Author Archive

Ebay design: Provide Conditions to Cooperate

I gave a talk yesterday at User Interface 12 called “Theory and Practice of Social Design”. It’s an ever-evolving collection of social psychology theory and actual design practice. Here’s one of my favorite slides from the talk…I think it’s a good illustration of how we can use theory to inform our practice, and perhaps vice-versa.

In 1984 Robert Axelrod, who was doing studies on face-to-face groups at the time (no Web!), published a book called The Evolution of Cooperation. In it, he describes three conditions necessary for human cooperation.

  1. A likelihood of meeting in the future
    If people don’t think they’ll meet again in the future, there are no repercussions for not cooperating. Threats of not cooperating are of no use. People will act selfish if there is no future to the relationship. Therefore, the knowledge of future meetings changes our behavior because we feel some level of impending accountability for our actions.
  2. An ability to identify each other
    Identity is really important for cooperation because it allows us to know who we’re dealing with. If people can’t identify who they’re dealing with, then they can’t hold that person accountable. This doesn’t mean that we have to know everything about the person, like their address and where they live, it means that they are identified as a person to the system they’re in and the people they’re dealing with.
  3. A record of past behavior
    We have learned to assume that the best way to judge future behavior is by looking at past behavior. Thus having a positive record of behavior leads to cooperation. eBay’s seller ratings are a great example of this in action. Sellers accumulate status over time as they do business on the site. Sellers who have a rich transaction history with a high percentage of positive transactions are much more likely to be successful than those with no history.

Here’s a screenshot from eBay showing the presence of the three conditions.

3 Conditions to Cooperate
Click for full-size version

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The Difference between a Recommendation and an Ad

A quick thought regarding Facebook’s new Social Ads platform.

A recommendation is something you get from someone who knows something about you. They have seen an item of interest and thought that you might gain some use by it. They give their recommendation freely, knowing that it may do you some good, expecting nothing in return other than perhaps a “thank you”. Recommendations are thus social capital.

The primary reason for a recommendation is a need on the receiver’s side.

An advertisement is something you get from someone who may or may not know something about you. They have an item they want you to be interested in, and hope you might gain some use by it. They give it freely, but they do expect something in return as they are paying for this transaction. Thus they are biased, however small, to give you that ad. Advertisers will never give you what they objectively think is best for you. They’ll give you what they have. Ads are thus economic capital.

The primary reason for an advertisement is a need on the sender’s side.

Facebook cannot give recommendations as long as they accept money from advertisers which constrains the items available for placement. They are being paid to show only certain stuff…not necessarily the stuff that’s best for you, but the stuff made by the people who are giving them money.

To their credit, Facebook doesn’t seem to be using the term “recommendation”…yet.

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Will Flickr and YouTube outlast MySpace and Facebook?

Fred Stutzman on a crucial difference between ego and object-centric social networks:

“A great photo-hosting service like Flickr (object-centric social network) stands alone without the network, making it less susceptible to (network) migration. An ego-centric network, on the other hand, has limited core-value – it’s value is largely in the network – making it highly susceptible to migration. We see this with Myspace: individuals lose little in terms of affordances when they migrate from Myspace to Facebook, making the main chore of migration network-reestablishment, a chore made ever-simpler as the migration cascade continues.

Of course, the problem with ego-centric networks lies in the fact network-reestablishment is the main chore. Talk to individuals joining Facebook today – what are they doing? They’re using inbox importers and searching to find their friends/ex-classmates/etc. It’s a game, it’s fun for a bit, but then (say it with me readers) “What’s next?” Yes, the what’s next moment occurs. This is not to say the network becomes useless: no, it’s very useful rolodex, and the newsfeeds introduce concepts of peripheral participation (or social surveillance), but the game is in essence over.”

Fred has a lot wrapped up in here. First, the cleavage on the lines of ego vs. object. Social networking sites are ego-centric. Object-centric social sites, like Flickr, YouTube, Del.icio.us, place something else at the nodes of the network (admittedly, though, Flickr is a tough one). I have previously called this the primary pivot. The way to ascertain what type of network you’re looking at is to look at what gets the URLs…what is the primary thing being shown at the URL? In ego-centric sites it’s a profile. In object-centric sites it’s the object…

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Google’s Social Design Best Practices

Tucked away as part of the new Open Social initiative launched last week, Google engineers offered an interesting best practices document of social design dos and don’ts.

