Personas and the Advantage of Designing for Yourself

by Joshua Porter  |   25 Comments

Update: Since the original publication I’ve received a tremendous amount of feedback concerning the definition of personas (as I anticipated). To that end, I’ve tried to incorporate all those concerns into the piece. I’ve re-ordered some things and clarified where appropriate.

Steve Portigal, whom I’ve met and whom I don’t think is insane, recently said in a presentation that “personas are user-centered bullshit”.

But he didn’t stop there. He then went on to write an article in this months ACM Interactions magazine extolling the evils of personas which is provoking quite a reaction among designers. He says:

‘Personas are misused to maintain a “safe” distance from the people we design for, manifesting contempt over understanding and creating the facade of user-centeredness while merely reinforcing who we want to be designing for and selling to’

Portigal isn’t the only one to argue against personas. Jason Fried said recently that personas “lead to a false sense of understanding at the deepest, most critical levels.”

Each of these pieces has received a mountain of pushback from certain members of the design community, who feel that in many ways personas are the best tools for communicating design research throughout heterogeneous groups made up of designers, marketers, managers, and executives.

Peter Merholz, in describing a recent project, found personas quite valuable:

‘So on the morning of the second day we dove into a discussion of personas — those archetypal users of the product. We had three personas (Casey, Jessica, and Eric), and we talked about (and occasionally argued about) them for quite a while, until we arrived at a shared understanding of who they are, and what they would get out of the product.

This discussion proved enormously valuable — it lead to some coherence around who the product was for, and it helped focus our discussion of desired experiences, and, in turn, functional requirements. We referred to these personas for the remainder of the workshop, and they came in handy for resolving conversations that got stuck in “Well, I think…”‘

Definition, please?

But while all of this arguing is going on, nobody is really defining what personas are. This, of course, is a big part of the problem.

Here is the Wikipedia definition:

“Personas or personae are fictitious characters that are created to represent the different user types within a targeted demographic that might use a site or product. Personas are given characteristics and are assumed to be in particular environments based on known users’ requirements so that these elements can be taken into consideration when creating scenarios for conceptualizing a site or product. Alan Cooper (in The Inmates are Running the Asylum) outlined the general characteristics and uses of personas for product design and development.

In the context of software requirements gathering, a user persona is a representation of a real audience group. A persona description includes a user’s context, goals, pain points, and major questions that need answers. Personas are a common tool in Interaction Design (IxD)”

As the Wikipedia definition suggests, personas are often realized as a document that is passed around design teams. A document is created so that everyone is on the same page (otherwise each person would have to remember a tremendous number of details). Personas (persona documents) might be a poster, a word file, or a PDF. Whatever the format, they represent an archetypical person. (While it isn’t technically necessary to create a persona document, it is done in every case I’ve ever heard of) Kim Goodwin, who has refined personas over the years at Cooper, suggests that describing your personas in narrative form is an important part of their creation:

“A list of bullet points might contain the same essential facts, but since personas do double duty as communication tools, a narrative is far more powerful in conveying the persona’s attitudes, needs, and problems. The Cliff’s Notes edition may convey the basic ideas, but it will never be as compelling as the story.”

It should be clear that personas are only one way of organizing research. Other ways include user profiles, user scenarios, mental models, and simple storytelling. Many design teams have their own way of organizing and summarizing their research data.

Personas should not be construed as the act of doing research! They are merely one way to summarize research. What’s really important is not that teams create personas (or some other organizing mechanism) out of their research data, but that they do research in the first place! This will help prevent the arbitrary decisions that plague so many design efforts.

But let’s return to the subject at hand, personas.

As mentioned, personas were formulated by Alan Cooper. He wanted to be able to design for a “broad audience of users”. When you design for a broad audience you can’t design for each individual, you must make generalizations and design for those. To quote from Cooper’s book About Face: The Essentials of Interaction Design:

“the key is in choosing the right individuals to design for, ones whose needs represent the needs of a larger set of key constituents, and knowing how to prioritize design elements to address the needs of the most important users without significantly inconveniencing secondary users”.

Cooper’s solution is to do real research on folks, grab the trends out of that research, and create personas out of them to help spur discussion and decision making. Part of that “creating personas” step is to give them a name, a face, so that they are easily referenced.

