TAG: Design

What you should know before you launch your product

The common refrain “We don’t know anything until we launch” is completely false. Here’s why.

Continue Reading: What you should know before you launch your product

New Resource: Principles of User Interface Design

The twenty or so design principles that I use all the time.

Continue Reading: New Resource: Principles of User Interface Design

Designing for the Next Step

There are two things that every designed screen must do well: describe the current step and describe the next step. It’s as simple…and hard…as that.

Continue Reading: Designing for the Next Step

Design is not Horsepoop

Design is not just how something looks…design is not just how something looks… …

Continue Reading: Design is not Horsepoop

The Golden Age of Design in Startups

Three bits of evidence: designer-led companies are being invested in, designers are increasingly wanted as founders, and design firms are being bought for their talent.

Continue Reading: The Golden Age of Design in Startups

Five reasons why you should find what you love and double-down on it

Finding what you love is like compound interest…it works for you over time.

Continue Reading: Five reasons why you should find what you love and double-down on it

The process is not the point

There are two parts to every project…the Process and the Point.

Continue Reading: The process is not the point

Dieter Rams: “Apple has achieved something I never did”

The design legend admits that Apple is in a class by itself.

Continue Reading: Dieter Rams: “Apple has achieved something I never did”

Functionality, Gamification, and Feedback Loops

A fantastic article on feedback loops at Wired gives a nice overview of what they are: “A feedback loop involves four distinct stages. First comes the data: A behavior must be measured, captured, and stored. This is the evidence stage. Second, the information must be relayed to the individual, not in the raw-data form in […]

Continue Reading: Functionality, Gamification, and Feedback Loops

What metric are you designing to improve today?

While aesthetics are subjective, behavior is not.

Continue Reading: What metric are you designing to improve today?

« Previous Entries | Next Entries »
topamax wean hair loss | http://bokardo.com/1661212/mode-of-action-of-amoxicillin.html | used viagra sexual | care propecia | simple interest installment loans