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	<title>Bokardo &#187; Web 2.0</title>
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	<link>http://bokardo.com</link>
	<description>Interface Design &#38; UX by Joshua Porter</description>
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		<title>Comic: 2.0 2.0</title>
		<link>http://bokardo.com/archives/comic-20-20/</link>
		<comments>http://bokardo.com/archives/comic-20-20/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 08:41:48 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Web 2.0]]></category>

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		<slash:comments>25</slash:comments>
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		<title>How to Prevent Valueless Design in Social Web Sites</title>
		<link>http://bokardo.com/archives/how-to-prevent-valueless-design/</link>
		<comments>http://bokardo.com/archives/how-to-prevent-valueless-design/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 11:17:05 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Ajax]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Flickr]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Social Design]]></category>
		<category><![CDATA[Tagging]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/how-to-prevent-valueless-design/</guid>
		<description><![CDATA[<em>How an over-focus on technology and visual design can hide the real value of social software.</em>

In a <a href="http://www.kottke.org/07/01/fotolog-overtaking-flickr">fascinating piece on the amazing growth of the photo-sharing site Fotolog</a>, Jason Kottke clearly articulates a growing problem in design: 

<blockquote><p>"<a href="http://www.fotolog.com/">Fotolog</a>...relative to <a href="http://www.flickr.com">Flickr</a>...has changed little in the past couple of years. Fotolog has groups and message boards, but they're not done as well as Flickr's and there's no tags, no APIs, no JavaScript widgets, no "embed this photo on your blog/MySpace", and no helpful Ajax design elements, all supposedly required elements for a successful site in the Web 2.0 era. Even now, Fotolog's feature set and design remains planted firmly in Web 1.0 territory."</p></blockquote>