From my experience, this anthropomorphism leads to difficulty. The problem is that personas are, by definition, an abstraction of research. Personas represent a summary of research from many different people. In other words, it’s a generalized construct.

But when you place a very specific picture of a person on that persona while giving it a name, you’ve made it particular again. You’re asking people to treat it as an individual person. You’ve taken the summary and made it specific. This is confusing.

Abstractions, which are the quality of dealing with ideas instead of events, can be particularly confusing in design, especially in web application design where events are crucial.

Cooper, however, says that this is necessary:

“this is appropriate and effective because of the unique aspects of personas as user models: they engage the empathy of the development team twoards the human target of the design”

Empathy is important. But I would argue that empathy is something that has to happen within the person designing, it’s not something you can make someone feel through generalization. But whether or not personas help to create empathy, they might help designers get into the right mindset for design. Andrew Hinton wrote a nice piece on how personas are really about role-playing. This is directly from Cooper as well. Personas help designers get into the right mindset if they aren’t already.

Cooper goes on to say:

“Although personas are represented as specific individuals, at the same time they represent a class or type of user of a particular interactive product. Specifically, a persona encapsulates a distinct set of usage patterns, behavior patterns regarding the use of a particular product (or analogous activities in the domain if a product does not yet exist). These patterns are identified through an analysis of ethnographic interviews, supported by supplemental data if necessary…”

(my bolding added…they represent multiple things at once…again I find this confusing)

Ok, let’s get more concrete. What does a persona look like? Well, it’s quite like the Loch Ness Monster…everybody talks about it but nobody shows an example…especially during a heated debate!

A concrete example of a persona?

Christoper Fahey, picking up on a comment to Jared Spool’s reaction to Fried’s piece, proposes a novel solution that would help clear the air in this debate. Why don’t we: actually publish good personas?

He says:

“It’s all just talk, and highly idealized, too. Advocates of personas unfailingly paint dreamy idyllic pictures of wondrous projects where the team has hundreds and hundreds of person-hours budgeted for persona research. But we readers are left having to imagine how great, how non-crappy, their personas are. Show us the goods!”

To that end, here are a few examples. But before I show them to you, realize that I am 100% sure that these will not be satisfactory to all interested parties. Some folks will look at them and say “Ok, I guess” while others will claim that these personas are the worst blight on all humanity. But these are a necessary first step in coming to some agreement here.

That people will have problems with these personas suggests there is widespread disagreement on what a persona actually is. If we can’t agree on what they look like on paper, how can we have any confidence that we’re even talking about the same thing?

However, I’ve seen Kim Goodwin give talks where she walks through documenting personas. I thought it was great. Unfortunately, Goodwin’s confidence in showing personas doesn’t carry over to many others. My gut tells me that people are really quite afraid of showing their personas in public, for fear that other practitioners will condemn them as rubbish. This is the elephant in the room of this discussion.

Thus, the confusion about what a persona is will likely persist.

In general though, the primary benefit of personas, that most of those arguing for them suggest, is this:

On projects with more than a couple stakeholders, you need to be able to communicate the needs of users to everyone on the team. Personas are a nice portable artifact that allows you to do so. They allow you to communicate with stakeholders, developers, other designers, and any other interested parties.

Note that this is different from Hinton’s piece above. We are now using personas to communicate with others, not to get into the right mindset ourselves (as designers). This fundamental issue leads to the question: who are personas for? Cooper and Goodwin seem to explain that you do make design decisions from them. Others view them as simply a communication tool with non-designers to get them up to speed.

You don’t always need personas

Both Jared and Andy Budd have pointed out what might be the most interesting issue with personas: You don’t need them when you’re designing for yourself. That is, when you are building something for yourself you simply build what tool you want to use. You don’t have to worry about the needs of others.

This is interesting for several reasons. First, it admits that personas aren’t necessary for good design. Good, so we got that out of the way. Don’t use them if you don’t like them, or more appropriately, if you don’t need them.

Second, it begs the question: why don’t more people design for themselves?

I’ve been thinking about this much more lately, as I’ve gone out on my own and am starting to decide what projects to work on and what projects to pass on. Obviously, most of my decision has to do with how much time I have available. But I am more interested in projects that I would get value out of: the ones that I would use myself.

