe4a_o.png" width="583" height="992" alt="Monotask Survey" /></a></p>
<p>This screen first thanks you for signing up. But then, and this is the interesting part, it asks you to fill out a short survey. This is curious&#8230;a hidden survey! So I looked closer at the design. </p>
<p>First off, I love the copy here: &#8220;Help us build something you want.&#8221; This is a great way to communicate to someone that they are an active part of the product development process. <em>&#8220;You mean I can help you build cool software that I will use? Why, I never thought you&#8217;d ask!&#8221;</em></p>
<p>Second, I wanted to know the rationale behind the design choice to put the survey here and not on the front page. Surely the designers would get more people filling out the survey if it was on the front page of the site? Why place it here, instead?  </p>
<p>Thankfully, Charlie was obliging. I asked him why he put the survey here. Here is his reasoning: </p>
<ol>
<li><strong>Less Sign-up Friction</strong><br />
Charlie was tempted to put the survey on the front page as part of the sign-up process. But if he did that the sign-up form would look more intimidating&#8230;and seem like a larger commitment. By placing the survey after the submit, he&#8217;s not overwhelming people with a long form. He&#8217;s keeping the user&#8217;s initial attention on a single goal.</li>
<li><strong>Qualified Reponses</strong><br />
Charlie told me that by putting the survey after the sign-up (without telling people it was there) he was putting the odds in his favor that the people who gave him feedback would be the type of person he wanted feedback from. In order to reach this survey they need to first declare their interest in attention management&#8230;that&#8217;s the qualifying hurdle. If people land on his homepage and don&#8217;t sign-up, then its likely they aren&#8217;t as interested in attention management. </li>
</ol>
<p>This second reason is the more interesting one. By placing the survey behind the qualification wall of the sign-up page, Charlie can expect a much better signal-to-noise ratio in the answers. Otherwise, he would have to sift through more responses but not really be sure that they survey taker was all that interested. </p>
<p>Qualifying people like this is a clever way to make your feedback more efficient. You might not get quite as much feedback, but what you do get will be higher quality. And as with real-estate agents, that higher quality might just be money. </p>
<p>If you would like to see this technique in action, visit <a href="http://monotask.com">monotask.com</a>.</p>
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		<title>No Sign-up Necessary (the strikethrough method)</title>
		<link>http://bokardo.com/archives/no-sign-up-necessary-the-strikethrough-method/</link>
		<comments>http://bokardo.com/archives/no-sign-up-necessary-the-strikethrough-method/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 13:59:21 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1470</guid>
		<description><![CDATA[Two apps, <a href="http://posterous.com/">Posterous</a> and <a href="http://www.signappnow.com/">SignApp</a>, have a novel way to communicate how easy it is to start using their product. I call it the <em>strikethrough method</em>. ]]></description>
			<content:encoded><![CDATA[<p>Two apps, <a href="http://posterous.com/">Posterous</a> and <a href="http://www.signappnow.com/">SignApp</a>, have a novel way to communicate how easy it is to start using their product. I call it the <em>strikethrough method</em>. </p>
<p>It&#8217;s a simple feature: the designers simply cross out one of the normal, expected steps of getting started with the service. On the home page of the site they show the usual, expected step of creating an account and then put a red line through it. Easy. </p>
<p>Here it is on <a href="http://posterous.com/">Posterous</a>: </p>
<p><a href="http://www.flickr.com/photos/bokardo/3833729242/" title="Posterous - The place to post everything. Just email us. Dead simple blog by email. by bokardo, on Flickr"><img src="http://farm3.static.flickr.com/2467/3833729242_abaf59d0b2_o.png" width="933" height="603" alt="Posterous - The place to post everything. Just email us. Dead simple blog by email." /></a></p>
<p>Here it is on <a href="http://www.signappnow.com/">SignApp</a>: </p>
<p><a href="http://www.flickr.com/photos/bokardo/3833726548/" title="SignApp Now - Simple Sign Up Sheets by bokardo, on Flickr"><img src="http://farm4.static.flickr.com/3536/3833726548_bf36a2d4b4_o.png" width="833" height="685" alt="SignApp Now - Simple Sign Up Sheets" /></a></p>
<p>Notice that striking through text actually adds information to the sign-up page that doesn&#8217;t need to be there. By informing people they don&#8217;t have to do something (create an account), the designers are adding extra information to the page. Why bother doing that? </p>
<p>It has to do with expectations and psychology. Our expectation is that we have to create an account to use pretty much any software online these days. We have been conditioned to think so&#8230;and this method plays against that concern.</p>
