TAG: Social Design

Andy Baio on selling out

Great read by Andy Baio on the history and future of Upcoming.org: Diary of a Corporate Sellout. For those of you who don’t know what Upcoming was, it was an awesome events website where you could manage the events you wanted to go to (before those types of sites were popular) that Andy created and […]

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One stream to rule them all (the real Facebook vs. Twitter war)

The current battle of the social web is to create the single stream that gets the most attention. Watch the giants copy each other.

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Tenth Grade Tech Trends

Josh Miller, one of the makers of Branch: “A few months ago, my fifteen-year-old sister told me that Snapchat was going to be the next Instagram. Many months before that she told me that Instagram was being used by her peers as much as Facebook. Both times I snickered. Learning from past mistakes, I took […]

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Applying the fundamental attribution error to product design

Why the fundamental attribution error is dangerous and how we might apply it to product design.

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Why lurking (and de-lurking) in social networks is a big deal

Lurking is the number one activity on the Web…and is therefore extremely important to design for.

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Creating Engaged and Passionate Users, Part 2

Part 2 of an interview I did with Christine Perfetti on creating engaged and passionate users.

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Creating Engaged and Passionate Users, Part 1

With the rise of the Social Web as a primary channel for many businesses, creating engaged and passionate users becomes a primary problem…my friend Christine Perfetti of Perfetti Media recently interviewed me about how to incorporate social features into social applications. Here’s part 1 of our discussion. Christine: In the first edition of your book, […]

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Designing for Social: 3 Core Principles at the Warm Gun Conference Oct 8

A quick note that I’ll be giving a talk on Designing for Social at the Warm Gun Conference on October 8, 2010 in San Francisco, California. Also, discount code! Use the code bokardo to get 10% of the registration price. Designing for Social: 3 Core Principles My talk is going to be about three core […]

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Designing the Usage Lifecycle Workshop in Boston Oct 25

A quick announcement about a workshop I’m giving in Boston in October on the Usage Lifecycle. The workshop is for designers, design managers, product folks, and other people responsible for web sites who are struggling with creating a great user experience. The workshop will cover, among other things: How to design for the psychology of […]

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Strong, Weak, & Temporary Ties

Paul Adams, UX researcher at Google, is studying what sorts of relationships people have online. His latest piece, Designing for Social Interaction: Strong, Weak, & Temporary Ties shows how people mostly use social networks to map their life, not create a whole new online one:

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