This might be about selfishness…I want better software…but it might also be about self-preservation, too. It makes sense to me that I’ll do much better work (and help my clients much more) if I’m an actual user of the very software we’re designing. So not only am I more interested in those projects, but I would also do better work for my client since I don’t have that wall of the unknown sitting between me and those I’m designing for. That’s why we do user research…to get over that wall of the unknown.

Degrees of Separation

I think we can make a general statement here:

The further a designer is from the people they’re designing for, the harder it is to design for them.

The immediate outcome of this is that those designers who design for themselves will make better designs more easily. The secondary outcome is that those people who are designing for others are at a known disadvantage: they’re at least one degree of separation away from the people who will use the design. Their challenge is harder.

This next paragraph is a joke.

Even the hugely successful iPod, which has taken its place as one of the best designs in human history, was created by music lovers. Jonathan Ive, chief designer of the iPod, is known to have designed the iPod while listening to the very music he would one day play on it.

Designing for self in practice

But does this hold up in practice? Are those people who design for themselves more successful than those who don’t? Here are some examples (off the top of my head) of people and/or products who are designed by people for themselves:

Netflix, eBay, Google Apps, Wufoo, Basecamp, Freshbooks, Yelp, Craigslist, Blinksale

Most of these examples came from folks who were designers/developers first, created something for themselves, and then when others clamored to get their hands on it, they decided to get into the software business.

Coincidence?

The missing piece: Passion

A year ago November I wrote a piece called Users as Developers. In it I argue that there is another important element at work here: passion. I’ll reiterate a quote from Dan Cederholm (who designed Corkd for himself) from that piece:

“There’s a real difference between being a hired hand on a project for a specific amount of time and someone who has ownership as well as passion for what they’re working on (ownership and passion can be exclusive as well, but combined, they pack quite a punch). The short-term, part-time attention of a freelance designer or developer can often lead to clunky, duct-taped solutions after the contract is over and the site is actually being used by real people.”

I think passion is a real issue with personas. Personas might elicit empathy with the people you design for, but they don’t elicit passion. Passion comes from having a stake, having a long-term commitment. Passion is what gets you that last 10% to make something great. Designers designing for themselves are often passionate. It’s hard to get as passionate when you’re designing or doing research for someone else as a freelancer or consultant.

Obviously, being a freelancer myself this brings up a quandary. How can I do great work when I’m only being brought in for a portion of the lifetime of the web application? How can any consultant or designer?

Well, I think the answer (for me, at least) is to only work on those projects that I won’t really leave. Work only on projects that I’ll continue to use, that provide me with value over time. Software that I actually use myself and would want to even if I wasn’t part of the design team. So far, this has happened on about half of the projects I’ve worked on. I’m hoping to increase that over time to all the projects I work on.

If the only thing I have after a project is over is an artifact of the design process like a persona, that says something very important about my relationship to the project and the people I’ve worked with.

So I think focusing on personas is actually a red herring. If you’re doing research and learning about your users, then it doesn’t matter if you create personas or some other summary of your research. Whatever works for you. What is really important is having passion for what you’re doing and putting all of your energy into it. If you are a designer and you’re not a potential user of what you’re designing, you have a higher hill to climb. Better get started now.

Personas may or may not be right for your project. It depends on the group of people you’re designing with. If you can’t communicate what you need to without personas, then consider using them. If you do end up creating a persona, great! But that doesn’t mean it’s the right process for other designers and it doesn’t mean that someone else’s personas are right or wrong. Stop defending turf you don’t need to!

Artifacts of the design process are insignificant compared with the design artifact itself.

Comments ( 25 Responses so far )

1.  Mark on January 21st, 2008 (Comment) #

Obviously, being a freelancer myself this brings up a quandary. How can I do great work when I’m only being brought in for a portion of the lifetime of the web application? How can any consultant or designer?

We just closed a client relationship after completing phase 1 of a project for this very reason. There were a few snags that sapped enthusiasm for moving forward, but at the heart of the matter was a failure on the client’s part to understand that we had to have to more of a role and interest than just the current milestone, deadline and budget. We were almost dissuaded from caring about anything post-launch.

2.  Jeremy Olson on January 21st, 2008 (Comment) #

Thanks for the informative post, Joshua. I’m a highschool student who has done quite a bit of web work (design, development, etc.) and I’ve been reading your blog, 37Signals, Cooper’s books, etc. I haven’t been sure what to think about personas so I’m glad to see this clear-headed post. Though I’ve never used personas extensively, I could imagine that they would be useful in a project where I would not be using the product (i.e. a medical application) but I think I agree with you that, whenever possible, it is best to design for yourself.