Social Design Best Practices

The list of best practices are as follows:

  1. Engage Quickly – (my interpretation: provide value within 30 seconds)
  2. Mimic Look and Feel – (make your widget look like the page it is in)
  3. Enable Self Expression – (let people personalize their widgets)
  4. Make it Dynamic – (keep showing new stuff)
  5. Expose Friend Activity – (show what friends are doing)
  6. Browse the Graph – (let people explore their friends and friends of friends)
  7. Drive Communication – (provide commenting features)
  8. Build Communities – (expose different axes of similarity)
  9. Solve Real World Tasks – (leverage people’s social connections to solve real problems)

This list is interesting for several reasons…

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Making private identity public

Chris Anderson, editor in chief at Wired, has published a list of 329 email addresses that have been used to send him PR SPAM in the last month. He says he’s fed up:

“I’ve had it. I get more than 300 emails a day and my problem isn’t spam, it’s PR people. Lazy flacks send press releases to the Editor in Chief of Wired because they can’t be bothered to find out who on my staff, if anyone, might actually be interested in what they’re pitching.”

Being someone who gets a small amount of PR SPAM (~10 a day), I certainly sympathize with Anderson’s move here. It’s tiresome to spend valuable time weeding through emails that at first seem addressed to you, until you realize they’re simply sent to a huge list of bloggers. They’re not personal messages. They’re generic. Some PR folks even lie and say “I’ve been reading your blog and I love everything you write, your child is beautiful, and may your family receive honor forever…etc…etc”. But after that it quickly becomes clear that they never refer to my blog specifically and they never tell me anything related to the topics I write about. It’s not informing. It’s insulting.

Here’s an example of one I got the other day. It’s not nearly as bad as some, but just as useless. It starts out…

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Great Community Design Talk by Christina Wodtke

Update: Christina has a follow-up to this piece in which she suggests that Facebook is a lot like the next Google.

On Tuesday I had the good fortune to attend an excellent presentation on community design by Christina Wodtke at the DocTrain East Conference in Lowell, MA. Unfortunately, it was the only session I attended (lots of sessions looked good, like Steve Mulder’s talk on Personas), as I got sick Tuesday night and wasn’t able to return.

Here’s the embedded slide deck from Slideshare, but I would recommend downloading the Powerpoint slides as some of the text isn’t legible in the Flash conversion.

Christina’s talk was excellent, and I took a lot of notes. Here are the highlights that really stood out to me. (although, I must say that there was a lot more than I’ve written here)

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Is Harriet Klausner for real?

Is it possible to read 7 books in a day…every day?

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Humility and Arrogance

Clay Shirky, who has made a name for himself by turning conventional wisdom on its head, has a provocative piece in this week’s A Brief Message:

“Arrogance without humility is a recipe for high-concept irrelevance; humility without arrogance guarantees unending mediocrity. Figuring out how to be arrogant and humble at once, figuring out when to watch users and when to ignore them for this particular problem, for these users, today, is the problem of the designer.”

Can a designer be arrogant and still have humility?

This question is particularly interesting for me. In 5 Principles to Design By, I advocated for humility, suggesting that the designer must get over themselves if they are to create a really great design. But now that I think about it, with Clay’s insistence, it might be possible to be arrogant at the same time. If Design is your muse, and you stop at nothing to create a great design, it might be considered arrogant. But are you putting your own values above others, or are you deferring to the Muse?

On that note, every time I watch an interview with the iPod’s designer, Jonathan Ive, I’m struck by his humility. Soft spoken, curious, and quietly confident. Yet we all know that the iPod would never have happened without Steve Jobs, considered by many to be extremely arrogant. Could that be it? Could arrogance and humility be the two sides of the design coin, embodied to near perfection by the Apple duo?

A Brief Message is a nicely done mini-blog site, consisting of 200 word posts and illustrations from designers and thinkers on interesting topics. A bite-sized portion for a YouTube world.

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Be Careful What you Put in a Template

Seth Godin says that people are going to hate his post How to create a good enough website. I don’t hate it, but I do have a word of caution for what Seth is advocating.

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Interfaces need editors

Jason Fried on editing interfaces. He says:

“What matters is the editing. Software needs an editor like a writer needs an editor or a museum needs a curator. Someone with a critical eye and the ability to say “No, that doesn’t belong” or “There’s a better way to say this.” Physical constraints create natural limits for books and museums. Books have pages and museums have wall space. Software, on the other hand, is virtual, boundless.”

I completely agree with Jason on this. You need someone pushing back as much as you need someone pushing forward. You need, not necessarily a critical eye, but a concerned eye that isn’t colored with the effort of creation. A creator is almost never equipped to be objective about their creation. (nor should they be)

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