Author Archive

Interesting Social Feature: The Yelp Elite Squad

What’s the most interesting way you’re promoting your web site or application? Have you considered throwing a real-life party for it?

That’s what Yelp.com is doing. A San Francisco-based review site, Yelp has been throwing parties for users of the site they call the “Yelp Elite” in various cities across the country in order to build up buzz.

Yelp

At first, these parties seem a bit silly (see the Yelp Blog for post-party details). Hosting a party around a site on which you read reviews? Doesn’t sound too exciting. It’s certainly not as compelling as the eBay Live! event, which is put on for people who use the auction site. Those people are definitely motivated to attend, eBay is how they make a living.

But looking more closely at Yelp’s parties we can see a tactical reason why they might be doing this: they need to as a result of the nature of their site.

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How to be an Empathic Web Designer

“A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.” – Douglas Adams

Part of being a web designer is trying to understand and make sense of how people are using your design. Therefore, being empathic, or having the ability to share and understand the feelings of another, is a valuable trait to have. The more empathic you are, the more you can understand how people are using your design, how they think and feel about it, and what you need to do to make it great.

But how do you become empathic? What if you’re not naturally an empathic person? Here are a few things I try to keep in mind when I feel like I’m getting too far away from the people I design for.

Keep an open mind

It is a great irony that the people who claim to have open minds probably have closed ones, and the people who fear most a closed mind probably have the most open ones. But fear in this case is an enabler, as it allows the designer to keep up their energy and watchfulness for something new, something they didn’t understand before, something that is key to the success of their design. Once you have everything figured out, it’s time to stop designing.

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The Social Graph and Objects of Sociality

Why our relationships can’t be explained without the objects and experiences that we share.

One of the biggest problems on the Web is joining a new social networking site. To do so means going through the painful effort of creating a profile and adding all of our friends, something we’ve done over and over…at least once for each social networking site we already belong to. This is quickly becoming an issue for everyone who uses social networks.

This problem has led to a flurry of activity, highlighted by LiveJournal creator Brad Fitzpatrick’s missive: Thoughts on the Social Graph, in which he clearly outlines the issues involved as well as some worthy goals to shoot for. Brad’s piece was followed shortly after by the Bill of Rights for Users of the Social Web, which among its rights is the right to allow users to syndicate their own profile and friend data. This, of course, would alleviate the squeaky wheel.

Social Network

In addition there are countless groups getting together to try and solve this problem. The microformats folks are working on building formats to help with this. The DataSharingSummit is an entire event focused on this and related problems. All of this activity is centered around one idea: that people have a social graph that can be represented in software. In other words, we can recreate our offline relationships online and let everyone know about it by sharing some sort of file or feed.

The major axis of the social graph, as Fitzpatrick points out, is relationships between people, or more simply, a list of friends. My social graph, for example, consists of my friends, colleagues, family, and acquaintances. These people I know to some extent or another, some I talk with daily, some I know only online, and some I would rather not speak to. 🙂

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The Business of Design: Are our expectations changing?

Businessweek’s Bruce Nussbaum, in a recent talk he gave at Innovation Night at the Royal College of Art in London. Definitely worth the read. (although I don’t buy his notion that CEOs need to be designers)

“The second great trend that will soon have an impact on design is social networking. Social media is upending relationships between customers and corporations, brand owners and brand creators, consumers and producers, centralized authority and anarchistic periphery and—pay attention here—designers and their audiences. People want to design their own experiences, or at least have a big voice in it. With Web 2.0 technology and blogs, they get that voice. People are increasingly designing their own shoes and clothes, their own screen pages, their own interfaces, their own homes. And when they’re not, they want designers and managers to really understand what they have to say. Nike is changing the way it designs and manufactures because of social networking. So are dozens of other companies. Yes, we will always have our brilliant geniuses who intuit their audiences and create wonderful experiences for them. Ive and Jobs at Apple. Bang & Olufsen and its incredible designers and designs. But even Apple is getting hit very hard on the sustainability issue because it isn’t listening to its social networks. Brands have ideologies. They stand for things. People believe in those things. When the culture of Apples’ customers changes, as it is happening today, it has to move with it. You, as designers, can’t just do ethnology anymore. You have to join with those you’re observing to be in their culture and create with them.”

Nussbaum sees the audience changing and demanding more because of the software they use and the culture of interaction they’re in. Their expectations are changing because of their experiences with social networking and the closer conversation between companies and customers. In short, Nussbaum sees the realization of the Cluetrain in social networking software.

In addition, and perhaps more interestingly, Nussbaum suggests that companies mine their own social networks for signs of where their businesses should be trending. He doesn’t give any details of how that might happen, though…

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The Danger of Aggregate Displays in Social Software

Where is the ethical line drawn when designing interfaces that show popularity?

One of the most important results of people interacting socially online is that we can measure the effect of social influence. A ground-breaking study by Columbia professor Duncan Watts showed how this could be done. (I wrote it up in How Aggregate Displays Change User Behavior) This is one of the most important studies I’ve seen…it clearly shows a relationship between people’s actions and the aggregate information that’s shown to them in the interface.

iTunes Top Songs

For those not familiar with Watts’ study, it showed that when faced with an interface showing what other people did we are definitely influenced by that behavior. If we are shown a list of the most downloaded songs, as in the study, we cannot help but give more weight to those songs downloaded more. We’ll be more likely to download those songs ourselves. This echoes countless studies from social psychology that show how we are affected by our environment.