<p>By explicitly pointing out that you don&#8217;t have to create an account, these sites defy our expectations and strive to delight us with the welcome news. <em>You mean I don&#8217;t have to create an account? Wow&#8230;that&#8217;s nice.</em> The simple idea that we don&#8217;t have to create a username and password might be enough to start people using the software. At the very least it has our attention. </p>
<p>Not all applications will be able to use the strikethrough method because they will require a password for increased security or other reasons. (a password could be either a site-specific password or a 3rd party sign-in such as Facebook Connect or OpenID). In fact, Posterous becomes much more friendly when you do create a password: in the email they send you in response to your initial email they provide reasons to create a password. (customize your site and choose your own subdomain) </p>
<p>The strikethrough method is an example of <a href="http://bokardo.com/archives/writing-microcopy/">microcopy</a> done well. It serves to address a common concern and helps reduce the commitment we feel as we sign-up for the service. </p>
<p>If more and more sites start using the method and people begin to see it everywhere the strikethrough method might lose its novelty. But we are far away from that day. Right now it is a nice touch for lightweight apps that can make use of it. </p>
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		<title>Coming Soon: Make them Care! (my new book)</title>
		<link>http://bokardo.com/archives/coming-soon-make-them-care-my-new-book/</link>
		<comments>http://bokardo.com/archives/coming-soon-make-them-care-my-new-book/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 11:34:31 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1451</guid>
		<description><![CDATA[Just a quick update on my latest project. I'm self-publishing a new book about creating great sign-up experiences. It's called <a href="http://oneflightbooks.net/">Make them Care!</a>. (you can get reminded when it's published <a href="http://oneflightbooks.net">here</a>)]]></description>
			<content:encoded><![CDATA[<p>Just a quick update on my latest project. I&#8217;m self-publishing a new book about creating great sign-up experiences. It&#8217;s called <a href="http://oneflightbooks.net/">Make them Care!</a>. (you can get reminded when it&#8217;s published <a href="http://oneflightbooks.net">here</a>)</p>
<div class="screenshot" style="background:none;"><a href="http://oneflightbooks.net/"><img src="http://oneflightbooks.net/static/oneflightbooks/i/make-them-care-book-cover.png" /></a></div>
<p>Since going out on my own two years ago I&#8217;ve worked on many different kinds of projects. Some small, some big. Some simple. Some complex. But even though projects vary in lots of ways there always seems to be one constant: <strong>the problem of sign-up</strong>. If you&#8217;re doing business on the Web chances are you have some sort of sign-up process. </p>
<p>Make them Care! covers different kinds of sign-up: everything from email newsletters to marketing sites for products to web-based applications. It also covers the whole spectrum of design issues: copywriting, visual design, information architecture, strategy, and marketing. This is why I&#8217;m so excited about the book: it&#8217;s a comprehensive view of the entirety of the problem. (this is also why I love what I do&#8230;at various times during the day I&#8217;m writing, designing layouts, or thinking strategy)</p>
<p>One of the primary focal points of the book is the psychology of sign-up. I&#8217;ve been researching this for some time now (haven&#8217;t blogged about it much yet) and I can&#8217;t wait to share with you what I&#8217;ve found. I have started to get some of the ideas out there, such as my recent slide deck <a href="http://bokardo.com/archives/designing-for-social-traction-slide-deck/">Designing for Social Traction</a>. </p>
<p>Also, <strong>I&#8217;m looking for sign-up case-studies</strong>. If you have been working on sign-up and have a unique story to tell, please <a href="http://bokardo.com/contact/">get in touch</a>. In particular, if you have done testing (such as A/B or multivariate) and have examples of what works (or what didn&#8217;t have an effect) in your sign-up flow I am greatly interested in talking with you. </p>
<p>The early feedback that I have received has been tremendous. I&#8217;ve had several people approach me and tell me that this is the #1 problem they have and that they can&#8217;t wait for a book on the topic. While I (obviously) love to hear this, I also am determined to make the book a valuable one. So I&#8217;m not hurrying anything: as of right now I don&#8217;t have an official publish date. But you can <a href="http://oneflightbooks.net">get reminded when it&#8217;s published</a>. </p>
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		<title>Designing for Social Traction (slide deck)</title>
		<link>http://bokardo.com/archives/designing-for-social-traction-slide-deck/</link>