How do sites with sub-optimal visual design and technology grow so big and become so successful? ]]></description>
			<content:encoded><![CDATA[<p><em>How an over-focus on technology and visual design can hide the real value of social software.</em></p>
<p>In a <a href="http://www.kottke.org/07/01/fotolog-overtaking-flickr">fascinating piece on the amazing growth of the photo-sharing site Fotolog</a>, Jason Kottke clearly articulates a growing problem in design: </p>
<blockquote><p>&#8220;<a href="http://www.fotolog.com/">Fotolog</a>&#8230;relative to <a href="http://www.flickr.com">Flickr</a>&#8230;has changed little in the past couple of years. Fotolog has groups and message boards, but they&#8217;re not done as well as Flickr&#8217;s and there&#8217;s no tags, no APIs, no JavaScript widgets, no &#8220;embed this photo on your blog/MySpace&#8221;, and no helpful Ajax design elements, all supposedly required elements for a successful site in the Web 2.0 era. Even now, Fotolog&#8217;s feature set and design remains planted firmly in Web 1.0 territory.&#8221;</p>
</blockquote>
<p>How do sites with sub-optimal visual design and technology grow so big and become so successful? How are <a href="http://www.myspace.com">MySpace</a>, Fotolog, and <a href="http://craigslist.org">Craigslist</a> so popular in an age that values stunning visual design and amazing technology above all else? Conversely, how is it that Flickr, full of beauty and Ajax, is being overtaken by a site as boring as Fotolog? </p>
<p>Aye, there&#8217;s the rub&#8230;a rub that defines the current state of web design. </p>
<p>First off, a little throat-clearing. We&#8217;re dealing with <a href="http://www.alexa.com/data/details/traffic_details?site0=fotolog.net&#038;site1=flickr.com&#038;site2=&#038;site3=&#038;site4=&#038;y=t&#038;z=3&#038;h=300&#038;w=500&#038;range=3y&#038;size=Medium&#038;url=fotolog.net">Alexa stats</a> here, so there are no guarantees that anything is accurate. Just because Alexa shows that Fotolog gets more traffic than Flickr doesn&#8217;t mean that it is&#8230;it&#8217;s kind of like listening to a reporter who usually covers political news tell us what&#8217;s going on in Silicon Valley. Suspect, to say the least. But for the sake of argument let&#8217;s assume that the trend is right, and that Fotolog is overtaking Flickr in terms of traffic. </p>
<h2>Page views and Ajax&#8230;a match made in Hell</h2>
<p>Well, one reason why Fotolog might appear so successful is the very technology that Jason mentions: Ajax. Page views are a metric that Alexa uses in its traffic calculation. But when you switch to an Ajax interface, your page views plummet. For example, when people want to add a tag, change a headline, or edit a photo set on Flickr very few page views occur. You&#8217;re simply interacting with a single screen that doesn&#8217;t refresh, but sends and receives requests in the background. This undoubtedly has a huge effect on the page views on Flickr. </p>
<p>Fotolog, on the other hand, gets a page view anytime a person wants to change anything. Therefore, less efficient bandwidth consumption and server usage actually gets Fotolog much higher traffic numbers&#8230;which is pretty damn ironic.</p>
<p>What&#8217;s more ironic is that this is an increasing problem on huge advertising sites and few people want to talk about it. What&#8217;s at stake? Billions of dollars that are wrapped up in page-view models where money changes hands depending on what &#8220;traffic&#8221; a site receives. And for years that traffic depends on page requests to a server, which of course happens even when people are doing simple things like changing a photos headline. So while companies realize that using an Ajax interface, when done well, can literally save millions in bandwidth costs and actually provide a faster, easier-to-use interface, they also realize that their advertisers only know one metric: the page view. </p>
<p>I&#8217;ve talked to some folks at <a href="http://www.yahoo.com">Yahoo</a> about this, and they say that their discussions on this topic get pretty tense. This is a huge problem for them because so much of their revenue is advertising based but they know that the future of interface design is elegant Ajax. This problem has been known for <a href="http://www.techweb.com/wire/showArticle.jhtml?articleID=165702733">some time</a>, but we&#8217;re still at the start of the huge effort in migrating away from the page view as a valuable metric for anything. </p>
<h2>Technology doesn&#8217;t a great value make</h2>
<p>Jason makes a strong case that technology is over-valued. I think he&#8217;s exactly right when he says: </p>
<blockquote><p>&#8220;Maybe tags, APIs, and Ajax aren&#8217;t the silver bullets we&#8217;ve been led to believe they are. Fotolog, MySpace, Orkut, YouTube, and Digg have all proven that you can build compelling experiences and huge audiences without heavy reliance on so-called Web 2.0 technologies. Whatever Web 2.0 is, I don&#8217;t think its success hinges on Ajax, tags, or APIs.&#8221;</p>
</blockquote>
<p>This is the exact problem I&#8217;ve been talking about lately: in some cases visual design and/or technology are trumped by other aspects of design. </p>
<p>In my <a href="http://www.uie.com/events/web_app_summit/2007/new_perspectives/#porter">Social Design talk</a>, which I most recently gave at the Web App Summit, I ask this question: What are the most successful web sites in the world? The answers are the ones you would expect: Google, YouTube, MySpace, Yahoo, Craigslist, Amazon, eBay. </p>
<p>But then I ask the question slightly differently: What are the most <em>well-designed</em> web sites in the world? Outside of a minimalist Google, there is no overlap for most folks. None of the others on the list are &#8220;well-designed&#8221; in their minds&#8230;they&#8217;re simply successful, poorly-designed sites. They attribute the success of these sites to other factors: being first in the market, having economies of scale, etc. </p>
<p>From a visual design standpoint they might be right: these sites aren&#8217;t going to win any visual design contests. But the value of these sites goes so far beyond the visual that to judge them by the way they look is to completely miss the boat. In our testing at <a href="http://www.uie.com">UIE</a>, for example, we&#8217;ve never had anyone refuse to shop at Amazon because it doesn&#8217;t look great&#8230;in fact people are most passionate about Amazon because of the value they get from reviews&#8230;and the rest of the socially-focused features there. People love Amazon, and it has nothing to do with its visual design! </p>
<p>And people are passionate about the other very successful sites, too. To Jason&#8217;s point, the major value of all of the successful sites doesn&#8217;t rest on what specific technology they use or whether they have tagging. Instead, the major value rests on social aspects of the design&#8230;take away the interaction of the communities on these sites and there is very little value left in them. Take away the reviews from Amazon and you&#8217;ll hear a great big sucking sound of folks rushing out to buy their wares on some other site&#8230;</p>
<p>Similarly to Amazon, Fotolog relies heavily on social interaction, in their case sharing photos with friends. This is the primary value of the site, not how they do it from a technological standpoint. </p>
<h2>The usual red herring: judging a book by its cover</h2>
<p>Ignoring visuals and technology (at least temporarily) is a big change for many designers and technologists. Why? Because technology and visuals often get the credit when things go well, but aren&#8217;t really talked about when things go contrary to our assumptions. That&#8217;s exactly Jason&#8217;s point: why is it that Fotolog uses inferior technology and visual design and still succeeds? </p>
<p>I think the answer is that the differentiator on the Web right now isn&#8217;t great visual design or technology, although those help out tremendously (don&#8217;t get me wrong!). An analogy might be in order here because so many people think I&#8217;m trying to denigrate visual design&#8230;I&#8217;m not! Here&#8217;s an analogy: </p>
<p>Every time George Bush makes his State of the Union Address he speaks very clearly, his words are well-chosen and his speechwriters are obviously top-of-the-class. They communicate very well, and for the most part every single person who listens or watches the address knows exactly what George Bush is trying to say. Speechwriters learning the craft would do well to emulate the skill and technique of Bush&#8217;s speechwriters. Even so, the address is a bunch of statements that most people disagree with: most people want the U.S. out of Iraq and observe that the efforts there have largely been a failure. Even Bush&#8217;s own party is now alienated. But the State of the Union Address itself is well-executed: it&#8217;s clear communication&#8230;Bush is just sending the wrong message. </p>
<p>(update: several folks are angry with me that I used a political analogy&#8230;I&#8217;m certainly open to suggestions for future analogies where the communication is clear and well-executed but fails to deliver the right message to the audience)</p>
