TAG: Social Design

Communicating Value through Cause & Effect on Fanfeedr

How Fanfeedr’s intro page does well to communicate the value of the service.

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Feature Development in Action: Broadcast Stream Messages in Socialcast

One of the guiding principles of interaction design is to support existing behavior. This means to figure out what is already happening, what activities, tasks, and interactions people are already doing, and build support for them into software.

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Using your Sign-up form as a Qualifier

I recently ran across an interesting way to qualify people using sign-up forms at monotask.com.

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No Sign-up Necessary (the strikethrough method)

Two apps, Posterous and SignApp, have a novel way to communicate how easy it is to start using their product. I call it the strikethrough method.

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Coming Soon: Make them Care! (my new book)

Just a quick update on my latest project. I’m self-publishing a new book about creating great sign-up experiences. It’s called Make them Care!. (you can get reminded when it’s published here)

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Designing for Social Traction (slide deck)

Here is the slide deck from a talk I gave last week at Delve, a two-day masterclass held in Brooklyn, NY.

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What Metric are you Designing to Improve Today?

While aesthetics are subjective, behavior is not.

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The Agency Problem

The agency problem is the problem of doing one-off work in a world in which software is becoming a service that needs constant attention.

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Steve Jobs on why Apple doesn’t do market research

It’s not about pop culture, and it’s not about fooling people, and it’s not about convincing people that they want something they don’t…

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The behavior you’re seeing is the behavior you’ve designed for

I’ve given a few talks recently and by far and away the one idea that is resonating with people is the idea that the behavior you’re seeing is the behavior you’ve designed for.

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