		<comments>http://bokardo.com/archives/designing-for-social-traction-slide-deck/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 13:15:13 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1439</guid>
		<description><![CDATA[Here is the slide deck from a talk I gave last week at <a href="http://www.delvenyc.com/">Delve</a>, a two-day masterclass held in Brooklyn, NY.]]></description>
			<content:encoded><![CDATA[<p>Here is the slide deck from a talk I gave last week at <a href="http://www.delvenyc.com/">Delve</a>, a two-day masterclass held in Brooklyn, NY.</p>
<p>The talk is in three parts, with each part focusing on a specific problem in software. Each problem is a major hurdle in what I call the <a href="http://bokardo.com/archives/designing-for-the-social-web-the-usage-lifecycle/">usage lifecycle</a>, or the stages people go through as they use and adopt software over time. These three hurdles come directly out of the work I do with clients&#8230;I&#8217;ve been focusing almost exclusively on these specific problems&#8230;I hope the slides help you focus on them as well. </p>
<p>The feedback from my talk has been great&#8230;lots of folks like to see these steps broken down&#8230;I think it helps make design challenges a little more manageable so you don&#8217;t feel overwhelmed with &#8220;so much is broken&#8230;what should I fix first?&#8221;. I would love any feedback you have as this new content will make its way into the 2nd edition of <a href="http://bokardo.com/archives/designing-for-the-social-web-the-book/">my book</a>. </p>
<p>Also, these slides comprise about 50% of a workshop I&#8217;m offering (the workshop is more detailed and has exercises). If you are interested in having me give the workshop to you or your team, or having me give this talk to your team (complete with examples explained and backstories), <a href="http://bokardo.com/contact/">get in touch</a>.</p>
<div id="__ss_1837099"><object style="margin:0px" width="610" height="510"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=delve-designing-for-social-traction-090810123825-phpapp01&#038;rel=0&#038;stripped_title=designing-for-social-traction" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=delve-designing-for-social-traction-090810123825-phpapp01&#038;rel=0&#038;stripped_title=designing-for-social-traction" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="610" height="510"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more slideshows from <a style="text-decoration:underline;" href="http://www.slideshare.net/bokardo">Joshua Porter</a>.</div>
</div>
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		<slash:comments>21</slash:comments>
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		<title>What Metric are you Designing to Improve Today?</title>
		<link>http://bokardo.com/archives/what-metric-are-you-designing-to-improve-today/</link>
		<comments>http://bokardo.com/archives/what-metric-are-you-designing-to-improve-today/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 11:10:08 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1432</guid>
		<description><![CDATA[While aesthetics are subjective, behavior is not.]]></description>
			<content:encoded><![CDATA[<p>Sometimes asking the simplest of questions changes everything. The other day I was talking with a designer about a home page redesign they were working on. They were talking about the aesthetics of the design, how the current version looked like junk and they wanted to make it beautiful. </p>
<p>A worthy goal, to be sure. The world needs more beauty. But then I asked: &#8220;what metric do you hope to improve with the redesign?&#8221; In other words, what specific change in the world are you addressing with this design? What isn&#8217;t happening right now that should be happening? </p>
<p>His answer was &#8220;I don&#8217;t know which metric. I just want us to not look so crappy&#8221;. </p>
<p>Now, this is a fine thing to want: looking better in public. But when I pushed further, asking for a concrete metric, he didn&#8217;t have an answer. So when I asked &#8220;How do you know when you&#8217;ve been successful?&#8221; he didn&#8217;t have an answer there, either. (to be fair, I was being pushy) </p>
<p>If there is one undercurrent of design these days it is this: design is becoming more strategic and thus more important to business success. With this power comes great responsibility. As designers we must be accountable for what we produce, and that means we must start aligning our work with concrete business metrics. </p>
<p>This doesn&#8217;t mean better or worse design (although I would hope it leads to better design). It just means that we have to set up a system whereby we can measure how well our design is doing. If it is leading to more sales (or some other important metric), then we&#8217;ve done a good job. If it leads to less sales, we better try something else. </p>
<p>In short, the answer &#8220;I want it to look better&#8221; won&#8217;t cut it going forward.  </p>