<p>This is the same with visual design: you can execute beautifully but if the message you&#8217;re sending isn&#8217;t the one the audience wants to hear then the overall design will be a failure. I believe this is what Jason is talking about with his repeated references to &#8220;Web 2.0&#8243;. He doesn&#8217;t see the value in the majority of so-called Web 2.0 services&#8230;they might look great and have interesting technology but if they don&#8217;t actually improve our lives&#8230;then what good are they? </p>
<p>Visual design is about communicating a message well&#8230;getting the point across. The problem comes when the message being communicated isn&#8217;t the right one&#8230;and that&#8217;s exactly what we&#8217;re seeing so much of&#8230;so many sites have great visual design and great technology but just aren&#8217;t sending a valuable message&#8230;</p>
<p>Where are all these sites? They&#8217;re everywhere: they&#8217;re the ones you&#8217;re NOT using. </p>
<p>There are two primary aspects of design: communicating the <em>right</em> message. Why is this two aspects? Because one aspect is communicating a message well and the other is making sure it is the right message in the first place. Perhaps this second part is what is called <a href="http://www.lukew.com/ff/entry.asp?435">design strategy</a> these days. I don&#8217;t know, but I know that one needs the other in each and every design project. </p>
<h2>Preventing valueless design</h2>
<p>We need a new way of thinking to prevent <em>valueless design</em>. Valueless design is like a George Bush speech: well-executed but wrong. While it may be communicating beautifully on one level, the impact on society may be minimal or, even worse, negative. We need design that provides real value to humans. </p>
<p>The new model as I call it is <em>social design</em>: a focus on the social lives of users, the context of how people live, and the connections they have with their family, friends, and loved ones. It&#8217;s about the daily activities that people care about, that make their lives richer, more fulfilling, and that have very little to do with how a piece of software looks or works behind the scenes. </p>
<p>But that&#8217;s just how I see it. I&#8217;m sure that other ways to get people in the right <em>design mindset</em>. I believe the best designers not only execute technically well, but have the mindset to <em>discover</em> the right design. They&#8217;re open to new ideas, passionate about what they do, and focused on the lives of their users in order to prevent sending the wrong message. </p>
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		<slash:comments>41</slash:comments>
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		<item>
		<title>The Value of Self-expression</title>
		<link>http://bokardo.com/archives/the-value-of-self-expression/</link>
		<comments>http://bokardo.com/archives/the-value-of-self-expression/#comments</comments>
		<pubDate>Wed, 20 Dec 2006 10:35:27 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[MySpace]]></category>
		<category><![CDATA[Social Design]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/the-value-of-self-expression/</guid>
		<description><![CDATA[Nicholas Carr has a great post on Sharecropping the long tail &#8220;One of the fundamental economic characteristics of Web 2.0 is the distribution of production into the hands of the many and the concentration of the economic rewards into the hands of the few. It&#8217;s a sharecropping system, but the sharecroppers are generally happy because [...]]]></description>
			<content:encoded><![CDATA[<p>Nicholas Carr has a great post on <a href="http://www.roughtype.com/archives/2006/12/sharecropping_t.php">Sharecropping the long tail</a></p>
<blockquote><p>&#8220;One of the fundamental economic characteristics of Web 2.0 is the distribution of production into the hands of the many and the concentration of the economic rewards into the hands of the few. It&#8217;s a sharecropping system, but the sharecroppers are generally happy because their interest lies in self-expression or socializing, not in making money, and, besides, the economic value of each of their individual contributions is trivial. It&#8217;s only by aggregating those contributions on a massive scale &#8211; on a web scale &#8211; that the business becomes lucrative. To put it a different way, the sharecroppers operate happily in an attention economy while their overseers operate happily in a cash economy. In this view, the attention economy does not operate separately from the cash economy; it&#8217;s simply a means of creating cheap inputs for the cash economy.&#8221;</p></blockquote>
<p>He nails the point: &#8220;sharecroppers are generally happy because their interest lies in self-expression&#8221;. </p>
<p>It really isn&#8217;t always about the money. Really. Many have characterized this as an unfair game, where the few were taking advantage of the many. But I think this is a better characterization. </p>
<p>However, that doesn&#8217;t mean there aren&#8217;t huge opportunities for innovators to bring some of that money back into the hands of users.</p>
<p><a href="http://jpgmag.com/">JPG Magazine</a> and <a href="http://www.threadless.com/">Threadless</a> are two sites in particular that come to mind&#8230;they have interesting models that pay out cash to users who submit great stuff. I wrote about that here: <a href="http://bokardo.com/archives/paying-people-for-voted-on-content-whats-the-right-model/">Paying People for Voted-on Content</a></p>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Web as Platform</title>
		<link>http://bokardo.com/archives/web-as-platform/</link>
		<comments>http://bokardo.com/archives/web-as-platform/#comments</comments>
		<pubDate>Mon, 11 Dec 2006 19:04:55 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Ajax]]></category>
		<category><![CDATA[Social Design]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Web Standards]]></category>
		<category><![CDATA[Wisdom of Crowds]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/web-as-platform/</guid>
		<description><![CDATA[Tim O&#8217;Reilly is returning to the definition he started with: Web 2.0 is the Web as Platform. This is the definition that got me interested in Web 2.0 in the first place. It makes sense, easily contrasts with &#8220;desktop as platform&#8221;, and is accurate: we are seeing a tremendous platform move to the Web. Unfortunately, [...]]]></description>
			<content:encoded><![CDATA[<p>Tim O&#8217;Reilly is returning to the definition he started with: <a href="http://radar.oreilly.com/archives/2006/12/web_20_compact.html">Web 2.0 is the Web as Platform</a>. </p>
<p>This is the definition that got me interested in Web 2.0 in the first place. It makes sense, easily contrasts with &#8220;desktop as platform&#8221;, and is accurate: we are seeing a tremendous platform move to the Web.</p>
<p>Unfortunately, sometime after Tim used this definition way back when, it went haywire and eventually ended up meaning nothing more than the Web itself. And really, that&#8217;s all it is&#8230;just a trend on the Web. In addition, O&#8217;Reilly went the VC route, focusing on business people while alienating technologists.</p>
<p>I don&#8217;t harbor negativity for someone who has a meme that helps people understand what&#8217;s going on. Ajax, web standards, SAAS, P2P, and other things are all figments of the imagination&#8230;they&#8217;re just other words for technologies that do certain things. And holding events is fine, too. People make the choice to come, let them come. Everybody has a flag to fly. </p>
<p>So, I applaud Tim returning to the original definition, after all this time. Don&#8217;t try to be everything to everyone.</p>
<p>However&#8230;it&#8217;s still not nearly as compact as it *could* be, and it&#8217;s not really a business revolution&#8230;it&#8217;s a technological trend. </p>
<p>In addition to &#8220;leveraging&#8221; this or that, how about focusing on building stuff that people love? Could that be part of all this? Or does it have to be about &#8220;network effects applied to user contribution&#8221;? </p>
<p>My guess is that if you focused on one and not the other, you&#8217;ll be much more successful than vice-versa.</p>
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		<title>Grazr Goes 1.0, Relaunches with Video</title>
		<link>http://bokardo.com/archives/grazr-relaunches-with-video/</link>
		<comments>http://bokardo.com/archives/grazr-relaunches-with-video/#comments</comments>
		<pubDate>Tue, 19 Sep 2006 12:54:23 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[OPML]]></category>
		<category><![CDATA[RSS]]></category>
		<category><![CDATA[Social Design]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/grazr-relaunches-with-video/</guid>
		<description><![CDATA[<a href="http://www.grazr.com">Grazr.com</a> relaunched late yesterday with a host of new features. (<a href="http://www.techcrunch.com/2006/09/18/grazr-10-blasts-off-into-the-future-of-rss/">Marshall Kirkpatrick has the Techcrunch writeup</a>)  I helped with the site redesign, focusing on demonstrating the capabilities of Grazr as well as making the activity of building a Grazr painless and easy. 

