TAG: Interface Design

Designing for mobile empty states

On a vast majority of UI design projects, the initial user experience is an afterthought. Yet, the first steps a user takes are critical for several reasons. First, the initial experience gets any data loaded or necessary setup done. Second, and perhaps as importantly, the initial experience teaches users how to use the software and […]

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Nice comparison page: Breeze

Humans make decisions by comparing options…the better you can help people compare your product with what they’re already using the easier their decision will be (or the more likely they’ll make the right decision). Here’s a good example of a nicely-designed comparison page: Breeze: Compare Breeze with the rest. via @brilliantcrank

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We’re Better At (Visual) Design, And That’s Not Good

Good reminder by Clay Allsopp, which amounts to “Don’t judge software by its cover”. “When everything moves toward beautiful, it chips away at our ‘product survival’ instinct and makes it harder for us to tell the gold from the crap.” I’m glad that I’m seeing more and more people make the distinction between visual and […]

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UI and Capability

Thoughtful post on UI and Capability by Ryan Singer. Contains several important points, among them: “Affording a capability and styling it are both important. But it’s essential to know which one you are doing at a given time. Style is a matter of taste. Capability and clarity are not.” I like this distinction and tend […]

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The best interface is no interface

One of the best reads of 2012 is The best interface is no interface by Golden Krishna. Golden makes a call-to-action to actually get rid of UI by designing more elegant interactions. He extols three principles that help build this framework: Eliminate interfaces to embrace natural, everyday processes. Leverage computers instead of catering to them. […]

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What you should know before you launch your product

The common refrain “We don’t know anything until we launch” is completely false. Here’s why.

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Stating the Obvious

A few obvious points about the obvious.

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Is design building interfaces or solving problems?

When design is viewed as problem solving then you can’t always predict how long it will take.

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New Resource: Principles of User Interface Design

The twenty or so design principles that I use all the time.

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Designing for the Next Step

There are two things that every designed screen must do well: describe the current step and describe the next step. It’s as simple…and hard…as that.

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