<p>That&#8217;s not to say we couldn&#8217;t find a metric directly affected by aesthetics. It could be something like &#8220;Well, I want to improve brand recognition with our customers so they become more loyal&#8221;. We might measure this with a survey of user loyalty&#8230;distributing it before and after launch. Or it could also be something more concrete, like &#8220;I want to increase the number of people who contact us about working with them by improving our brand image&#8221;. This would be easy to measure: simply count the number of emails you get before and after launch. </p>
<p>Both of these are better answers, and both can be attached to concrete metrics. It&#8217;s not impossible to quantify people&#8217;s subjective reactions. That&#8217;s why surveys and interviews are being used more and more&#8230;they help you make sense of hard things like user happiness. </p>
<p>Though we often work in a field where opinion rules, the faster we can get to objective behavior the better it is for the health of design going forward. So, a fun thing to do when getting into work is to ask &#8220;What metric am I designing to improve today?&#8221;. </p>
<p>While aesthetics are subjective, behavior is not.</p>
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		<title>The Agency Problem</title>
		<link>http://bokardo.com/archives/the-agency-problem/</link>
		<comments>http://bokardo.com/archives/the-agency-problem/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 13:16:00 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Social Design]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=1162</guid>
		<description><![CDATA[The agency problem is the problem of doing one-off work in a world in which software is becoming a service that needs constant attention.]]></description>
			<content:encoded><![CDATA[<p>For many people in the web design industry, design projects have a specific start and end date. The end date specifies when the design (the mockups, code, or custom CMS) will be delivered. After the end date, the engagement is over and both parties move on. This way of working grew out of the print industry and as creative folks migrated over to doing more business on the Web they&#8217;ve brought this methodology with them. And it makes sense for print&#8230;once the print version is printed there isn&#8217;t much left to do except work on something else.</p>
<p>Increasingly, though, social software is showing just how detrimental this sort of engagement is for web design. I dub this the <strong>Agency Problem</strong>. The agency problem is the problem of doing one-off work in a world in which software is becoming a service that needs <em>constant attention</em>. And that constant attention isn&#8217;t just the attention of community managers: it&#8217;s the attention of designers as well, who need to constantly refine and rework small changes in the interface based on the emergent behavior of the people using it. </p>
<p>No design survives contact with the user. Once users get their hands on it, they break it and use it in ways the designer couldn&#8217;t have imagined. No matter how prescient the designer or design agency there is no way to foresee the social implications of software. In other words, we can design the system in which this complex behavior occurs, but we can&#8217;t predict what will happen. It&#8217;s increasingly likely we&#8217;ll have to make changes to keep the system in equilibrium. But if the agency who designed the software has now moved onto other projects, or the site owners don&#8217;t have enough capital to engage with an experienced design group again, the fidelity of the system is in trouble. </p>
<p>So, what can we do about the agency problem? </p>
<p>Well, for one, I think that we&#8217;ll see an increasing number of design projects have open-ends to them. This will give the site owners flexibility to grab small amounts of time from the designers to do ongoing design maintenance, fixing smaller interaction problems that crop up over time. And, now that I think about it, this is a growing part of my business. People are realizing that they don&#8217;t need huge redesigns&#8230;just a lot of small tweaks, from copy-writing to sign-up flows to calls-to-action. If you add up a lot of small, tested &amp; verified changes, the outcome can be pretty substantial. If you do a complete redesign you might be throwing the baby out with the bath water. </p>
<p>Second, I think more social design will be done by in-house designers. My friend <a href="http://www.andybudd.com/">Andy Budd</a> (who co-founded the Brighton, England-based design agency <a href="http://clearleft.com/">Clearleft</a>) tells me that they try to wean their clients off of them slowly by gradually pushing the work in-house. They might help the in-house design team get up to speed, but then they give them the reins going forward. This benefits both parties and seems like a good approach going forward because one-off designs aren&#8217;t well suited for software becoming more social with each passing day. </p>
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