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On Growing

This is an obvious analogy, but here goes:

In the network, we grow things. We seed them with a DNA of sorts (the framework of how they work) and then we unleash them in the wild. Wind, rain, sun…we get all those things in the form of trolls, criticism, and fans. We need those things…they each help us grow in different ways. Become hardier.

For example, Digg has grown despite the myriad of attempts of mean-spirited people who try to game the system (some are just curious, too). But in combatting those people, Digg is emerging stronger than they were. I for one really like Digg’s Apple feed.

In the network, we don’t build things fully-formed. We don’t plant huge trees and watch them gain another 10% of their final size. We watch them grow a thousand-fold instead. We can’t predict which way the branches will go, but that’s OK. They’re growing up.

So, while the original ideas are important (the seed), the way you care for the tree and shelter it from the elements might be more so. This might explain why some projects which are just as good as others (like the open source clone of Del.icio.us – De.lirio.us) don’t catch on like the original. They were there first, of course, but they also had someone watering it daily.

Evolution of Ideas

As I mentioned the other day, the Wisdom of Crowds is an important idea in Web 2.0. (Before you start complaining about the term Web 2.0, go read this). And, like many other ideas being taught to us by the network, the Wisdom of Crowds is counter-intuitive. Even so, it represents with great clarity the notion that we’re learning a tremendous amount about how we work, how we relate to each other, and how the world relates to us.

But why is this happening now? Why are we finding so much innovation and ideas popping up now? Is it because technology has reached a certain level of functionality? I don’t think so. Is it because it wasn’t true before? I don’t think that, either.

I think our observations of what seems to be working and what seems to be not working have finally changed the way we think about the world. I think we’re just getting used to the Web and the implications that it has on our lives. It takes years for people to change the way they think. Some never do.

Continue Reading: Evolution of Ideas

Where is your money?

It is widely agreed that the number one way to produce a successful web site is to provide compelling content.

Similarly, the number one way to produce a successful web application is to provide compelling tools for use.

Is this where your priorities are?

I don’t mean the priorities in your head. I mean are you continually investing in compelling content and tools. Not advertising, not graphic design, not marketing, not promotion.

Compelling content and tools. Is that where your money is?

On Individual Wisdom

Kathy Sierra talks about how she misinterpreted the Wisdom of Crowds idea. Great read. I had a similar AHA moment about it myself recently, which is why I still consider it the most crucial idea of Web 2.0.

The Wisdom of Crowds is not about group decision making. It’s about aggregating individual decisions.

Big difference.

On Breaking

Umair Haque on Breaking the Corporation:

“it’s time to innovate not just what we produce, or who we sell it to, but why we produce.

Design is like a Hand of Cards

Each design is a new hand of cards. Not only are the cards we’re holding different every time, but so are the hands of the other players. Our hand is our own knowledge of the design project, and the hands of the others are the constraints that we must deal with.

The difficulty with design is that each design project has different problems to solve. While we want to be able to generalize those problems, doing so actually hurts our chances at creating an appropriate solution to our specific problems.

Designs, when successful, are successful because they acknowledge and deal with the unique constraints of the project at hand. When not successful, designs usually fail because someone didn’t fully understand the constraints of the project. It is dangerous to generalize constraints.

Continue Reading: Design is like a Hand of Cards

On Real World

Thomas Vander Wal:

“most of the information that is on the web is not really usable or reusable as it is not structured to be used in the place or context where it makes most sense. Most people do not live their lives on the web they live them in the real world. Information and media must be built with this understanding.”

On Banish

Joel Spolsky has an interesting view on design:

“If you have been thinking that there is anything whatsoever in design that requires artistic skill, well, banish the thought. Immediately, swiftly, and promptly. Art can enhance design but the design itself is strictly an engineering problem.”

What I like about Joel’s piece is that he focuses on design as creating something for real people in real-world contexts with real-world constraints to use.

The One Crucial Idea of Web 2.0

Listening to James Surowiecki’s talk on the Wisdom of Crowds (mp3) at the SXSW Conference (I’m attending vicariously), I was struck at how pervasive this idea has become in such a short period of time. And the reason, of course, is the success of Google’s Pagerank algorithm, which harnesses the wisdom of crowds to model the way we value content.

If there is one idea that encapsulates what Web 2.0 is about, one idea that wasn’t a factor before but is a factor now, it’s the idea of leveraging the network to uncover the Wisdom of Crowds. Forget Ajax, APIs, and other technologies for a second. The big challenge is aggregating whatever tidbits of digitally-recorded behavior we can find, making some sense of it algorithmically, and then uncovering the wisdom of crowds through a clear and easy interface to it.

Continue Reading: The One Crucial Idea of Web 2.0

On Man or Machine

Wired’s Ryan Singel in Man vs. Machine in Newsreader War

“in the future, will you find your man vs. machine story relying on a human-edited source or from an algorithm?”

This is a fascinating question, and Singel provides a solid account of where we’re at.

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