Great Community Design Talk by Christina Wodtke

by Joshua Porter  |   11 Comments

Update: Christina has a follow-up to this piece in which she suggests that Facebook is a lot like the next Google.

On Tuesday I had the good fortune to attend an excellent presentation on community design by Christina Wodtke at the DocTrain East Conference in Lowell, MA. Unfortunately, it was the only session I attended (lots of sessions looked good, like Steve Mulder’s talk on Personas), as I got sick Tuesday night and wasn’t able to return.

Here’s the embedded slide deck from Slideshare, but I would recommend downloading the Powerpoint slides as some of the text isn’t legible in the Flash conversion.

Christina’s talk was excellent, and I took a lot of notes. Here are the highlights that really stood out to me. (although, I must say that there was a lot more than I’ve written here)

Different views of self: We expose different views of self. Our home self, our work self, and each of the services we use provides a different view into our lives, different relationships, different interests. Our Facebook profile, for example, shows a different window into our social network than our LinkedIn profile does.

Interesting question: if all of our online profiles were added together, would it be representative of the *real* us?

(this is a very pertinent question given the recent claims that Facebook is trying to map *the* social graph…it’s not clear at all that anybody but a single individual knows the extent of their own social network. In my own case, I have many more parts to my life than exists on Facebook. None of my high school friends are there, a couple college friends, mostly professional colleagues. My wife promises she will never join Facebook. It will never consist of my entire social network)

Facebook mapping the social graph is similar to Google mapping the web of documents.

Social software question: “How do you add the human element into software?”

Lots of the talk was leveraging the major axes of social software, starting with Stewart Butterfield’s building blocks. These include Identity, Presence, Relationships, Conversations, and Groups. Gene Smith then took these a step further and created a honeycomb diagram out of them, a useful starting point to introduce the topics. Also includes Reputation and Sharing.

“You no longer own your message” - referring to the idea that your customers/audience will find ways to talk about you even if you’re not listening - GetSatisfaction

Big idea: “by designing the environment thoughtfully, you can get the behavior you want” follows Lewin’s equation: Behavior = a function of personality and environment. (you can’t change people, but you can change the environment they’re in)

As an aside, lots of social psychology research, with Milgram’s Obedience Study being the most famous case, suggests that the notion of “roles” is powerful. When we are placed in roles (environments play a big part of roles) we tend to act the role. We can pretend easily…it’s easy to give up our personal opinions and act the role. To this end, Milgram started his research in part because he wanted to know the answer to the question: “Could it be that (Adolph) Eichmann and his million accomplices in the Holocaust were just following orders? Could we call them all accomplices?”.

Strategy: “Strategy is knowing what not to do” - Michael Porter

This is probably the most important quote from the entire talk. Instead of trying to build the next MySpace or graft the features of YouTube into a non-video site, it’s important to realize how people’s motivations are affected by the actual interface they’re using. So knowing what not to do, where not to spend a lot of energy, is crucial to success. Christina’s talk was a great overview of the issues involved, and a lot of what not to do.

Comments ( 11 Responses so far )

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1.  Christina Wodtke on October 19th, 2007 (Comment) #

Sorry it’s so chewed-up. Slideshare doesn’t like Helvetica apparently. I’ve tried uploading an Arial version as a fix. Hope that helps, and thanks for the kind words!

2.  Johan on October 20th, 2007 (Comment) #

So knowing what not to do, where not to spend a lot of energy, is crucial to success.

it is a project environment. The actions you undertake to reach your goal should be limited, but as well thought-over well otherwise that limitation could easily have a reverse effect. But again not every designer has great ideas …

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3.  Josh on October 21st, 2007 (Comment) #

Thanks for changing the fonts, Christina. It comes through a lot better now, I think.

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4.  Steven on October 25th, 2007 (Comment) #

Josh/Christina,

Great point about understanding what NOT to build. As a young company, there seems to be so much opportunity, so much we COULD do, and so many potential investors wanting us to jump into different avenues. Focus, focus, focus seems to be the key. Anyway, thanks again - looking forward to looking at the slides.

5.  Shai Gluskin on October 29th, 2007 (Comment) #

I’d contest the Web 1.0 “Content management system” Web 2.0 “Wiki” (from the 7th slide after the title slide). A wiki is itself a class of content management software. I’d say Web 1.0, html pages, Web 2.0, data driven web sites.

Wiki’s are an incredibly efficient method for collaborative writing (e.g. Wikipedia and manual writing). But Wikis don’t define Web 2.0 because the goal of a Wiki is to create once voice with the “discussion” accessible on a tab which behind the main article. The core culture of Web 2.0 is multivocal - with the identify of each voice easily defined — think blogs and social networks.

I think we are just at the beginning of content management. Bloggers are pushing Wordpress to its limits. Wordpress is extensible, to a point. Drupal is ascending. Created by hard core geeks its had some usability issues and has been hard to theme. But its basic design—slim core with easy hooks for module writers to extend function—is powerfully elegant. And now with version 6, the Drupal folk are reaching out to designers by making it possible to theme without knowing PHP.

The result is that individuals and small organizations will be able to build powerful sites at low cost, using a lego-like set of web 2.0 functionalities.

In short, I think we are at the beginning of the content management era. Drupal and the like will lead the way.

6.  Troped on November 1st, 2007 (Comment) #

I’m surprised that there’s not a mention of the Cluetrain Manifesto here! There’s a lot that was said there that is echoed —not to say that you’re not aware of it—I’m sure you are; but I just wanted to point out its relevance again to your readers.

http://www.cluetrain.com/

7.  logistics on November 19th, 2007 (Comment) #

Informative and Useful

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ABOUT

Bokardo is the blog of Joshua Porter, a web designer/developer, researcher, and writer. I live in Newburyport, MA, USA.

WHAT IS SOCIAL DESIGN?

Social design is design that focuses on the social lives of users. It deals with the activities, behaviors, and motivations of people who work and play together through software interfaces. It is built on the observation that many of the decisions we make are greatly affected by those we surround ourselves with in our social lives: our family, friends, and colleagues. Exploring our motivations and how to design interfaces to support them is what the Bokardo blog is all about.

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