3.  Scott on January 21st, 2008 (Comment) #

Wow, Joshua, this was a great post. Lots to consider.

I think that what you’re saying regarding designing for yourself, while absolutely true, is a bit misleading. If I am designing an interface that I would use I don’t need a persona developed because I am the persona. I know myself, so why bother writing something down about my likes/dislikes, interests, usage patterns, etc.? So, the persona exists–it just exists in my head rather than on paper.

Yes? No? Maybe?

4.  Josh on January 21st, 2008 (Comment) #

Hi Scott…good question. I think the answer is no. You are actually not the persona. If you’re designing for yourself, you know all of the relevant research in your head, so that part is right. But you don’t need to create a persona (which is a design artifact…a document) in order to help you design.

So yes, you have all the info you need in your head. No, you don’t have a persona up there.

5.  Jessica Enders on January 21st, 2008 (Comment) #

Hi Joshua
As always, a fantastic post. Your writing and thinking is some of the best on the web, in my opinion.
You seem to feel that the contextual nature of personas is a poor argument for why they aren’t shared. But I for one probably haven’t shared personas for precisely that reason (plus that it didn’t occur to me).
Your persona document for Kelly, for example, contains about 50% content that could be used whenever the user is a marketing assistant, but the other 50% is specific to the particular website you are designing.
Maybe people think this specificity makes personas less useful (but not necessarily impossible to understand) when shared beyond the project?

6.  James Mansfield on January 21st, 2008 (Comment) #

Nice article Josh.
If only I had the luxury of working on websites I would use. :)
I work on a major business directory website and people like my mother would use it, if I designed it for me I’m not sure she would be able to find what she wants.
I agree with your view that Personas are a communication tool more than a tool to design by and I would also agree. And I think that this is reason enough to spend the time and energy on them. I consider the majority of my design work to be communication and personas assist in this communication.

7.  Jake McKee on January 22nd, 2008 (Comment) #

OK, so here’s my question - in an era where we can reach out to a great many customers, potential customers, and existing community members, why do we need to invent personas? Why not pick a real person, have them meet the team, and then ask them questions when things popup.?

8.  Josh on January 22nd, 2008 (Comment) #

Gee, Jake. Good question!

There are several issues here. First, Cooper was writing before the social features you mention really took off. He was focused on desktop apps more than web, so that may be part of it.

Second, it might be a scale issue. Cooper was working on things like Visual Basic, which is huge. It might have been that there were so many people using it that he had to wrap up that research into something more tidy. However, I’m still vexed by the fact that people call personas by a real name and put a picture on them.

In my personal work, I don’t use personas. I do just what you suggest. I do interviews with real users, and when I talk about them with the design team I use those interviewees names. It’s not rocket science at all…simply saying “Yeah, Suzie complained of that…she said this…” is powerful. At this point it is important to track trends, but I’m not sure they need to be in the form of personas.

9.  rainbow on January 22nd, 2008 (Comment) #

Personas is a useful tool, beyond any designers discussion. There are a lot of communication resources, where this one shouldn´t be left apart. It plays with the “identification” or “would like to be” phenomenon that everybody has.

10.  Jeremy Olson on January 22nd, 2008 (Comment) #

So far I’ve also been doing what Jake suggests. In doing research on personas I ran across Jason Fried’s post. He suggests the same: “So if you can’t design something for yourself, design something for someone you know. Get that person or people involved in your project early on. Basing your decisions on a matrix of personality traits isn’t what I’d recommend if you really want to build a great product.”

I haven’t used personas, so I’m not really in the position to argue strongly for or against them. I think Terry Bleizeffer’s response to Jason’s post is interesting. While Terry isn’t a big fan of personas, she does clarify some crucial points. To me the most interesting is: “For most organizations, it’s just not feasible for every person in the organization to talk to real people and have the skills to successfully interpret what they actually mean and not just what they actually say. For the people who do talk to people and do have those skills, we need a way of communicating the results of those discussions to the rest of the team. Personas are one way to do that.”

