September 17th
Communicating Value through Cause & Effect on Fanfeedr
How Fanfeedr’s intro page does well to communicate the value of the service.
Continue Reading: Communicating Value through Cause & Effect on Fanfeedr
TAG: Social Design
September 17th
How Fanfeedr’s intro page does well to communicate the value of the service.
Continue Reading: Communicating Value through Cause & Effect on Fanfeedr
August 21st
One of the guiding principles of interaction design is to support existing behavior. This means to figure out what is already happening, what activities, tasks, and interactions people are already doing, and build support for them into software.
Continue Reading: Feature Development in Action: Broadcast Stream Messages in Socialcast
August 19th
I recently ran across an interesting way to qualify people using sign-up forms at monotask.com.
Continue Reading: Using your Sign-up form as a Qualifier
August 18th
Two apps, Posterous and SignApp, have a novel way to communicate how easy it is to start using their product. I call it the strikethrough method.
Continue Reading: No Sign-up Necessary (the strikethrough method)
August 17th
Just a quick update on my latest project. I’m self-publishing a new book about creating great sign-up experiences. It’s called Make them Care!. (you can get reminded when it’s published here)
Continue Reading: Coming Soon: Make them Care! (my new book)
August 11th
Here is the slide deck from a talk I gave last week at Delve, a two-day masterclass held in Brooklyn, NY.
Continue Reading: Designing for Social Traction (slide deck)
August 5th
While aesthetics are subjective, behavior is not.
Continue Reading: What Metric are you Designing to Improve Today?
July 30th
The agency problem is the problem of doing one-off work in a world in which software is becoming a service that needs constant attention.
Continue Reading: The Agency Problem
July 29th
It’s not about pop culture, and it’s not about fooling people, and it’s not about convincing people that they want something they don’t…
Continue Reading: Steve Jobs on why Apple doesn’t do market research
July 28th
I’ve given a few talks recently and by far and away the one idea that is resonating with people is the idea that the behavior you’re seeing is the behavior you’ve designed for.
Continue Reading: The behavior you’re seeing is the behavior you’ve designed for