One of the new features that I'm most excited about is the ability to watch video from any web page. Here's a Grazr displaying YouTube videos: 

<div style="height:450px;width:100%;">
<a href="http://grazr.com/gzpanel.html?font=Arial,Helvetica&#038;fontsize=9pt&#038;linktarget=grazrwin&#038;file=http://youtube.com/rssls" target="gz"><img src="http://grazr.com/images/grazrbadge.png" border="0"/></a>
<script defer="defer" type="text/javascript" src="http://grazr.com/gzloader.js?font=Arial,Helvetica&#38;fontsize=9pt&#38;linktarget=grazrwin&#38;file=http://youtube.com/rssls"></script>
</div>
<br />
<p>So it's as simple as that. You can browse YouTube from any web site with a Grazr!</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.grazr.com">Grazr.com</a> relaunched late yesterday with a host of new features. (<a href="http://www.techcrunch.com/2006/09/18/grazr-10-blasts-off-into-the-future-of-rss/">Marshall Kirkpatrick has the Techcrunch writeup</a>)  I helped with the site redesign, focusing on demonstrating the capabilities of Grazr as well as making the activity of building a Grazr painless and easy. </p>
<p>One of the new features that I&#8217;m most excited about is the ability to watch video from any web page. Here&#8217;s a Grazr displaying YouTube videos: </p>
<div style="height:450px;width:100%;">
<a href="http://grazr.com/gzpanel.html?font=Arial,Helvetica&#038;fontsize=9pt&#038;linktarget=grazrwin&#038;file=http://youtube.com/rssls" target="gz"><img src="http://grazr.com/images/grazrbadge.png" border="0"/></a><br />
<script defer="defer" type="text/javascript" src="http://grazr.com/gzloader.js?font=Arial,Helvetica&amp;fontsize=9pt&amp;linktarget=grazrwin&amp;file=http://youtube.com/rssls"></script>
</div>
<p></p>
<p>So it&#8217;s as simple as that. You can browse YouTube from any web site with a Grazr! In addition to video, we used the homepage to showcase many other types of content. You can listen to podcasts, read news headlines, and create mashups without programming. Basically, anything you can model in RSS you can display using Grazr&#8230;in multiple views including the default slider view, the outline view, and the 3-pane view. Each of these views are better suited to certain types of content.  </p>
<p>Grazr is unique in the way that it is shared: if you find one on a web site you can get a copy of it immediately by pressing &#8220;Get a Free Copy for your Page&#8221;. I&#8217;m really excited by this feature. When you decide to get one, you are taken to the <a href="http://grazr.com/config.html">Grazr build screen</a>, which is technically complicated but conceptually simple: the activity is to build your own Grazr. This page is one that we had to get right in order for the service to be successful: it needs to be simple to build one of these. </p>
<p>Mike, Adam, and the rest of the Grazr folks are pushing the envelope here. They&#8217;re building Grazr on the back of RSS, OPML, and other aggregation formats in order to provide an easy way to share and view feeds. And sharing, as we all know, is the way to grow in an attention economy. </p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Why Netscape Will Succeed</title>
		<link>http://bokardo.com/archives/why-netscape-will-succeed/</link>
		<comments>http://bokardo.com/archives/why-netscape-will-succeed/#comments</comments>
		<pubDate>Fri, 11 Aug 2006 11:20:24 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=441</guid>
		<description><![CDATA[<a href="http://www.calacanis.com/">Jason Calacanis</a>, the man in charge of <a href="http://www.netscape.com">Netscape's new Digg-like redesign</a>, really gets <em>social web design</em>. Listening to <a href="http://www.podshow.com/shows/?mode=detail&#038;episode_id=16387">this Gillmor Gang podcast</a>, I kept thinking...while everyone else is talking about ideas, money, or conspiracy theories Jason is coolly focused on what really matters: <strong>people</strong>. 

Jason is the guy <a href="http://www.calacanis.com/2006/07/18/everyones-gotta-eat-or-1-000-a-month-for-doing-what-youre/">who offered</a> the top users of Digg, Reddit, and other sites money if they switch over to the new Netscape. 