The guys at 37Signals have an ideal situation. They are small. I think more (especially web related) companies should be like them because it gives them the flexibility to do stuff like… design without personas. But for big organizations with lots of stakeholders in a project, the designers need a way to communicate with the rest of the stakeholders why a certain design decision makes sense. The problem is that the engineers say “well, people really want feature x” and the designers argue that “according to our research, people want feature y” but there is no common ground to communicate WHO “people” are. Different “people” want different things and a line has to be drawn about which “people” the product is really for. Not every stakeholder (decision maker) can be in touch with real people , so personas are a way for those who are in touch with real people (and who have the skill required to interpret their research) to communicate to the other stakeholders who these people are, what they want, and why specific decisions should or should not be made. Again, I have no experience with large organizations or personas so I can’t say if the above observations are true in practice.

My latest project is great because the target market is a person who is living with me: my mom. I hope the projects I take on in the future will be similar.

11.  Heidi on January 22nd, 2008 (Comment) #

Superb post! I myself have not used personas, although I was involved on the outer edges of a project that brought in a consultant who did use personas. I think it helped the consultant get an idea of what our needs were as far as website design. By communicating them back to us, the consultant could measure whether he understood our audience.

I just realized after reading your post that I have used the persona concept without actually writing up a persona. At least, I never write a complete persona (age and all that other demographic info). I jsut ask questions like, “Why do people visit the site? What specifically do they need to accomplish here? Where do they get stuck?” Some of that might be answered by mining the analytics for pages most visited and searches performed most often.

In my job, the boss would rather see quantifiable research — like how many people visit which parts of the website — and not a fictitious person.

12.  Jake McKee on January 22nd, 2008 (Comment) #

Josh, I didn’t mean to imply anything - I still hear people talking about personas all to often these days. You’re right, it may have made sense in days past, but not so much any more.

13.  karl on January 23rd, 2008 (Comment) #

In my experience, personas have been an exceptionally helpful shorthand for distilling the intractable mounds of research we often have on a brand’s target market or target users.

Whether you call them “personas” or not, at some point, you must make a judgment of whether a live interviewee fits the bill, and that is based upon a gut-level abstraction of your interpretation of that research or how literally they match an agreed-upon persona document.

Now, people are multi-dimensional fickle creatures that will have you tilting at windmills for weeks on end. And that is especially true if I’m designing for myself.

A persona is a simple way to place parameters on the target and avoid scope-creep because some friend-of-a-guy made a disparaging comment about your search field. A persona can be a reliable comrade, designed with the best available research.

And if you’ve done your work correctly, personas can be very human: totally flawed.

14.  Steve Buell on January 23rd, 2008 (Comment) #

Personas are neither good nor bad, useful nor a waste of effort. They are another tool to use when, and if, you need it. If you don’t have the resources to conduct a wide spectrum user study or if you don’t have personal experience in the target group, personas may be useful.
Take the area of people with disabilities, for example.
If you are a designer with a disability,(raise your hand, if you’ve got one to spare), you will be able to readily relate to people with a similar disability. You may want to accommodate other characteristics of people with disabilities but don’t have the sphere of reference to make that personal knowledge determination. Here is where some type of personas may be helpful.
Most existing personas have some level of subjective interpretation and should not be used as the be-all and end-all of your design considerations.
Not all of your user base will interact with your design as you would expect. Acknowledging differences across your user base and being able to anticipate divergent user interactions will only increase the marketability of your product.

15.  pepelicious on January 23rd, 2008 (Comment) #

My own personal experiences using personas in an online social networking company are definitley mixed. Everyone agreed they were valuable but I’m not sure that everyone agreed on *why* they were valuable. I get the same feeling from reading your post. Even the experts don’t really seem to be in concurrence! I think what everyone agrees on is that personas are too touchy feely for the bean counters and too abstract for engineers. One thing I’ve noticed working in a number of technology companies is that business people and engineers seem to be trained to operate in a vacuum, outside of any customer/user influence. They are, after all, the experts. Creating a ‘fake’ user is an order more preposterous than bringing in real life users to tell them how to develop their product or what features to build. If anything I’ve found personas to be a great way for marketing and creative to build up their wall of B.S. Business people have the numbers and engineering has the holy grail, sorry, code.. now marketing can have their army of made up people.

