How to Get Over People Breaking Your Design

by Joshua Porter  |   14 Comments

I read an interesting quote from this short bio of Douglas Merrill, VP of Engineering at Google:

There are no lasting technical solutions to social problems, and most interesting problems are social problems. “The particular tools and systems we give [people] yield certain kinds of problems,” he says. Merrill sees it as his job to help solve them.’

“There are no lasting technical solutions to social problems”. Now that’s an interesting attitude from a Google guy!

I like it, because it takes away the premise that anything we do technologically will be a continued success without our continued effort. It suggests that we’re in this for the long haul, that we’re all in this together. (cue John Lennon song)

It’s easy to say that spammers and malcontents will always arrive right after a new technology has surfaced and muddy the waters. And that may be true, but isn’t it OK? Isn’t the fact that there are people using the technology going to make it better? Going to teach us how best to evolve it over time?

Don’t Break My Design

This is the classic “don’t break my design” problem. Lots of folks out there are scared to death that someone will actually, say, use their web site and say critical things about it. I know, I’ve been there. I’ve spent long hours creating web sites only to be reticent to introduce it to the world, because I want it to be the pristine creation that it is in my mind.

This also carries over to blogging, and writing. I know *tons* of people who think the idea of starting a blog is a good one (they want to, really bad) except that they’re scared to death to do it. Just….do it. You’ll be a better writer as fast as you can say “I had Trix for breakfast this morning”.

But then, after going through this process a few times, you realize that they’re only making it better, even if it might be at the expense of your ego. They’re actually doing the work of many more people, just earlier and in your face. So let them say nasty things about it. You’ll make it better next time.

And pretty soon, you’ll be propositioning people for feedback. You’ll realize that you can’t replicate social issues surrounding your creation. You’ll want critique. You’ll want critics to be nasty to you, because you’re the person making this thing, and if it’s any good you’ll get the credit, even if it started out a mess. Nobody remembers the early mess.

When you flip the table, embrace their help, you’ll have a better product. Isn’t that the original point?

Comments ( 14 Responses so far )

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1.  Bill H-D on November 11th, 2006 (Comment) #

Another way to talk about this is breaking free from “idiot proofing” your design. Not only is that a bad thinking because it’s not possible, but it also means that you think your users are idiots!

The alternative is to think of users as the source of innovation - the smart thing to do is to listen/watch when they push the boundaries of your product and then work to support the functions they need and want.

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2.  Daniel Szuc on November 17th, 2006 (Comment) #

If we were to help or instruct creators to be more open to feedback and understand how to take it on positively - what would we tell them?

Its similar to actors being able to work with Direction to mature the character and make for a better performance.

3.  Duk on November 22nd, 2006 (Comment) #

Interesting

4.  Alixis Edwin on November 23rd, 2006 (Comment) #

Today’s everything is available on net and everyone put thier information online using any source. So this is necessary to make a rule on this topic.

5.  Guida di Italia on November 30th, 2006 (Comment) #

Nice article. I think so.

6.  Počasí on December 2nd, 2006 (Comment) #

Good article about design :-)

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7.  Mark on January 12th, 2007 (Comment) #

Interestings

8.  Christopher Cooper on January 30th, 2007 (Comment) #

If we were to help or instruct creators to be more open to feedback and understand how to take it on positively - what would we tell them?

Its similar to actors being able to work with Direction to mature the character and make for a better performance.

9.  edwin john on March 7th, 2007 (Comment) #

Very interesting, a really good design and structure will do more work.

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Bokardo is the blog of Joshua Porter, a web designer/developer, researcher, and writer. I live in Newburyport, MA, USA.

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Social design is design that focuses on the social lives of users. It deals with the activities, behaviors, and motivations of people who work and play together through software interfaces. It is built on the observation that many of the decisions we make are greatly affected by those we surround ourselves with in our social lives: our family, friends, and colleagues. Exploring our motivations and how to design interfaces to support them is what the Bokardo blog is all about.

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