He also knows what all the other guys in the podcast don't, and Netscape will succeed as a result. They may not reach Digg-like proportions any time soon, but I think they'll be successful. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.calacanis.com/">Jason Calacanis</a>, the man in charge of <a href="http://www.netscape.com">Netscape&#8217;s new Digg-like redesign</a>, really gets <em>social web design</em>. Listening to <a href="http://www.podshow.com/shows/?mode=detail&#038;episode_id=16387">this Gillmor Gang podcast</a>, I kept thinking&#8230;while everyone else is talking about ideas, money, or conspiracy theories Jason is coolly focused on what really matters: <strong>people</strong>. </p>
<p>Jason is the guy <a href="http://www.calacanis.com/2006/07/18/everyones-gotta-eat-or-1-000-a-month-for-doing-what-youre/">who offered</a> the top users of Digg, Reddit, and other sites money if they switch over to the new Netscape. </p>
<p>He also knows what all the other guys in the podcast don&#8217;t, and Netscape will succeed as a result. They may not reach Digg-like proportions any time soon, but I think they&#8217;ll be successful. </p>
<p>Jason knows that it&#8217;s all about motivating people by providing value for them. That&#8217;s what <em>all for-profit design</em> is about: providing enough value so it motivates people to use your service, your product, your web app. Too often we focus on the end result instead of the path to getting there. Is Netscape desperate? Wrong question. The right question is: Is Netscape providing value? </p>
<p>And, anybody who mentions <a href="http://en.wikipedia.org/wiki/Flow_%28psychology%29">Flow</a> and <a href="http://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs">Maslow&#8217;s Hierarchy of Needs</a> in a podcast as cynical as the Gillmor Gang has got some serious clout. I&#8217;m surprised he wasn&#8217;t laughed off the air, even though he&#8217;s right to focus on such topics. </p>
<p>Jason is transparent about how he thinks about this. He suggests three reasons why people are becoming social bookmarking experts: </p>
<ol>
<li><strong>Love Activity</strong><br />
The top members of Digg, Reddit, Del.icio.us do it because they love the activity. If they didn&#8217;t love it, their results would be less valuable because they wouldn&#8217;t do it as much and they wouldn&#8217;t be so passionate about it. Tyson Hy, one of Digg members contacted in the offer, refuses the money and suggests that he&#8217;s just doing this because it&#8217;s <a href="http://tysonhy.com/2006/07/another-persons-thoughts-on-this-so.html">what he enjoys</a>: &#8220;I will commit my time to digg whenever possible because that&#8217;s how much I enjoy digg; it&#8217;s not about the money, it&#8217;s what you enjoy and this is what I like.&#8221;</li>
<li><strong>Appreciate Recognition</strong><br />
These folks also appreciate recognition that comes along with their success. Who doesn&#8217;t want recognition? It makes people feel good about themselves as well as makes them more hungry to continue. In the new design Netscape gives lots of recognition, with several dozen profiles of navigators, anchors, and contributors showing up on the <a href="http://www.netscape.com/">homepage</a>. </li>
<li><strong>Enjoy Community </strong><br />
When you hang around a place long enough, you start to get to know the people there. It happens online, too, even at these social bookmarking sites. Hy also comments on this: &#8220;The users on digg is very strong, we know how and what to expect as new stories are submitted the users have the power to promote a good story or to bury a bad story.&#8221;  So there&#8217;s momentum here, even if they don&#8217;t meet face-to-face they <em>feel</em> like a community, and thus they are one.</li>
</ol>
<p>When&#8217;s the last time you heard a businessperson talk about those things? Most don&#8217;t. I think Jason is right to talk in those terms, and Netscape will benefit as a result. </p>
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		<slash:comments>18</slash:comments>
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		<title>My Number is Bigger than Yours</title>
		<link>http://bokardo.com/archives/my-number-is-bigger-than-yours/</link>
		<comments>http://bokardo.com/archives/my-number-is-bigger-than-yours/#comments</comments>
		<pubDate>Sat, 05 Aug 2006 01:43:55 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=442</guid>
		<description><![CDATA[I promise you this is not another article about <a href="http://9rules.com/blog/2006/08/how-paul-scrivens-mike-rundle-colin-devroe-and-tyme-white-all-made-billions-in-12-months/">Businessweek's sensationalism</a>, <a href="http://www.businessweek.com/magazine/content/06_33/b3997001.htm">Kevin Rose's net worth</a>, <a href="http://www.calacanis.com/2006/08/04/kevin-rose-the-users-shouldnt-be-paid-but-ill-take-60m/">whether or not Netscape is desperate</a>, or <a href="http://37signals.com/svn/archives2/dont_believe_businessweeks_bubblemath.php">the size of 37signal's customer base</a>. 

This is a short rant about lying to customers. ]]></description>
			<content:encoded><![CDATA[<p>I promise you this is not another article about <a href="http://9rules.com/blog/2006/08/how-paul-scrivens-mike-rundle-colin-devroe-and-tyme-white-all-made-billions-in-12-months/">Businessweek&#8217;s sensationalism</a>, <a href="http://www.businessweek.com/magazine/content/06_33/b3997001.htm">Kevin Rose&#8217;s net worth</a>, <a href="http://www.calacanis.com/2006/08/04/kevin-rose-the-users-shouldnt-be-paid-but-ill-take-60m/">whether or not Netscape is desperate</a>, or <a href="http://37signals.com/svn/archives2/dont_believe_businessweeks_bubblemath.php">the size of 37signal&#8217;s customer base</a>. </p>
<p>This is a short rant about lying to customers. </p>
<p>Companies lie to their customers all the time. They lie when they say that their customers come first. (their investors do) They lie when they say it isn&#8217;t about the money. (it always is) They lie when they say that they have so many users. (they never do) They lie when they say they&#8217;re worth so much money. (they never are)</p>
<p>So why do companies do this? Why are they so willing to risk the relationship with the people who help them live their for-profit lives? </p>
<p>Because they need to in order to justify it all. They need to tell themselves this story so that they can go home at night and sleep well. So they can hold to the consistent story that their deep-seated desire isn&#8217;t to sleep in piles of crisp $100 bills. </p>
<p>Because that&#8217;s the game they&#8217;re playing. That&#8217;s what everyone else in business does, and that&#8217;s what companies need to do to set themselves apart. If we say our #1 concern is our customers, they&#8217;ll believe us because they <em>want</em> to believe us. </p>
<p>Because customers don&#8217;t hold them accountable. They don&#8217;t ask the hard questions. They don&#8217;t make sure that companies tell them the truth in all that they do. Because they&#8217;re too busy leading their lives to care about what companies are really doing. </p>
<p>Seth Godin wrote a great book called &#8220;All Marketers are Liars&#8221;. He wasn&#8217;t really saying that all marketers are liars. He meant that all customers believe what they want to believe, and marketers can take advantage of that. He says: </p>
<blockquote><p>&#8220;Successful marketers donâ€™t tell the truth. They donâ€™t talk about features or even benefits. Instead, they tell a story. A story we want to believe.&#8221;</p>
</blockquote>
<p>That&#8217;s what&#8217;s going on here. Saying something doesn&#8217;t make it true. Never has, never will. But truth is hardly the point here. The <em>story</em> is the point.</p>
<p>And, as it&#8217;s a story, you can fool some of the people some of the time&#8230;but the people who aren&#8217;t fooled are the ones who you never hear from. They&#8217;re the silent ones. The ones who read this stuff, shake their head, and move on. The ones who (unlike me &#8211; apparently) know that posts like this do very little to stem the onslaught of false marketing and outright lying by the for-profit companies in the land. </p>
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		<slash:comments>12</slash:comments>
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		<title>7 More Reasons Why Web Apps Fail</title>
		<link>http://bokardo.com/archives/7-more-reasons-why-web-apps-fail/</link>
		<comments>http://bokardo.com/archives/7-more-reasons-why-web-apps-fail/#comments</comments>
		<pubDate>Tue, 16 May 2006 15:47:44 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Del.icio.us]]></category>
		<category><![CDATA[Flickr]]></category>
		<category><![CDATA[Identity]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=410</guid>
		<description><![CDATA[This is a follow-up to my post <a href="http://bokardo.com/archives/7-reasons-why-web-apps-fail/">7 Reasons Why Web Apps Fail</a>. As will the first list, this list is by no means a complete account of every reason why a web app might fail. There are countless reasons, I'm sure, and most are part of a failing strategy and don't do the damage all by themselves. I have focused on reasons, however, based on the current situation we find ourselves in, one with extremely low barriers to creation alongside an explosion of social web applications. This combination is interesting and we're seeing the evolution of social software in near real-time. 