Dangerous Territory

But one dangerous effect of aggregate displays might not be apparent at first. After we realize that our displays are affecting people, the next question becomes: which aggregate displays do we show and when? This is a question a lot of design teams are grappling with as they build out their social software.

But taking it even further we get into ethical territory. This was made plain to me by a question that someone asked me the other day after we were discussing Watts’ study. They asked: “If people respond to aggregate displays, and change their behavior accordingly as they’ve done in Watts’ study, aren’t those people also in a position to be manipulated?”

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Open Letter to Derek Powazek

Dear Derek,

I’m writing to ask you if you would consider writing an update to your fantastic book Design for Community. Your book, as much as any other, helps to define what it means to create and curate community online. It’s a great book, but it’s a bit old and hard to find.

Design for Community

Web designers the world over, including myself, could really benefit from a 2nd edition. The world we’re designing for is all about community now, the social interactions of people in and around the things they’re passionate about. No longer are we a single person using a web site by ourselves. Now it’s all about multiple people participating, cooperating, and working together in countless ways. Community is a big part of that.

The copy of your book I had been using was at UIE, and since I’m not there everyday any more I don’t have easy access to it.

I tried to get myself a fresh copy of it the other day, and I couldn’t. On the publisher’s site (Peachpit Press) your book is simply not for sale. On Amazon it is unavailable new. Apparently, one of the best books on web design isn’t in print anymore!

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What it means when a client says “Pop”

I was in a meeting the other day when someone said “I think we need to make the logo bigger. It needs to pop”. I looked askance…pop?

What on Earth does “pop” mean? Does it mean that you literally hear a noise when you look at it? Probably not. Does it mean that the logo actually animates a popping action when its loaded? Again, probably not. These two common meanings of the word, I daresay the most common, are not what the person meant.

Balloon Popping

Non-designers use lots of interesting words when talking about design. They say things like “make it pop”, “it looks sharp”, “it feels cluttered”, “the Web 2.0 look”. All of these things mean something to them, and it becomes the job of the designer to decipher that meaning and take actionable steps…

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On Increasingly Sophisticated Social Interfaces

In many circles you hear the call of software designers saying “Less is more”. In theory this is a good rallying call, getting designers to really think about each and every feature they add. But in practice it isn’t necessarily true that taking features out of a product, or not adding features to a product, makes it any better. Sometimes, more is more.

This is especially true in social interfaces that model complex social interactions. In some cases there is just no way around it: human relationships are complex and so whatever view we offer into them must have some complexity as well. That doesn’t mean they should be hard-to-use, it just means that they communicate sophisticated information.

Take the reviews on Amazon.com. For years Amazon’s interface showed the average review, so viewers could tell the general mood surrounding a book. If it was a 5 star or a 1 star book, then that would be instantly recognizable.

But over time it became clear that the rating system had a fault: if the average rating was somewhere in the middle, say 3.5 stars, it was unclear whether it was just a dull book that most people rated as mediocre or if it was a polarizing book that half the people rated 5 and half the people rated 1. A political book, for example, usually polarizes.

So the review interface could be made more sophisticated, showing more information about how the reviews for a particular book were distributed. Amazon came up with a nice interface for this…

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What if YouTube was simply lucky?

The post I wrote yesterday YouTube, Lazy Sunday, and Elephant Math is still bothering me.

This is why: the insane growth of YouTube had a definite starting point…the release of Lazy Sunday. I knew that Lazy Sunday was a factor in their growth, but I didn’t realize how big a deal it was until I graphed it out on Alexa. (not that Alexa is the end-word, by any means, but even if it is somewhat accurate the graph it would still show Lazy Sunday as the starting point).

Lazy Sunday

What if it was Simply Luck?

What if the viral growth of YouTube was luck? What if, for example, someone had uploaded Lazy Sunday to some other video service? Would that service have taken off and become #1 instead of YouTube? Was YouTube just the product of serendipity?

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YouTube, Lazy Sunday, and Elephant Math

Read an amazing statistic today about YouTube.

It involves Lazy Sunday, the hilarious Saturday Night Live skit performed by Andy Samberg & Chris Parnell which exploded on the Web in January 2006, generating over 5 million views and generally signaled the power of the viral growth of video. (read more about Lazy Sunday here)

The stat: in the weeks following Lazy Sunday, YouTube’s traffic grew 83%. 1

Lazy Sunday

At the time YouTube was growing, but Lazy Sunday was, in today’s vernacular, the “tipping point” which shot YouTube to stratospheric mind share. After Lazy Sunday, there was no question as to who the #1 video site in the world was. (YouTube was purchased in November 2006 for 1.65 billion)

This tipping point is even more startling when you look at the growth curve of YouTube…and notice that it started really growing in the December/January 2006 time frame. Wow.

Continue Reading: YouTube, Lazy Sunday, and Elephant Math

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