16.  Peter Jones on January 25th, 2008 (Comment) #

OK, everyone - Alan Cooper only invented the term persona. We called the User Profiles for many years before he switched from Visual Basic to UCD/UX and adapated old tools with new names. In UX, everything is new again, all the time. But User profiles were around in the 80’s, and we used them to describe representative users in sufficient detail to support design rationale arguments to developers and product managers. We never used them as major design artifacts though, they are communications tools.

As far as the axioms of designing for yourself, it depends. It seems people in UX are often not trained in Human Factors, or understand the psychology of tacit knowledge. You cannot do knowledge elicitation on yourself, and you cannot measure your own responses to interaction. If you are considering product design, it helps to have separation and empathic understanding. If you are a designer, you are NOT an expert in your user’s work practice, but you can become a kind of participant observer if you are a good researcher. I design for doctors sometimes - I’m not a doctor, but have learned a lot about their work practice and everyday drivers and constraints. So I advocate research-design cycles so that designers can learn over time.

17.  Mark on January 25th, 2008 (Comment) #

They’re also known as User Stories in Extreme Programming (XP).

http://en.wikipedia.org/wiki/User_story

18.  Bill Buxton on January 26th, 2008 (Comment) #

With all due respect to Alan Cooper, who popularized and refined the use of personnas, might I suggest reading Henry Dreyfuss’s classic 1955 book, Designing for People?

It is really worth tracking down a first edition (on abebooks.com, for example, because of the phenomenal design), but it is still in print.

There you will find a non-dogmatic, pragmatic use of approach described.

There is no formula. Each problem demands its own approach. That is why I dislike blind dogma. And for me, going back more that 5 years in the history of design and UX is a good place to start. Seeing the true roots of the concepts today is enlightening, to say the least.

19.  Christopher Fahey on January 27th, 2008 (Comment) #

@Bill Buxton: Thank you!

Yes, there is no formula. All this talk of “Method X is right, Method Y is wrong!” has always bugged me, even though I myself have engaged in it sometimes. The real answer is to listen to design process success stories, going back fifty or even a hundred years, and to apply lessons learned to your own unique needs and processes.

(This, by the way, is why I think design/UX conferences should consist of nothing but case studies and why, also, I’ve asked recently for persona pundits to show us some real user personas. I’d rather see a real process in action than see a generalized — and inevitably idealized — “methodology” advocacy.)

I’m not surprised to read this comment from the author of “Sketching User Experiences”, a book that advocates a dogma-free, open-minded approach to the design process. You should add Bill’s book to your Abe’s order of “Designing for People”.

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20.  Robert Barlow-Busch on February 6th, 2008 (Comment) #

Love the thoughts in this post about the effect of “passion”, Josh. Agreed that nothing beats a situtation in which you have a sense of ownership and a passion for solving the problem at hand.

Note however that solving someone else’s problem can be tremendously satisfying too; in fact, passion can flare bright & hot when you know you can vastly improve improve someone’s life or their job through your work. Some of my favorite projects have involved understanding completely unfamiliar domains (e.g., protein research & radiology to name two) and producing designs that have a real consequence. That sort of work… well, it simply ROCKS!

Personas — or specifically the persona process — can really fire up that passion and provide a much-needed focus when you’re not designing for yourself. To the question of “Why create these fictional characters, why not just design for the real customers you’ve met in person?”, I suggest it’s a matter of focus. The hardest part about any strategy is deciding what you’re NOT going to do, and the process of building personas helps with those decisions. Essentially, personas are segmentation for designers: they remind us who we’re focusing on and who we’re not.

FYI here’s another example of a persona, from one of my past projects. The full story of how this work affected design & marketing appears in a chapter in User-Centered Design Stories.

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21.  Monica Granfield on March 20th, 2008 (Comment) #

This is a great conversation that addresses both sides of the issue. Nice to see some debate over UX processes going on.

To me personas are a great way to quickly gain focus and communicate if you are working in or with a large organization. However, I find that all too often they are used as a crutch and can prevent the designers from getting out and spending time with the users and sometimes they can get in the way of taking risks and innovating. We may be creatures of habit but thankfully habits can change.

I think if they are used correctly personas are a great tool but not the only one. Thanks for a good discussion!

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22.  Goos on April 18th, 2008 (Comment) #

I always enjoy using personas ass well. They really get you going but the difficulty is knowing when to let go of them. Nice article Josh!

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Bokardo is the blog of Joshua Porter, a web designer/developer, researcher, and writer. I live in Newburyport, MA, USA.

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