<ol>
<li><strong>They're never built.</strong><br />
I've had the same conversation with many folks: good idea for web application, but not enough motivation to build it. In fact, I fall into this category. I have several prototypes sitting on my hard drive of little applications that could be something someday, and I've run out of steam developing them. I get distracted, start doing something else. However, this is probably a confidence issue as much as a time issue. We're simply not sure if what we build would be successful and investing the time it takes to push it to completion is daunting. An interesting story cropped up recently about this: Michael Arrington of Techcrunch <a href="http://www.techcrunch.com/2006/05/09/squidoo-seth-godins-purple-albatross/">wrote about how Squidoo.com seems to be failing</a>, suggesting that it cast a dark shadow over Seth Godin's reputation as a marketer, and that it wouldn't be long before Seth distances himself from it. In other words, Mike was equating Seth's reputation with the product he built. This is precisely why it is scary to build something in the public eye. People can ridicule it, and often do. But even if Squidoo doesn't succeed (which is uncertain) I doubt that Seth will see it as anything other than a learning experience. Now if only the rest of us could.</li>

<li><strong>They're modeling an offline activity incompletely.</strong><br />
This happens a lot in banking web apps. I recently switched from my bank to one with better online features. It wasn't that my former bank couldn't handle the transactions, but they could only do so if I actually went to the bank and talked with a teller. This is completely frustrating. An incompatibility between an online app and an offline store doesn't make sense. How many times have you tried to redeem a coupon or gift certificate only to find that you have to go to the store? Well, we're so used to the online world now that the web app <em>is the store</em>, in both a physical and non-physical sense.</li></ol>]]></description>
			<content:encoded><![CDATA[<p>This is a follow-up to my post <a href="http://bokardo.com/archives/7-reasons-why-web-apps-fail/">7 Reasons Why Web Apps Fail</a>. As will the first list, this list is by no means a complete account of every reason why a web app might fail. There are countless reasons, I&#8217;m sure, and most are part of a failing strategy and don&#8217;t do the damage all by themselves. I have focused on reasons made prominent by the current situation we find ourselves in: with extremely low barriers to creation alongside an explosion of social web applications. This combination is interesting and we&#8217;re seeing the evolution of social software in near real-time. </p>
<ol>
<li><strong>They&#8217;re never built.</strong><br />
I&#8217;ve had the same conversation with many folks: good idea for web application, but not enough motivation to build it. In fact, I fall into this category. I have several prototypes sitting on my hard drive of little applications that could be something someday, and I&#8217;ve run out of steam developing them. I get distracted, start doing something else. However, this is probably a confidence issue as much as a time issue. We&#8217;re simply not sure if what we build would be successful and investing the time it takes to push it to completion is daunting. An interesting story cropped up recently about this: Michael Arrington of Techcrunch <a href="http://www.techcrunch.com/2006/05/09/squidoo-seth-godins-purple-albatross/">wrote about how Squidoo.com seems to be failing</a>, suggesting that it cast a dark shadow over Seth Godin&#8217;s reputation as a marketer, and that it wouldn&#8217;t be long before Seth distances himself from it. In other words, Mike was equating Seth&#8217;s reputation with the product he built. This is precisely why it is scary to build something in the public eye. People can ridicule it, and often do. But even if Squidoo doesn&#8217;t succeed (which is uncertain) I doubt that Seth will see it as anything other than a learning experience. Now if only the rest of us could.</li>
<li><strong>They&#8217;re modeling an offline activity incompletely.</strong><br />
This happens a lot in banking web apps. I recently switched from my bank to one with better online features. It wasn&#8217;t that my former bank couldn&#8217;t handle the transactions, but they could only do so if I actually went to the bank and talked with a teller. This is completely frustrating. An incompatibility between an online app and an offline store doesn&#8217;t make sense. How many times have you tried to redeem a coupon or gift certificate only to find that you have to go to the store? Well, we&#8217;re so used to the online world now that the web app <em>is the store</em>, in both a physical and non-physical sense.</li>
<li><strong>They&#8217;re ahead of the curve.</strong><br />
Some applications are simply ahead of their time. There were <a href="http://www.emailaddresses.com/email_bookmarks.htm">online bookmarking sites</a> way before <a href="http://del.icio.us">Del.icio.us</a>. There were photo sharing sites way before <a href="http://flickr.com">Flickr</a>. Why is it that now these types of sites take off when before they didn&#8217;t? One answer to why bookmarking sites didn&#8217;t take off is provided by Ari Paparo, who started Blink.com in 1999. He had 13 million dollars in investment money, and he and his company couldn&#8217;t make it work. <a href="http://www.aripaparo.com/archive/001456.html">His post about why Blink.com failed</a> is a fascinating chronicle of a company ahead of its time. He points out that bookmarks weren&#8217;t public by default, the site used folders instead of tags, the service wasn&#8217;t instantly useful, and that technology was too often a factor in decision making. Paparo says the company wasn&#8217;t ahead of its time, but I think it is pretty clear that these lessons are exactly the type that an unforgiving network teaches us over time. And 13 million dollars said that they didn&#8217;t have much time to play with.</li>
<li><strong>They don&#8217;t plan for change.</strong><br />
One of the most common battle calls of web developers these days is that you have to plan for change. One certainty is that the app you&#8217;re working on right now isn&#8217;t the one that will be there a year from now, a month from now, or even a week from now. The software cycle is speeding up. And interestingly, it isn&#8217;t just the new, small web apps that lead this charge. It&#8217;s Amazon, Google, and eBay, who have such sophisticated backends that they&#8217;re able to manipulate, test, and retest different features on the fly to a subset of users. They didn&#8217;t get to where they are today by coming up with a fantastic initial design that &#8220;just worked&#8221;. No, they&#8217;re tweaking, tweaking, tweaking while you and I sleep.</li>
<li><strong>They don&#8217;t charge money.</strong><br />
This is a more interesting problem than it first appears. At first glance, it would seem that charging might not be all that important to a web application whose creators are going the &#8220;let&#8217;s get a huge user base&#8221; route. This is the route that <a href="http://writely.com">Writely</a> took. They never charged for anything, built an awesome product and a huge user base, and got bought out by Google. But more likely they&#8217;re the exception, not the rule. At some point buying out Web 2.0 companies will slow or stop. When you charge for something, though, an interesting thing happens. You have an implicit relationship with the customer. They are literally invested in your product, will spend more time using it, and will care about whether it lives or dies. All these things add up to better feedback for the development team going forward. In addition, there is also the psychological bias of getting what you paid for. When you charge for something, announcing to the world that you think this is worth something, you are actually implanting the same thought in other people&#8217;s heads. They start to think it&#8217;s worth something, too. </li>
<li><strong>They have no barrier to entry&#8230;at all.</strong><br />
The biggest problem with <a href="http://www.myspace.com">Myspace</a> is identity. There is simply no barrier to entry for the service, not even to identify who you really are. Obviously, this helps growth because anybody can use the service. However, it also lets in <em>anybody</em>, and that means people who have nothing to lose and who do evil things. If they had their identity to lose, like those who get caught in the weekly sting operations we see now on TV, then that becomes a strong barrier of entry for them. For people who are simply on there to hang with friends, this is not a problematic barrier at all. They want people to know who they are! Having a small, but real, barrier to entry will trip up those people who really shouldn&#8217;t be using the service in the first place.</li>
<li><strong>They don&#8217;t think holistically.</strong><br />
The amazing thing about <a href="http://flickr.com">Flickr</a> is that nobody uses the service to upload pictures. Nobody says to themselves &#8220;I need to upload me some pictures&#8221;. Instead, they&#8217;re satisfying some other need in their lives, like showing off the new kid to relatives. Or showing their friends how their trip to Europe went. Or letting their co-workers in on their conference activity. All of these things have to do with their life, their relationships, their everyday activities that aren&#8217;t centered on the Web, but are made much easier by it. If we look closely, that&#8217;s what most successful web apps do: they make our offline lives richer. </li>
</ol>
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		<slash:comments>36</slash:comments>
		</item>
		<item>
		<title>7 Reasons Why Web Apps Fail</title>
		<link>http://bokardo.com/archives/7-reasons-why-web-apps-fail/</link>
		<comments>http://bokardo.com/archives/7-reasons-why-web-apps-fail/#comments</comments>
		<pubDate>Fri, 05 May 2006 12:16:03 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Ajax]]></category>
		<category><![CDATA[Del.icio.us]]></category>
		<category><![CDATA[Flickr]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Technorati]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Wisdom of Crowds]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=408</guid>
		<description><![CDATA[<strong>Update: </strong><a href="http://bokardo.com/archives/7-more-reasons-why-web-apps-fail/">7 More Reasons Why Web Apps Fail</a>

