TAG: Design

Sometimes design is pulling your clients into the future

Designers hold two conflicting attitudes at the same time: optimism and dissatisfaction.

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What you should know before you launch your product

The common refrain “We don’t know anything until we launch” is completely false. Here’s why.

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New Resource: Principles of User Interface Design

The twenty or so design principles that I use all the time.

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Designing for the Next Step

There are two things that every designed screen must do well: describe the current step and describe the next step. It’s as simple…and hard…as that.

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Design is not Horsepoop

Design is not just how something looks…design is not just how something looks… …

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The Golden Age of Design in Startups

Three bits of evidence: designer-led companies are being invested in, designers are increasingly wanted as founders, and design firms are being bought for their talent.

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Five reasons why you should find what you love and double-down on it

Finding what you love is like compound interest…it works for you over time.

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The process is not the point

There are two parts to every project…the Process and the Point.

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Dieter Rams: “Apple has achieved something I never did”

The design legend admits that Apple is in a class by itself.

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Functionality, Gamification, and Feedback Loops

A fantastic article on feedback loops at Wired gives a nice overview of what they are: “A feedback loop involves four distinct stages. First comes the data: A behavior must be measured, captured, and stored. This is the evidence stage. Second, the information must be relayed to the individual, not in the raw-data form in […]

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