TAG: Interface Design

Pictures under glass

If you’ve never read Bret Victor’s Rant on the Future of Interaction Design, now is a great time. Victor rails against what he calls “pictures under glass”, or the pervasive vision of the future which involves touch screens for everything. He points out that humans interact with the world in amazing ways, specifically through our […]

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Scrolling is easier than clicking

A small observation with huge implications: scrolling is easier than clicking. This affects a lot of things, like whether to place information further down a page or whether to place it behind a drop-down, button, or link. Should we break up our articles like news sites onto 7 different pages? Are people happy clicking through […]

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Tell your design story

I think the future of sharing design work will be more about story and less about visuals.

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The importance of sketching in product design

The way to have product team members trust each other and get along is to have them sketch together.

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To flat or not to flat?

Solid piece by Nick Bilton in the New York Times about the trend of flat UI: The Flattening of Design Several thoughts: 1) I’m not convinced that flat UI is a good thing…in my experience it does make UIs seem simpler but often at the expense of visual priority and affordances. Many flat UIs suffer […]

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Wireframes are dead. Long live wireframes.

My good friend and colleague Dan Ritzenthaler has written Wireframes: A good communication tool, a poor design tool, an article that captures his insights on a lot of the conversations we’ve had lately at HubSpot. Dan is not dismissive of wireframes, but he doesn’t think they’re a good design tool. Instead, Dan says that wireframes […]

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Progressive Reduction

A thoughtful post from Allan over at Layervault, Progressive Reduction touches on the issue I brought up in Labels always win last week. Progressive reduction is a design technique in which you reduce interface elements over time as people use the app more. (with usage assuming familiarity). An interesting concept, to be sure. My guess […]

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Labels always win.

In the battle of clarity between icons and labels, labels always win.

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Designing for mobile empty states

On a vast majority of UI design projects, the initial user experience is an afterthought. Yet, the first steps a user takes are critical for several reasons. First, the initial experience gets any data loaded or necessary setup done. Second, and perhaps as importantly, the initial experience teaches users how to use the software and […]

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Nice comparison page: Breeze

Humans make decisions by comparing options…the better you can help people compare your product with what they’re already using the easier their decision will be (or the more likely they’ll make the right decision). Here’s a good example of a nicely-designed comparison page: Breeze: Compare Breeze with the rest. via @brilliantcrank

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