I'm not one to believe that we're in a Bubble 2.0 or anything like that (aren't we always bubbular?), but here are a few ideas about why some of the web apps out there fail. 

<ol>
<li><strong>Focus on social instead of personal.</strong><br />
Following up on my <a href="http://bokardo.com/archives/the-delicious-lesson/">Del.icio.us Lesson</a> post, this is a critical reason why web apps fail. Many apps focus on being the new social killer-app when, in general, people don't have time to worry about what other people are doing, and will only use software that benefits them personally at every step. You could call this selfishness or laziness, but I would call it optimization. For example, we simply don't have time to tag things for tagging sake. Instead, we might tag things if we think that it will help us in the future, but adding tags to an app does not a solution make.</li>
<li><strong>They solve too many problems, or try to.</strong><br />
This is when the buzzwords rear their ugly head. If you've got a list of problems you're solving with an application, it stands to reason that you can't solve any one of them fully. Instead of trying to solve more than one, focus like gangbusters on one problem and really nail it. If you think about the successful web apps out there right now that have garnered impressive mindshare, it should be easy to line up the one problem (or activity) they really get right. Flickr: photos. Del.icio.us: bookmarks. Facebook: college. Myspace: identity. Gmail: email. Plaxo: contacts. Tailrank: news. Etc...</li>
<li><strong>They're about making someone other than the user happy. </strong><br />
So much focus is on aggregation right now that it is easy to overlook the happiness of users. Many services, such as Technorati Tags or Google Sitemaps, exist solely to make the aggregators happy, and not the user themselves. They sell themselves on incentives that sound like what a movie agent might say to an aspiring actor: <em>"We'll make you famous, kid. You'll get found!"</em>. First of all, this is all talk directed at the <em>developer</em>, who is <em>not the user</em>. That's a huge tip-off right there. Second of all, if the aggregators had their way everyone would be using these formats, which simply dilutes the value for everyone else and only serves to lock the site into some weird relationship with the aggregator. This is not how it should be. That's why I stopped using those two services ages ago. Instead, focus on adding features that make the user happy, and when that happens everyone else can be happy, too.</li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><strong>Update: </strong><a href="http://bokardo.com/archives/7-more-reasons-why-web-apps-fail/">7 More Reasons Why Web Apps Fail</a></p>
<p>I&#8217;m not one to believe that we&#8217;re in a Bubble 2.0 or anything like that (aren&#8217;t we always bubbular?), but here are a few ideas about why some of the web apps out there fail. </p>
<ol>
<li><strong>Focus on social instead of personal.</strong><br />
Following up on my <a href="http://bokardo.com/archives/the-delicious-lesson/">Del.icio.us Lesson</a> post, this is a critical reason why web apps fail. Many apps focus on being the new social killer-app when, in general, people don&#8217;t have time to worry about what other people are doing, and will only use software that benefits them personally at every step. You could call this selfishness or laziness, but I would call it optimization. For example, we simply don&#8217;t have time to tag things for tagging sake. Instead, we might tag things if we think that it will help us in the future, but adding tags to an app does not a solution make.</li>
<li><strong>They solve too many problems, or try to.</strong><br />
This is when the buzzwords rear their ugly head. If you&#8217;ve got a list of problems you&#8217;re solving with an application, it stands to reason that you can&#8217;t solve any one of them fully. Instead of trying to solve more than one, focus like gangbusters on one problem and really nail it. If you think about the successful web apps out there right now that have garnered impressive mindshare, it should be easy to line up the one problem (or activity) they really get right. Flickr: photos. Del.icio.us: bookmarks. Facebook: college. Myspace: identity. Gmail: email. Plaxo: contacts. Tailrank: news. Etc&#8230;</li>
<li><strong>They&#8217;re about making someone other than the user happy. </strong><br />
So much focus is on aggregation right now that it is easy to overlook the happiness of users. Many services, such as Technorati Tags or Google Sitemaps, exist solely to make the aggregators happy, and not the user themselves. They sell themselves on incentives that sound like what a movie agent might say to an aspiring actor: <em>&#8220;We&#8217;ll make you famous, kid. You&#8217;ll get found!&#8221;</em>. First of all, this is all talk directed at the <em>developer</em>, who is <em>not the user</em>. That&#8217;s a huge tip-off right there. Second of all, if the aggregators had their way everyone would be using these formats, which simply dilutes the value for everyone else and only serves to lock the site into some weird relationship with the aggregator. This is not how it should be. That&#8217;s why I stopped using those two services ages ago. Instead, focus on adding features that make the user happy, and when that happens everyone else can be happy, too.</li>
<li><strong>They sell it the wrong way.</strong><br />
Web apps are not about Ajax, tags, Web 2.0, SOA, REST, or any other technology. Why do so many startups and web pundits focus on these terms when talking about a product? To get a better frame of reference, talk about how your app empowers users to improve their life. Think about how the long-term successful companies sell their stuff. They relate it to some bigger idea. So, for example, Nike has always embraced the hero archetype. They might talk about how great their foam arch is, but that&#8217;s always secondary to how buying their shoes makes you a hero. Their commercials are often amateur runners out running in the rain. How cool is that? Way cooler than double-density shock foam. A good example of this in web apps is the messaging from <a href="http://37signals.com">37signals</a>. They&#8217;re not selling software, they&#8217;re selling rebellion. </li>
<li><strong>Not in it for the long haul. </strong><br />
If you build it, they will not come. There is too much competition right now, so another wiki-type application isn&#8217;t going to set the world on fire. I can&#8217;t tell you how many stories I&#8217;ve heard about web apps that became successful only after they adapted to their user base over time (short periods of time, but over time nonetheless). Their initial effort didn&#8217;t work, or was too similar to another one, but they were in it for the long haul and they adapted to what their users wanted. <a href="http://flickr.com">Flickr</a> is a great example of this. Flickr started out as a game called Game Neverending. That didn&#8217;t work, but their second attempt did. Many web app makers would never make it to the point of seeing the light (or admitting the failure). </li>
<li><strong>They show too much of what&#8217;s going on, and get gamed. </strong><br />
One of the big promises of aggregating the wisdom of crowds is building systems that use the input from huge user populations to come up with value. However, as people get used to how the wisdom is aggregated, they figure out how it all works, and the more public the mechanism for aggregation, the easier it is to figure out. That&#8217;s why gaming is such an issue with <a href="http://digg.com">Digg</a>. The voting on Digg is public, so you can see which items have the most votes before you submit your vote yourself. This goes against one of the principles of the <a href="http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds">Wisdom of Crowds</a>, which states that in order to successfully harness it, each member of the crowd needs to be making an independent vote.</li>
<li><strong>They don&#8217;t have an underlying business strategy of improving people&#8217;s lives. </strong><br />
Most business strategy is about making money. However, this is a short term goal. If you focus only on ways to make money, then you&#8217;ll make decisions that in the short term seem good for the balance sheet but in the long term actually work against it. Take the case of LLBean. Where everyone else is trying to get away from call centers and move all of their customer interaction to a web site, LLBean actually allows you to talk to a human being almost instantaneously. Their phone number is easily found on their web site/app. This probably does cost them a lot more than if they had some contact forms or an instant chat room, but it sure does make it quick and easy to give them money. My sister worked at LLBean for a time, and I was always impressed by the way that they empowered her to handle customers. It probably cost them money in the short term, but people remember when you make their lives easier, not harder. Many companies, unfortunately, see the Web as a way to reduce direct communication with customers, when in reality it should cause an increase in communication if you&#8217;re successful.</li>
</ol>
<p><strong>Update: </strong><a href="http://bokardo.com/archives/7-more-reasons-why-web-apps-fail/">7 More Reasons Why Web Apps Fail</a></p>
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		<item>
		<title>On Browse</title>
		<link>http://bokardo.com/archives/on-browse/</link>
		<comments>http://bokardo.com/archives/on-browse/#comments</comments>
		<pubDate>Fri, 21 Apr 2006 11:21:45 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/on-browse/</guid>
		<description><![CDATA[Derek Powazek in The Wisdom of Browse: &#8220;As the web matures, and we get better at developing member-driven media sites like Digg, we have to look beyond simplistic majority-rule popularity contests if we ever want to take on traditional editor-driven media. People are complicated, and we&#8217;re going to need complicated systems to really draw the [...]]]></description>
			<content:encoded><![CDATA[<p>Derek Powazek in <a href="http://www.powazek.com/2006/04/000579.html">The Wisdom of Browse</a>:</p>
<blockquote><p>&#8220;As the web matures, and we get better at developing member-driven media sites like Digg, we have to look beyond simplistic majority-rule popularity contests if we ever want to take on traditional editor-driven media. People are complicated, and we&#8217;re going to need complicated systems to really draw the wisdom out of the crowd.&#8221;</p></blockquote>
<p>This follows hot on the heels of my recent post <a href="http://bokardo.com/archives/the-one-crucial-idea-of-web-20/">The One Crucial Idea of Web 2.0</a> as well as <a href="http://opengardensblog.futuretext.com/archives/2006/04/a_web_20_faq.html">Ajit&#8217;s insight into collective intelligence</a>, where he recast Web 2.0 principles underneath the umbrella of the Wisdom of Crowds.  (collective intelligence) Alex has a <a href="http://blogs.msdn.com/alexbarn/archive/2006/04/18/578078.aspx">nice writeup</a> on this, too.</p>
<p>I&#8217;m confident that we&#8217;re seeing another insight from networked life here. The insight is that we can aggregate the wisdom of crowds, but only under certain circumstances and perhaps only for so long without evolving our systems. The recent <a href="http://www.boingboing.net/2006/04/20/debating_diggs_metho.html">Digg.com blowup</a> is evidence that our systems need to adapt as their users adapt. </p>
<p>For those not familiar with the <a href="http://en.wikipedia.org/wiki/Wisdom_of_crowds">Wisdom of Crowds&#8230;</a></p>
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		<title>On Second Coming</title>
		<link>http://bokardo.com/archives/on-second-coming/</link>
		<comments>http://bokardo.com/archives/on-second-coming/#comments</comments>
		<pubDate>Tue, 28 Mar 2006 13:36:34 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/on-second-coming/</guid>
		<description><![CDATA[Adam Green&#8217;s The second coming of the Web, a satire: &#8220;When Tim Berners-Lee first gave mankind the Web, he made a tragic mistake. He granted us free will to use less than perfect HTML. His tools, and the tools of those to follow him, allowed users to develop sinful habits based on ignorance and sloth. [...]]]></description>
			<content:encoded><![CDATA[<p>Adam Green&#8217;s  <a href="http://darwinianweb.com/archive/2006/327.html">The second coming of the Web</a>, a satire:</p>
<blockquote><p>&#8220;When Tim Berners-Lee first gave mankind the Web, he made a tragic mistake. He granted us free will to use less than perfect HTML. His tools, and the tools of those to follow him, allowed users to develop sinful habits based on ignorance and sloth. The result was a Web of corrupt data, in which misformed tags abounded. This great fall from grace by the users of the Web prevented it from ever attaining the state of perfection desired by all computer scientists, a completely machine readable database.&#8221;</p></blockquote>
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		<title>On Congenial</title>
		<link>http://bokardo.com/archives/on-congenial/</link>
		<comments>http://bokardo.com/archives/on-congenial/#comments</comments>
		<pubDate>Mon, 27 Mar 2006 03:22:29 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[notes]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=396</guid>
		<description><![CDATA[From Newsweek&#8217;s The New Wisdom of the Web (print version, simply kill the print popup): &#8216;&#8221;It&#8217;s clear that the Web is structurally congenial to the wisdom of crowds,&#8221; says James Surowiecki, author of a book (&#8220;The Wisdom of Crowds,&#8221; naturally) that argues that your average bunch of people can guess the weight of a cow [...]]]></description>
			<content:encoded><![CDATA[<p>From Newsweek&#8217;s <a href="http://www.msnbc.msn.com/id/12015774/site/newsweek/">The New Wisdom of the Web</a> (<a href="http://www.msnbc.msn.com/id/12015774/site/newsweek/print/1/displaymode/1098/">print version</a>, simply kill the print popup):</p>
<blockquote><p>&#8216;&#8221;It&#8217;s clear that the Web is structurally congenial to the wisdom of crowds,&#8221; says James Surowiecki, author of a book (&#8220;The Wisdom of Crowds,&#8221; naturally) that argues that your average bunch of people can guess the weight of a cow or predict an Oscar winner better than an expert can. That&#8217;s why some people believe that an army of bloggers can provide an alternative to even the smartest journalists, and that if millions of eyes monitor encyclopedia entries that anyone can write and rewrite (namely, the Wikipedia), the result will take on Britannica.&#8217;</p></blockquote>
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		<title>On Growing</title>
		<link>http://bokardo.com/archives/on-growing/</link>
		<comments>http://bokardo.com/archives/on-growing/#comments</comments>
		<pubDate>Thu, 23 Mar 2006 15:06:01 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Del.icio.us]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/on-growing/</guid>
		<description><![CDATA[This is an obvious analogy, but here goes: In the network, we grow things. We seed them with a DNA of sorts (the framework of how they work) and then we unleash them in the wild. Wind, rain, sun&#8230;we get all those things in the form of trolls, criticism, and fans. We need those things&#8230;they [...]]]></description>
			<content:encoded><![CDATA[<p>This is an obvious analogy, but here goes:</p>
<p>In the network, we grow things. We seed them with a DNA of sorts (the framework of how they work) and then we unleash them in the wild. Wind, rain, sun&#8230;we get all those things in the form of trolls, criticism, and fans. We need those things&#8230;they each help us grow in different ways. Become hardier. </p>
<p>For example, <a href="http://digg.com/">Digg</a> has grown despite the myriad of attempts of mean-spirited people who try to game the system (some are just curious, too). But in combatting those people, Digg is emerging stronger than they were. I for one really like <a href="http://digg.com/apple">Digg&#8217;s Apple feed</a>. </p>
<p>In the network, we don&#8217;t build things fully-formed. We don&#8217;t plant huge trees and watch them gain another 10% of their final size. We watch them grow a thousand-fold instead. We can&#8217;t predict which way the branches will go, but that&#8217;s OK. They&#8217;re growing up. </p>
<p>So, while the original ideas are important (the seed), the way you care for the tree and shelter it from the elements might be more so. This might explain why some projects which are just as good as others (like the open source clone of Del.icio.us &#8211; <a href="http://de.lirio.us/">De.lirio.us</a>) don&#8217;t catch on like the original. They were there first, of course, but they also had someone watering it daily. </p>
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		<title>Evolution of Ideas</title>
		<link>http://bokardo.com/archives/evolution-of-ideas/</link>
		<comments>http://bokardo.com/archives/evolution-of-ideas/#comments</comments>
		<pubDate>Wed, 22 Mar 2006 18:00:01 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Web 2.0]]></category>

		<guid isPermaLink="false">http://bokardo.com/archives/evolution-of-ideas/</guid>
		<description><![CDATA[As I mentioned the other day, <a href="http://bokardo.com/archives/the-one-crucial-idea-of-web-20/">the Wisdom of Crowds is an important idea in Web 2.0</a>. (Before you start complaining about the term Web 2.0, go read <a href="http://bokardo.com/archives/why-i-use-web20/">this</a>). And, like many other ideas being taught to us by the network, the Wisdom of Crowds is counter-intuitive. Even so, it represents with great clarity the notion that we're learning a tremendous amount about how we work, how we relate to each other, and how the world relates to us. 

But why is this happening now? Why are we finding so much innovation and ideas popping up now? Is it because technology has reached a certain level of functionality? I don't think so. Is it because it wasn't true before? I don't think that, either. 

I think our observations of what seems to be working and what seems to be not working have finally changed the way we think about the world. I think we're just getting used to the Web and the implications that it has on our lives. It takes years for people to change the way they think. Some never do. ]]></description>
			<content:encoded><![CDATA[<p>As I mentioned the other day, <a href="http://bokardo.com/archives/the-one-crucial-idea-of-web-20/">the Wisdom of Crowds is an important idea in Web 2.0</a>. (Before you start complaining about the term Web 2.0, go read <a href="http://bokardo.com/archives/why-i-use-web20/">this</a>). And, like many other ideas being taught to us by the network, the Wisdom of Crowds is counter-intuitive. Even so, it represents with great clarity the notion that we&#8217;re learning a tremendous amount about how we work, how we relate to each other, and how the world relates to us. </p>
<p>But why is this happening now? Why are we finding so much innovation and ideas popping up now? Is it because technology has reached a certain level of functionality? I don&#8217;t think so. Is it because it wasn&#8217;t true before? I don&#8217;t think that, either. </p>
<p>I think our observations of what seems to be working and what seems to be not working have finally changed the way we think about the world. I think we&#8217;re just getting used to the Web and the implications that it has on our lives. It takes years for people to change the way they think. Some never do. </p>
<p>We have never before lived in a time when we get such quick feedback from a whole network of people. If your new web application fails to grow after its initial release, you can bet that something is not right with it. It should, at the very least, be growing slowly if people are happy with it. </p>
<p>Similarly, as has been talked about in open source software for years, we can fail incredibly fast. If we do so, all it takes is accepting it, learning from it, and moving on to improve next time. </p>
<p><em>The big problem is that we don&#8217;t always accept when we&#8217;ve failed</em>. And in not accepting it, we can&#8217;t learn from it. And if we don&#8217;t learn from it, we can&#8217;t move beyond it. </p>
<p>In other words, our actions and reactions need to happen in real time. We need to accept the rules of the network, whatever they may be, and adapt to them. They will not adapt to us. </p>
<p>When we become accepting of new ideas such as the Wisdom of Crowds, we open ourselves up to more of them. When we do that, we&#8217;re barely able to keep up. It&#8217;s evolution of ideas in action, and it&#8217;s wonderful. </p>
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		<item>
		<title>The One Crucial Idea of Web 2.0</title>
		<link>http://bokardo.com/archives/the-one-crucial-idea-of-web-20/</link>
		<comments>http://bokardo.com/archives/the-one-crucial-idea-of-web-20/#comments</comments>
		<pubDate>Fri, 17 Mar 2006 14:15:32 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Web 2.0]]></category>
		<category><![CDATA[Wisdom of Crowds]]></category>

		<guid isPermaLink="false">http://bokardo.com/?p=382</guid>
		<description><![CDATA[Listening to James Surowiecki's talk on the <a href="http://server1.sxsw.com/2006/coverage/SXSW06.INT.20060311.WisdomOfCrowds.mp3">Wisdom of Crowds</a> (mp3) at the SXSW Conference (I'm attending vicariously), I was struck at how pervasive this idea has become in such a short period of time. And the reason, of course, is the success of Google's Pagerank algorithm, which harnesses the wisdom of crowds to model the way we value content. 

<strong>If there is one idea that encapsulates what Web 2.0 is about, one idea that wasn't a factor before but is a factor now, it's the idea of leveraging the network to uncover the Wisdom of Crowds.</strong> Forget Ajax, APIs, and other technologies for a second. The big challenge is aggregating whatever tidbits of digitally-recorded behavior we can find, making some sense of it algorithmically, and then uncovering the wisdom of crowds through a clear and easy interface to it. ]]></description>
			<content:encoded><![CDATA[<p>Listening to James Surowiecki&#8217;s talk on the <a href="http://server1.sxsw.com/2006/coverage/SXSW06.INT.20060311.WisdomOfCrowds.mp3">Wisdom of Crowds</a> (mp3) at the SXSW Conference (I&#8217;m attending vicariously), I was struck at how pervasive this idea has become in such a short period of time. And the reason, of course, is the success of <a href="http://www.google.com/technology/">Google&#8217;s Pagerank algorithm</a>, which harnesses the wisdom of crowds to model the way we value content. </p>
<p><strong>If there is one idea that encapsulates what Web 2.0 is about, one idea that wasn&#8217;t a factor before but is a factor now, it&#8217;s the idea of leveraging the network to uncover the Wisdom of Crowds.</strong> Forget Ajax, APIs, and other technologies for a second. The big challenge is aggregating whatever tidbits of digitally-recorded behavior we can find, making some sense of it algorithmically, and then uncovering the wisdom of crowds through a clear and easy interface to it. </p>
<p>Some folks like to point to technology as the heart and soul of Web 2.0. I don&#8217;t think so. The heart and soul of Web 2.0 is the new ideas that drive technological and social innovation, and the one crucial idea is the one found in <a href="http://www.amazon.com/gp/product/0385503865/">Surowiecki&#8217;s seminal book</a>. It has forever altered the way that software is written. </p>
<p>And the evidence is mounting. Today, Richard MacManus writes of the <a href="http://www.readwriteweb.com/archives/rojo_adds_relev.php">new features on Rojo</a>, and in explaining what they are Chris Alden tells Richard that they&#8217;re emulating Pagerank: </p>
<blockquote><p>&#8220;How do we do it? (determine relevance) Generally, <strong>just like Google</strong> used link metadata to determine relevance of search results, there is a fair amount of metadata we can use to infer relevance, including how many people are reading, tagging, and voting for a story, how popular the feed is &#8212; both to you personally, to your contacts, and to all readers, as well as things like link data and content analysis. &#8221; (emphasis mine)</p></blockquote>
<p>The end result is relevance engines, filters, recommendation systems, Web 2.0 software, or whatever you want to call it. And Surowiecki brilliantly sums it all up. </p>
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